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Re: WorldObj vs. Groundpieces
From: |
David Philippi |
Subject: |
Re: WorldObj vs. Groundpieces |
Date: |
Mon, 16 Sep 2002 15:29:44 +0200 |
User-agent: |
KMail/1.4.1 |
On Monday 16 September 2002 12:52, Ingo Ruhnke wrote:
> My new approach would be to unify the Groundpieces with the WorldObjs,
> that would basically only mean to add one functions to the WorldObj,
> something like:
Sounds good. Did you also think about merging things like HotSpot to the
point where they may be created by the WorldObjDataFactory? This would make
things easier to understand.
> I would also like to change:
> WorldObj* create_WorldObj ()
> EditorObjLst create_EditorObj ();
> to
> void create_WorldObj (World*);
> void create_EditorObj (Editor*);
Sounds like a better approach. It's cleaner and should boost performance a
bit since we need less copying around of data.
> I would like to seperate the objects into there own tree:
Sounds good like the rest.
Since I guess that you'll need help with all that - just explain what part's
you're going to do and where you'd like help.
Bye David