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Re: [Gnash-dev] Re: SIGPIPE handling


From: Andrea Palmatè
Subject: Re: [Gnash-dev] Re: SIGPIPE handling
Date: Mon, 18 Oct 2010 21:53:18 +0200

Il giorno 18/ott/2010, alle ore 19.50, Andrea Palmatè ha scritto:

> 
>> 
>> 
> mm.. no way.. 
> for example http://donkey-kong.gamees.eu/game_6767_swf.html has the problem..
> Even if i raise or lower the variable it is the same.
> I'll try it on linux too (but i must compile gnash first..) or if someone has 
> already built gnash for ubuntu will be appreciate.. ;)
> 
just compiled gnash on ubuntu with agg, fmpeg and gtk.. when i load that game 
on the "preloading" phase the cpu is at 2-3% while on AmigaOS4 is 100%... there 
is really something strange..

Andrea


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