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Re: [Help-liquidwar6] About next release
From: |
Kasper Hviid |
Subject: |
Re: [Help-liquidwar6] About next release |
Date: |
Mon, 8 Oct 2007 11:13:33 +0200 |
2007/10/8, Christian Mauduit <address@hidden>:
> Kasper Hviid a écrit :
> > Here is the next batch of levels:
> > www.kasperhviid.dk/stuff/lw6levels2.rar
> Just added them to the arch depot. Your "garden" is close to be a
> perfect "wraparround" level 8-) I really like liquid-dream. Just nice!
I'm glad you liked it. Drawing detailed maps take quite a bit of time,
but I think it is worth it. I am beginning to exploring the
posibilities of x-polarity / y-polarity, and it really seems to add a
whole new dimension to the game.
Gotta draw some widescreen levels ... The hardware industry better not
invent a third aspect ratio for monitors ...
I have not considered such thing as attack, defence, base health,
winner help, army size, time rounds-per-sec for my levels. We should
probably remember that part of the design proccess, too.
> BTW, I was wondering, did you manage to try them with the beta, or are
> you just drawing levels "blind", that is, without being able to try
> them? Just asking.
I'm not really into such advanced things as 'compiling" a program, so
for now I just have to trust that my level designs are playable. My
Infestival level required a great deal of faith, but you sounded like
it worked out after all.
However, Iit appears to me that I could size down my levels, rename
them, and push them into LW5.
- Kasper