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[Stratagus-devel] [bug #6392] Crash with guile support enabled


From: nobody
Subject: [Stratagus-devel] [bug #6392] Crash with guile support enabled
Date: Wed, 05 Nov 2003 19:20:54 -0500
User-agent: Mozilla/5.0 (X11; U; Linux i586; en-US; rv:1.5) Gecko/20031024 Galeon/1.3.9

=================== BUG #6392: FULL BUG SNAPSHOT ===================
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=6392&group_id=4772

Submitted by: douglaz                 Project: Stratagus                    
Submitted on: Wed 11/05/2003 at 22:20
Category:  None                       Severity:  5 - Major                  
Bug Group:  Crash                     Resolution:  None                     
Assigned to:  None                    Status:  Open                         

Summary:  Crash with guile support enabled

Original Submission:  CVS 2003-11-05. WC2 data.

Guile version 1.6.4



How to reproduce: start a game with map civ-decadente, wait.



With map defaults:



CclUnitType: 'unit-town-hall' -> '151475936'

AiFindBuildingPlace: Want to build a unit-town-hall(Town Hall)

AiFindBuildingPlace: Found place for town hall (unit-town-hall,Town Hall)

CclUnitType: 'unit-town-hall' -> '151475936'

StopGathering: Can't find a resource deposit for unit 131.



Program received signal SIGSEGV, Segmentation fault.

[Switching to Thread 16384 (LWP 24623)]

0x401f860f in scm_gc_mark () from /usr/lib/libguile.so.12

(gdb) bt

#0  0x401f860f in scm_gc_mark () from /usr/lib/libguile.so.12

#1  0x401f8663 in scm_gc_mark () from /usr/lib/libguile.so.12

#2  0x401f8fb7 in scm_mark_locations () from /usr/lib/libguile.so.12

#3  0x4023d024 in scm_threads_mark_stacks () from /usr/lib/libguile.so.12

#4  0x401f84d7 in scm_igc () from /usr/lib/libguile.so.12

#5  0x401f83e2 in scm_gc_for_newcell () from /usr/lib/libguile.so.12

#6  0x401e2777 in scm_acons () from /usr/lib/libguile.so.12

#7  0x40203b91 in scm_hash_fn_create_handle_x () from /usr/lib/libguile.so.12

#8  0x40203d73 in scm_hashq_create_handle_x () from /usr/lib/libguile.so.12

#9  0x401f9cbc in scm_gc_protect_object () from /usr/lib/libguile.so.12

#10 0x08060d85 in CclGcProtect (obj=0xbffff354) at src/clone/ccl.c:230

#11 0x08060dce in CclGcProtectedAssign (obj=0x822b9f0, value=0x405e9728) at 
src/clone/ccl.c:289

#12 0x0808e62c in TriggersEachCycle () at src/game/trigger.c:1011

#13 0x08069241 in GameMainLoop () at src/clone/mainloop.c:893

#14 0x08065a98 in MenuLoop (filename=0x822b280 
"puds/multi/(4)civ-decadente-v17.pud",

    map=0x822fa40) at src/clone/clone.c:1140

#15 0x08065c6f in main1 (argc=1, argv=0xbffff454) at src/clone/clone.c:1300

#16 0x08066195 in main (argc=1, argv=0xbffff454) at src/clone/clone.c:1539

(gdb) frame 10

#10 0x08060d85 in CclGcProtect (obj=0xbffff354) at src/clone/ccl.c:230

230         scm_gc_protect_object(*obj);

(gdb) p GameCycle

$2 = 665





Gametype = Free for All:



AiFindBuildingPlace: Want to build a unit-pig-farm(Pig Farm)

AllocUnit: 2064:Release 0x9246c10 18

HitUnit: Warning no damage, try to fix by caller?

AiFindBuildingPlace: Want to build a unit-pig-farm(Pig Farm)



Program received signal SIGSEGV, Segmentation fault.

[Switching to Thread 16384 (LWP 24597)]

0x401f860f in scm_gc_mark () from /usr/lib/libguile.so.12

(gdb) bt

#0  0x401f860f in scm_gc_mark () from /usr/lib/libguile.so.12

#1  0x401f8663 in scm_gc_mark () from /usr/lib/libguile.so.12

#2  0x401f84ec in scm_igc () from /usr/lib/libguile.so.12

#3  0x401f83e2 in scm_gc_for_newcell () from /usr/lib/libguile.so.12

#4  0x40213eb3 in scm_cons () from /usr/lib/libguile.so.12

#5  0x401f315c in scm_deval () from /usr/lib/libguile.so.12

#6  0x401f2c12 in scm_deval () from /usr/lib/libguile.so.12

#7  0x401f2db5 in scm_deval () from /usr/lib/libguile.so.12

#8  0x401f35f0 in scm_deval () from /usr/lib/libguile.so.12

#9  0x401f374e in scm_deval () from /usr/lib/libguile.so.12

#10 0x401f1f89 in scm_deval () from /usr/lib/libguile.so.12

#11 0x401f14bf in scm_i_eval () from /usr/lib/libguile.so.12

#12 0x401f155e in scm_primitive_eval () from /usr/lib/libguile.so.12

#13 0x080600af in AiEvaluateScript (script=0x40819950) at src/ai/ai_rules.c:575

#14 0x080604ac in AiFindBestScript (defend=0, foundBestScriptAction=0x0) at 
src/ai/ai_rules.c:766

#15 0x0806095f in AiPeriodicAttack () at src/ai/ai_rules.c:1017

#16 0x0805f967 in AiEachSecond (player=0x0) at src/ai/new_ai.c:1433

#17 0x0806d167 in PlayersEachSecond (player=4) at src/clone/player.c:862

#18 0x080691dc in GameMainLoop () at src/clone/mainloop.c:866

#19 0x08065a98 in MenuLoop (filename=0x822b280 
"puds/multi/(4)civ-decadente-v17.pud", 

    map=0x822fa40) at src/clone/clone.c:1140

#20 0x08065c6f in main1 (argc=1, argv=0xbffff454) at src/clone/clone.c:1300

#21 0x08066195 in main (argc=1, argv=0xbffff454) at src/clone/clone.c:1539

(gdb) frame 13

#13 0x080600af in AiEvaluateScript (script=0x40819950) at src/ai/ai_rules.c:575

575         rslt = gh_eval(willeval, NIL);

(gdb) p GameCycle

$1 = 2081





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For detailed info, follow this link:
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=6392&group_id=4772

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