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Re: [Human-beings-discuss] trying to move on
From: |
Sébastien Ducoulombier |
Subject: |
Re: [Human-beings-discuss] trying to move on |
Date: |
Wed, 9 Oct 2002 18:07:24 +0200 |
User-agent: |
KMail/1.4.3 |
> > >So the map is more "This map is a big valley with small canyon, and
> > > little superior tactic places" instead of huge flat map...
(...)
> this aim is very interesting (more complex tactics, rather than
> just "more units and more powerful to win"). how could we develop
> it more?
Do we have the warcraft - style shadows on parts of the map that has not yet
been visited ?
If so, then you should be able to see farther from the top of a mountain.
- Re: [Human-beings-discuss] trying to move on, (continued)
- Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on,
Sébastien Ducoulombier <=
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09
- [Human-beings-discuss] game engine, dams, 2002/10/09
- Re: [Human-beings-discuss] game engine, Guillaume Cottenceau, 2002/10/09
- Re: [Human-beings-discuss] game engine, dams, 2002/10/09
- [Human-beings-discuss] sorry, dams, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Régis Guinvarc'h, 2002/10/09
- Re: [Human-beings-discuss] trying to move on, Guillaume Cottenceau, 2002/10/09