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Re: [gnugo-devel] Webinterface to gnugo
From: |
alain Baeckeroot |
Subject: |
Re: [gnugo-devel] Webinterface to gnugo |
Date: |
Wed, 29 Nov 2006 21:35:32 +0100 |
User-agent: |
KMail/1.9.3 |
Le mercredi 29 novembre 2006 21:02, Arvid Piehl Lauritsen Böttiger a écrit :
> Hi.
hi
>
> As a sparetime hobby project I've been thinking about makeing a
> webbased go game, however, due to the complexity of go I'm not going
> to write my own engine - and therefore I'm looking into gnugo
good idea :)
>
> I guess my main-problem is how I can make gnugo remember a state? I
> may be wrong, but wouldn't the "best" (read "easy") way to solve this
> problem just be to feed gnugo a state -> record the move -> terminate
> gnugo -> give gnugos move to the user -> let the users make a move ->
> feed the new state to gungo. This does however require a lot of new
> processes, which indeed takes time, but to me it looks like a lot
> cleaner solution that holding gnugo alive - or what do you think?
why not keeping gnugo alive ? he uses cpu only when it thinks to its
next move, and is very fast.
>
> Second - is there a good way to feed gnugo a state?
gnugo -l mygame.sgf
gnugo --help
http://www.gnu.org/software/gnugo/gnugo_3.html#SEC25
> This is a hobby project only which
> dosn't need to be able to handle 10.000 crazy go-geeks, hammering my
> server, while playing go when they should be working :)
>
> cheers
http://gnugo.jeudego.org/cgi-bin/gnugo looks like what you want to do.
Happy going, cheers
Alain