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Re: [Gnash-commit] gnash ChangeLog server/button_character_instanc...


From: Sandro Santilli
Subject: Re: [Gnash-commit] gnash ChangeLog server/button_character_instanc...
Date: Sat, 19 Apr 2008 09:08:34 +0200

On Sat, Apr 19, 2008 at 12:56:25AM +0000, Sandro Santilli wrote:
> CVSROOT:      /sources/gnash
> Module name:  gnash
> Changes by:   Sandro Santilli <strk>  08/04/19 00:56:24
> 
> Modified files:
>       .              : ChangeLog 
>       server         : button_character_instance.cpp 
>                        button_character_instance.h 
>       testsuite/misc-ming.all: ButtonEventsTest.c 
> 
> Log message:
>               * server/button_character_instance.{cpp,h}:
>                 Redesign buttons' "DisplayList" doing proper
>                 load/unload and depth-shift. Execute statically-defined
>                 button actions by pushing them on stack (movie_root
>                 will take care of processing after event).

One thing to test is having an HIT character being a sprite with childs.
The now-current model will NOT call ::stagePlacementCallback for the
HIT character, to avoid triggering the onLoad event, or executing
actions in it. This was based on tests in the ButtonEventsTest but
is likely incomplete.

We will not execute tags of HIT characters at all, so either it's a shape
or I think it will just never hit your mouse.

--strk;




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