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Re: Pingus: warfare
From: |
David Philippi |
Subject: |
Re: Pingus: warfare |
Date: |
Fri, 6 Sep 2002 18:17:42 +0200 |
User-agent: |
KMail/1.4.1 |
On Thursday 05 September 2002 23:59, Joel Davis wrote:
> I think it will be pretty independant, gfx wise.
> But now that you mention it, it does seem like a good
> idea to have a level importer or something.
Did you consider to integrate your game into the Pingus? I don't think that
anyone would complain much if you create better gfx. ;-)
I'd guess that there's quite a bit of code to share - input, gfx, level
parsing... and it's easier for users to get one game and choose from two
different game modes within.
Bye David