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Re: [Gnash-dev] Windows plugin

From: Andrea Palmatè
Subject: Re: [Gnash-dev] Windows plugin
Date: Sun, 12 Jul 2009 19:04:02 +0200

Il giorno 11/lug/09, alle ore 23:52, strk ha scritto:

On Sat, Jul 11, 2009 at 06:24:05PM +0200, Andrea Palmatè wrote:

The Linux plugin seems too hard to port on amiga platform. Yes, i have
a working giochannel library but we haven't the fork/wait mechanism
Any tip?

Joining the effort on the reentrant core lib task ?
That's the main obstacle to get a proper (multithreaded) plugin.

i'm here... :)
The Windows plugin system seems a good example but i don't know if it could be a good start for Linux. Subclassing the passed window pointer from browser seems also faster for me because i can write directly into and intercept the messages so i can make the same things i make with GUI
I don't know if would be simply on Linux.. but you will know very well..


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