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Re: [gnugo-devel] "local" Go games
From: |
Eric |
Subject: |
Re: [gnugo-devel] "local" Go games |
Date: |
Sun, 12 Sep 2004 19:17:09 -0700 (PDT) |
--- Eric <address@hidden> wrote:
> --- Evan Daniel <address@hidden> wrote:
>
> > No, there's a difference. If you cut down the
> board
> > too much, you
> > can't solve the local game. You can, however,
> find
> > moves that tend to
> > be worth considering from a global perspective, or
> > semi-local
> > perspective (eg owl reading), even though you
> can't
> > get definitive
> > answers. If, however, you cut down the game only
> > somewhat, you can
> > get correct answers (in some cases, anyway, like
> > some endgame
> > positions).
>
> Yes, Evan, but you still have not yet defined "too
> much" and "only somewhat" ;-)
And even if you could, your definition would depend
upon an algorithm - you know, how your program rates
all of the local board "candidate" moves; and whether
it just *picks* a global move from the candidates, or
*synthesizes* a global move from the candidates. There
are a lot of unknowns here.
Eric...
- Re: [gnugo-devel] "local" Go games,
Eric <=