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Re: Bashers fall too easily
From: |
Craig Timpany |
Subject: |
Re: Bashers fall too easily |
Date: |
Tue, 8 Oct 2002 17:40:57 +1300 |
On Tue, 08 Oct 2002 14:22, you wrote:
> Gervase Lam <address@hidden> writes:
> > Attached is the patch to this "problem". I think 3 pixels may be one
> > pixel too large. Anyway, I've set it to the 3 as "suggested". It
> > should be easy to change if 3 pixels is too large.
>
> Haven't yet tested the patch, but basher should most likly not walk
> down on there bash, but instead simply skip the one-pixel hole and
> continue at the same hight at before, else it could lead to unexpected
> results if you bash through grids or things like that.
>
> In many cases the basher problem can be solved by simply fixing the
> level and removing the 1 pixel hole.
Sometimes the irregular ground is a result of player's actions. The game will
be no fun if the Pingu AI requires that the player do things with pixel
accuracy.
Craig Timpany
Re: Bashers fall too easily, Gervase Lam, 2002/10/08
Re: Bashers fall too easily, Gervase Lam, 2002/10/09