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Re: [Human-beings-discuss] trying to move on
From: |
Guillaume Cottenceau |
Subject: |
Re: [Human-beings-discuss] trying to move on |
Date: |
09 Oct 2002 18:19:07 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
"Régis Guinvarc'h" <address@hidden> writes:
[...]
> > i like the idea, though not entirely like that: in real-life the
> > tanks can move on all the terrains, so why not keeping it
> > civ-like, e.g. the speed of the unit is multiplied by 3 for
> > roads, 10 for railroads (for example)?
>
> not really through a mountain for instance, nor across a river without a
> bridge. but, yes, i supp it's easier to do
yep, of course agreed for a mountain, river, batiment, and even
forest for mechanical or large units.
[...]
> the idea is, instead of beginning from nothing, to have a few things already
> on the map at the beginning. Say that the story is you become the king of an
> existing kingdom, so that there are already roads, railroads, existing
> structures
hum, i don't much like this idea. i prefer civ-like "beginning
with nothing", especially since one of the aim is to develop your
civ.
[...]
> > > one thing (from civ3): goods that were strategic ones in the beginning of
> > > the game become common as time is passing. Thus, complex units do need
> > > many different goods, but some of them are no longer of strategic types.
> > > So only few of these goods are really sensitive for the complex unit.
> >
> > Hum, can you name these goods?
>
>
> aluminium, charbon, chevaux, fer, petrole, caoutchou, salpetre, uranium (i
> haven't tried to translate them ;-). These are the strategic resources. While
> horses are of a great importance at one time, they become obsolete.
ok.
--
Guillaume Cottenceau - http://people.mandrakesoft.com/~gc/
- Re: [Human-beings-discuss] trying to move on, (continued)
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Sébastien Ducoulombier, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09
- [Human-beings-discuss] game engine, dams, 2002/10/09
- Re: [Human-beings-discuss] game engine, Guillaume Cottenceau, 2002/10/09
- Re: [Human-beings-discuss] game engine, dams, 2002/10/09
- [Human-beings-discuss] sorry, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
- Re: [Human-beings-discuss] trying to move on,
Guillaume Cottenceau <=