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[gnugo-devel] An Inquiry about how to modify GUN Go's Replay method .

From: Amr Ahmed Sabry Abdel Rahman Ghoneim
Subject: [gnugo-devel] An Inquiry about how to modify GUN Go's Replay method .
Date: Wed, 12 May 2010 13:17:28 +1000

Good Day …


I’m a Post-Graduate Student at the University of New South WalesAustralia. I’m using GNU Go in my research and I need to make a modification to its code. But since the GNU Go is life-size and has been developed over a long time, I need help on that from any of the developers who did develop the engine.


My problem is as follows: I’m using GNU Go’s debugging options to analyse the reasons behind the moves in certain Go games. So, I use GNU Go to replay specific go games, generating the reasons for each of the moves in this game. But, the replay option makes the engine actually plays the whole game, and thus generating reasons for all of the possible moves the engine was considering. The engine takes around 15 to 20 minutes using my desktop to analyse a single game, and I effectively need to cut down the time utilized. So, instead of generating the reasons and values for all the considered positions in each move, I’d like to modify the engine to do that only for the positions actually played in the game replayed by the engine. And I need to do so without affecting the reasons generated for those actually payed positions. Can this be done? And how?


Your swift reply is greatly appreciated.

If you can’t answer these questions, would you kindly guide me to someone who would be able to do so?


Thanks in Advance, & Have a Nice Day, Yours;


Amr S. Ghoneim | Ph.D. Student | School of Engineering and Information Technology (SEIT) - Building 15 | The University of New South Wales at the Australian Defence Force Academy (UNSW @ ADFA) | Northcott Drive - Canberra ACT 2600 - Australia | Office: + 61 2 6268-8015 | Cellular: + 61 4 3030-3008 | Email: address@hidden | Web:

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