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Re: [gnugo-devel] Re: Improved XPM's
From: |
Thien-Thi Nguyen |
Subject: |
Re: [gnugo-devel] Re: Improved XPM's |
Date: |
04 Nov 2004 22:28:36 -0500 |
<address@hidden> writes:
For playing, the most useful thing would be a
keystroke such as "U" that would call undo twice,
taking back the computer's last move played, then
our own move. However I think it would be fine for now
if you just have to type : undo : undo, especially if
all variables such as move-history, black-captures and
white-captures get correctly updated before redrawing the
board.
check out just-published 2.2.6. it now supports `l' for
loadsgf, and `U' for undo.
the former is kind of hokey since i wasn't able to find
a way to coax gtp into revealing the necessary sgf meta
info required to properly sync the gnugo.el internal
game tree. i added a line in the "known bugs" section
in the Commentary to that effect. on the other hand, it
uses filename completion, which is more convenient.
the latter is more well-polished -- there are basically
two ways to undo moves, controlled by the prefix arg.
see `gnugo-board-mode' docstring and links therein.
good if a grid were displayed
ok. i'll mull this over a bit. maybe a minor mode,
so that it doesn't have to be in my face all the time.
probably you can get by w/o a grid for gnugo 3.6? i'm
sensing a drastic drop in priority for gnugo.el hacking
in the next week or two, personally.
thi