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Re: [Qemu-devel] [PATCH] sdl2: fix build failure on windows
From: |
Stefan Weil |
Subject: |
Re: [Qemu-devel] [PATCH] sdl2: fix build failure on windows |
Date: |
Fri, 13 Jan 2017 09:27:41 +0100 |
User-agent: |
Mozilla/5.0 (Windows NT 6.1; WOW64; rv:45.0) Gecko/20100101 Thunderbird/45.6.0 |
Am 13.01.2017 um 09:14 schrieb Gerd Hoffmann:
> Cc: Stefan Weil <address@hidden>
> Cc: Samuel Thibault <address@hidden>
> Signed-off-by: Gerd Hoffmann <address@hidden>
> ---
> ui/sdl2.c | 6 ++++++
> 1 file changed, 6 insertions(+)
>
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 9a79b17..91fb111 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -817,9 +817,15 @@ void sdl_display_init(DisplayState *ds, int full_screen,
> int no_frame)
> sdl2_console[i].dcl.con = con;
> register_displaychangelistener(&sdl2_console[i].dcl);
>
> +#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
> if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
> +#if defined(SDL_VIDEO_DRIVER_WINDOWS)
> + qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
> +#elif defined(SDL_VIDEO_DRIVER_X11)
> qemu_console_set_window_id(con, info.info.x11.window);
> +#endif
> }
> +#endif
> }
>
> /* Load a 32x32x4 image. White pixels are transparent. */
Thanks.
Reviewed-by: Stefan Weil <address@hidden>