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Re: Fixed width numbers and infinite time.


From: Gervase Lam
Subject: Re: Fixed width numbers and infinite time.
Date: Thu, 24 Oct 2002 01:05:16 +0100

> Subject: 
> From: Ingo Ruhnke <address@hidden>
> Date: 22 Oct 2002 02:06:07 +0200

> Some players will probally think this is a bug, in the end it would be
> best for all levels to have a time limit, the oo-sign is more a
> workaround for unfinished levels. We also need to replace some of the
> text in the info-panels with icons, its currently to much ASCII-art
> there.

OK.  Attached is the CVS diff and PNG file for the infinity symbol, which 
goes into Games/Pingus/data/images/core/misc.

How was the font done?  Was it originally just a green font with black 
outlines.  What tool was used to "anti-alias" the font together with the 
variable alpha values?

I had to get two 0s together, mirroring one of them and then change a few 
pixels using the GIMP color picker tool.  The individual pixel changing 
took some tweaking to get the symbol to look reasonable.

As I am basically dealing with the info-panels, probably best to start 
dealing with ways to make it iconic.  One thing I thought of would to 
replace the word "Saved" with a Walker walking into an exit and then turn 
into an Exiter sprite.  This would be just like the animated action 
buttons.  However, I don't know what the Exiter should exit into in the 
"Saved" icon.

Hmm.  Thinking about this, may be all it needs to do is exit into the 
icon background, assuming that the icon is going to be like the Action 
buttons.  This could look OK.

I also thought of something similar to replace the word "Released."  Have 
a Faller fall a short distance.  It would then turn into a Walker and walk 
out of the "Released" icon.  The problem I see with this is that the 
Faller would fall for such a short distance that it would either be too 
fast (i.e. the Faller has fallen from a long way above the icon) or look 
slow (i.e. the Faller only started its fall just above the icon) and 
therefore silly.

All of the above ideas use existing sprites.  So, it shouldn't be too 
difficult to do.

However, I can't think of an icon that would represent the number of 
Pingus that are out and alive in the level.  The only idea I can come up 
with is a Pingu looking left and then right for Pingus, shielding its eyes 
from the "sun".  But that's too vague.

Anyone have any ideas?

Thanks,
Gervase.

Attachment: infinity.png
Description: PNG image

Attachment: pingus.200210240102.cvs.diff
Description: Text Data


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