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[gnugo-devel] dragon state transitions


From: Evan Berggren Daniel
Subject: [gnugo-devel] dragon state transitions
Date: Sat, 13 Jul 2002 23:18:02 -0400 (EDT)

OK, I'm currently planning to modify twogtp to work as follows:

take an option for number of games to play.
play the two programs against each other for that number of games.
for each game, at every move check the state of all dragons.
if an illegal transition occurs, output a message and save the game
as an sgf file.

Anything else I should do with it?

Also, what is the complete list of legal dragon state changes?  or,
conversely, what transitions should cause output?


And lastly...  where does such a script belong?  the regression directory?

Thanks

Evan Daniel




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