octal-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Octal-dev] The 95% solution


From: Steve Mosher
Subject: Re: [Octal-dev] The 95% solution
Date: Sun, 28 May 2000 04:40:02 -0300

On Sun, 28 May 2000, Dave O'Toole wrote:
<ker-snip-with-cheese>
> > demonstrates, you don't really need anything special for
> > this.  Heck, I've seen XM modules with surround sound.
> 
> Wow, which tracker? :-)

        XMs usually come from fast tracker2... but I haven't seen any
impressive surround sound come out of trackers (unless it was done *in*
the samples). Usually it's just something like invert & short delay, I
think. Basically, if you try to play the same sample non-surround in the
same row, you'll hear it exclusively in the left ear. Bytes a bit. OTOH,
lots of really fun effects can come out of playing with surround, panning
and the pitch of a sample. I've got one (IT) mod that has a point
where a sample actually sounds like it's spatially higher than the rest.
It was a fluke. I'd really like to know how to do this on purpose...
acoustics-fu.

-- 
        Heuristics are bug ridden by definition. If they didn't have bugs, then
they'd be algorithms.


reply via email to

[Prev in Thread] Current Thread [Next in Thread]