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Re: [gnugo-devel] "local" Go games


From: Evan Daniel
Subject: Re: [gnugo-devel] "local" Go games
Date: Sun, 12 Sep 2004 22:31:42 -0400

On Sun, 12 Sep 2004 19:17:09 -0700 (PDT), Eric <address@hidden> wrote:
> > Yes, Evan, but you still have not yet defined "too
> > much" and "only somewhat" ;-)
> 
> And even if you could, your definition would depend
> upon an algorithm - you know, how your program rates
> all of the local board "candidate" moves; and whether
> it just *picks* a global move from the candidates, or
> *synthesizes* a global move from the candidates. There
> are a lot of unknowns here.

My guess is that it would be best to say it does something in between
-- there are a bunch of move generators, and it picks from among those
moves.  Some of the generators are very localized, and others are less
so.

Also, frequently it would be incorrect to attempt to "synthesize" a
move -- it is rare that the globally correct move is not one of the
locally correct moves.  Unless you mean something like evaluating the
different moves suggested with the other evaluators -- that is done.

Evan Daniel




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