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Re: WorldObj vs. Groundpieces


From: David Philippi
Subject: Re: WorldObj vs. Groundpieces
Date: Tue, 17 Sep 2002 13:11:45 +0200
User-agent: KMail/1.4.1

On Monday 16 September 2002 23:19, Ingo Ruhnke wrote:
> Hotspot and Co. can also be turned into WorldObjs (in fact they
> already are), its just a matter of who moves them to the right
> directories and does the remaining cleanup.

Don't worry, it's already on my todo.

> Should be pass a World and Editor (or better EditorNS::ObjectManager)
> to the data classes or something more generic like a
> std::vector<WorldObj/EditorObj*> (typedefed to EditorObjLst and
> WorldObjLst)?

I guess passing a World* / Editor* is better since it abstracts the storage 
away even more then a typedef. A World* allows to change the vector<> to a 
list<> (probably better anyway) without recompiling every WorldObj.
There's also the small gain that the WorldObj need not include <vector> or 
<list>.

Bye David






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