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Re[2]: [Gnash] Gnash speed and free software

From: Udo Giacomozzi
Subject: Re[2]: [Gnash] Gnash speed and free software
Date: Fri, 21 Jul 2006 09:40:59 +0200

Hello Rob,

Thursday, July 20, 2006, 9:01:50 PM, you wrote:
RS>   Although writing a new backend isn't documented, other internals
RS> topics are. There's an online copy of the manual at:
RS> In the backend
RS> subdirectory there are several other backends, the OpenGL one, an Xbox
RS> one, a Cairo one, and a D3D one. You basically have to implement a bunch
RS> of bitmap operations that fit into a rough API. If the code isn't
RS> explanatory enough, I'll see if I can add a chapter to the manual on this.

What would be very helpful is a descrition of the architecture of
Gnash: structure of the source files, how a flash movie is rendered in
general, is there a caching system for the layers and so on; an intro
to the gnash development / how it works.

This doesn't seem to be covered by the documentation (I would not
either expect this in an end-user manual). 

Btw, is it possible to omit some drawing functions at the beginning?
Say, have a mini-backend that can just draw lines (to see anything).


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