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Re: [Gnash-dev] What's our Mac story for gnash?

From: Russ Nelson
Subject: Re: [Gnash-dev] What's our Mac story for gnash?
Date: Fri, 6 Jun 2008 00:24:22 -0400

Bastiaan Jacques writes:
 > I've been doing some work on the Mac port very recently. I managed to
 > get the Aqua GUI working (with OpenGL, which comes with most (or all))
 > Macs. I had to implement antialiasing using the multisample OpenGL
 > extension because the Mac doesn't have hardware acceleration for the
 > accumulation buffer (the antialiasing method we currently use). Anyway,
 > the port is now almost complete. There are a few areas that need work
 > like streaming video and implementing a few GUI hooks. Also we'll need
 > to fix up our Mac package creation code.
 > That said, this will likely not make it into 0.8.3.

Two questions:

1) Is our Aqua GUI working at all?
2) Does your Aqua GUI touch anything outside itself except in "safe" ways?

If the answers are "no" and "no", then I see no harm in including it
in 0.8.3 even if it isn't working perfectly.

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