gnash
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Gnash] Gnash speed and free software


From: Sylvain Beucler
Subject: Re: [Gnash] Gnash speed and free software
Date: Mon, 3 Jul 2006 08:42:51 +0200
User-agent: Mutt/1.5.11+cvs20060403

On Sat, Jul 01, 2006 at 01:28:33PM +0200, Tomas Groth wrote:
> Hi,
> 
> > > 
> > >> I tried Gnash and it's good to have such a nice tool.
> > >>
> > >> One cons: as it was already reported, it is really slow. I read that
> > >> it is recommended to get a 3D card to cope with that.
> > >>
> > >> However these days, all the 3D cards out there require proprietary
> > >> drivers to be useful in this regard.
> > >>
> > >> What would you recommend to get a usable Gnash on a completely free OS?
> > >>
> > > If 3d acceleration isn't an option, perhaps some serious assembler word
> > could
> > > do it... As i understand it, that's how macromedia does it.
> > > 
> > > cheers,
> > > 
> > > Tomas
> > 
> > Doing some benchs at rendering SWF, I found that AGG 
> > (http://www.antigrain.com) perform better than Flash, and it's written 
> > in portable C++ code.
> > 
> 
> That's interesting, maybe we should have a look at AGG as a possible redering
> backend. BTW, how did you run benchmarks? 

Or TinyGL maybe?
http://fabrice.bellard.free.fr/TinyGL/

-- 
Sylvain




reply via email to

[Prev in Thread] Current Thread [Next in Thread]