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Re: [gnugo-devel] SGF viewing in Quarry
From: |
Paul Pogonyshev |
Subject: |
Re: [gnugo-devel] SGF viewing in Quarry |
Date: |
Sun, 24 Oct 2004 01:31:52 +0300 |
User-agent: |
KMail/1.6.2 |
I wrote:
> I'm now thinking about implementing SGF game-tree view, CGoban1-style.
> As an enhancement over CGoban1 I plan to make it possible to expand/
> collapse individual nodes.
I've started on this today and the good news are that I have a jet-fast
algorithm of mapping the tree onto a plane. The layout is the same as
CGoban1 uses, but my implementation seems to be fundamentally faster
(though I didn't really measure speed of CGoban, just it looks that way.)
This means I won't need to do nasty optimization I planned before to make
node collapsing/expanding work without lockups of GUI. Still it's a lot
to go from a working algorithm to a working tree widget...
Paul