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From: | John W. Eaton |
Subject: | Re: Questions about "configure" and "native graphics" |
Date: | Tue, 21 Apr 2015 10:25:27 -0500 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:31.0) Gecko/20100101 Icedove/31.5.0 |
On 04/21/2015 09:59 AM, Julien Bect wrote:
Le 21/04/2015 15:04, Mike Miller a écrit :On Tue, Apr 21, 2015 at 08:47:21 +0200, Julien Bect wrote:What does "native graphics" mean ?The way I understand it is a blanket term to describe both the FLTK and Qt plotting toolkits and the support libraries needed to make those work.Ok... So, if "native graphics" covers both FLTK and Qt, considering the warnings : configure: WARNING: --without-fltk specified. Native graphics will be disabled. configure: WARNING: I didn't find the necessary libraries to compile native configure: WARNING: graphics. It isn't necessary to have native graphics, configure: WARNING: but you will need to have gnuplot installed or you won't configure: WARNING: be able to use any of Octave's plotting commands shouldn't I get gnuplot only ?
At one time, the only way to use OpenGL graphics was with FLTK widgets, so that combination was "native graphics". That term was meant to say that plotting was done using a library directly linked with Octave, not using a separate external program (gnuplot).
Let me try to explain (but please remember that I really don't understand much about this OpenGL / GLX / FTLK / Qt stuff...).
I don't either...
I am building on a Debian Wheezzy system without direct rendering capabilities (no graphics card). I have, among other things, libgl1-mesa-glx, libgl1-mesa-dev and libqt4-opengl installed. When I configure with "--without-fltk", I still end up with both "qt" and "gnuplot" available as graphics toolkits.
That's what should happen. The warning message is just bad. Please feel free to suggest some better way of wording it.
"qt" is selected as the default toolkit but I can't plot anything (figure successfully creates a frame, with various buttons and menus, but everything seems frozen and I can't plot).
So the libraries are present but you don't have the hardware to use them? I don't know if that's actually the case, I'm just guessing.
Does "native graphics" means the same as "direct rendering" ? Can I expect the Qt toolkit to work on a system without graphics card, using GLX ?
I think it should be possible, but maybe we aren't doing the right thing to make it work.
jwe
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