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Re: [Pingus-Devel] Pingus-Devel Digest, Vol 119, Issue 6


From: Cameron Barratt
Subject: Re: [Pingus-Devel] Pingus-Devel Digest, Vol 119, Issue 6
Date: Sun, 29 Jan 2017 14:46:11 +0200

Cool , I'll check it out and get back to you

Regards
Cameron Barratt

On 22 Jan 2017 19:00, <address@hidden> wrote:
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Today's Topics:

   1. Re:  A new level with reflective lighting (Joshua M Dye)


----------------------------------------------------------------------

Message: 1
Date: Sun, 22 Jan 2017 08:02:36 -0800
From: Joshua M Dye <address@hidden>
To: address@hidden
Subject: Re: [Pingus-Devel] A new level with reflective lighting
Message-ID: <39C8D485-8FC3-46D5-B29D-address@hidden>
Content-Type: text/plain; charset="utf-8"

Progress is stalled on Pingus.  If I sill had git access, I would add you to the project, but that didn't seem to get transferred from Google Code.  It might be worth it to fork pingus

On January 20, 2017 7:12:11 PM PST, address@hidden wrote:
>Since I haven't received any response from my previous e-mail, I
>thought it might help if you were able to view a couple new levels (I
>just completed). You might note, how the reflective lighting truly
>enhances the game and is attractive to younger players. Simply play it
>through the editor - I'd suggest not changing anything until you've
>seen it in the play mode.
>
>I think it's obvious (by viewing in the editor) how the reflective
>lighting is created and the difference between it and the standard
>view of Pingus levels. I have created a level set of approx. 40 games,
>all of which use the reflective lighting. Please notify me should you
>wish a copy of both the level set file and the individual levels.
>
>I used a Linux (Mint 18) PC to create the reflective lighting games
>and have even tested them on a lower resolution monitor. Could use
>some help with beta testing and visual testing for any errors.
>However, all the games with reflective lighting have been played (with
>positive feedback) by my 4 grandchildren and their friends. Of course,
>they use the levelsets option at Pingus startup so they don't worry
>about the editor.
>
>I would appreciate any feedback.
>
>Respectfully
>Mac
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