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Thu, 03 Jan 2002 14:35:25 -0500
- xplay_attack_either now returns WIN, not 1.
As reported before, this patch gives 41 passes.
Here's my analisys of the failures:
13x13:39 FAILED See new semeai problem trevor:1060
arend:1 FAILED strage owl_escape path.
endgame:102 FAILED removal of Pattern CB329 broke it.
global:16 FAILED this one keeps coming back.
golife:2 FAILED Bad problem; F4 looks like a reasonable threat to kill.
manyfaces:7 FAILED owl node-limit effect.
nicklas4:809 FAILED Interesting atari-atari effect.
owl_rot:150 FAILED always a tough one.
strategy3:147 FAILED really was already broken.
strategy:18 FAILED tough problem - W group might be cutable.
strategy:26 FAILED tough one - not sure why broken.
trevor:200 FAILED see new (related) problem trevor:1070
trevor:461 FAILED This one I don't get - owl sees the kill, but move reason is
trevorb:590 FAILED complicated owl interaction.
trevorc:1430 FAILED Didn't used to call endgame module - way overvalued -
don't know why.
trevorc:350 FAILED failed originally too.
vie:37 FAILED owl amalgamation problem
- [gnugo-devel] trevor_1_20.5,
Trevor Morris <=