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[Wesnoth-cvs-commits] wesnoth/data terrain-graphics.cfg
From: |
Hogne Håskjold |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data terrain-graphics.cfg |
Date: |
Mon, 13 Sep 2004 07:38:15 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Hogne HÃ¥skjold <address@hidden> 04/09/13 11:32:43
Modified files:
data : terrain-graphics.cfg
Log message:
Commented out special forest-castle trans since it doesn't work with
forest overlay yet.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.36&tr2=1.37&r1=text&r2=text
Patches:
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.36
wesnoth/data/terrain-graphics.cfg:1.37
--- wesnoth/data/terrain-graphics.cfg:1.36 Sat Sep 11 17:17:20 2004
+++ wesnoth/data/terrain-graphics.cfg Mon Sep 13 11:32:43 2004
@@ -23,11 +23,11 @@
# Castle-specific transitions. Those are placed before base terrains, as they
# override the normal base terrain.
-{CASTLE_TRANSITION CK f dirt forest-ctrans}
+#{CASTLE_TRANSITION CK f grassland-r4 forest-ctrans}
#Special cases for encampment (nw, nw-n-ne and ne)
-{CASTLE_TRANSITION nK f dark_grass forest-etrans}
+#{CASTLE_TRANSITION nK f grassland-r4 forest-etrans}
#On the rest fall back on forest-castle
-{CASTLE_TRANSITION nK f dark_grass forest-ctrans}
+#{CASTLE_TRANSITION nK f grassland-r4 forest-ctrans}
#
# Attachs graphics to each known terrain types
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