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Re: [Gnash-dev] Windows plugin

From: Benjamin Wolsey
Subject: Re: [Gnash-dev] Windows plugin
Date: Sun, 12 Jul 2009 00:02:48 +0200

Am Samstag, den 11.07.2009, 23:52 +0200 schrieb strk:
> On Sat, Jul 11, 2009 at 06:24:05PM +0200, Andrea Palmatè wrote:
> > The Linux plugin seems too hard to port on amiga platform. Yes, i have  
> > a working giochannel library but we haven't the fork/wait mechanism
> > Any tip?
> Joining the effort on the reentrant core lib task ?
> That's the main obstacle to get a proper (multithreaded) plugin.

Exactly. I think this is really doable in the short term (i.e. a week or
so from now) if we have a good plan. Implementing it will be tedious
(unless someone is a real sed wizard), but the real challenge is to work
out the best approach.


Free Flash, use Gnash

Benjamin Wolsey, Software Developer -

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