wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/data/scenarios/tutorial tutorial2.cfg


From: Guillaume Melquiond
Subject: [Wesnoth-cvs-commits] wesnoth/data/scenarios/tutorial tutorial2.cfg
Date: Thu, 16 Sep 2004 02:54:20 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Guillaume Melquiond <address@hidden>    04/09/16 06:48:53

Modified files:
        data/scenarios/tutorial: tutorial2.cfg 

Log message:
        Spotted by LeGnome: elves are not superstrong on grass.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/scenarios/tutorial/tutorial2.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text

Patches:
Index: wesnoth/data/scenarios/tutorial/tutorial2.cfg
diff -u wesnoth/data/scenarios/tutorial/tutorial2.cfg:1.3 
wesnoth/data/scenarios/tutorial/tutorial2.cfg:1.4
--- wesnoth/data/scenarios/tutorial/tutorial2.cfg:1.3   Sun Sep  5 16:39:10 2004
+++ wesnoth/data/scenarios/tutorial/tutorial2.cfg       Thu Sep 16 06:48:52 2004
@@ -144,7 +144,7 @@
                [/message]
                {QUESTION_OPTIONS_START (_"En guarde!")}
 #define TERRAIN_QUESTIONS
-{QUESTION_OPTION (_"What are the different properties that terrains have?") 
(_"Two terrains have properties which have already been described; namely 
villages and castle. However the properties of most terrains are more subtle, 
and have to do with the advantages and disadvantages different units have when 
they move onto them. The first property of a terrain is the number of move 
points it takes each unit to move through the hex. The second property is the 
defense that the terrain gives units standing on it. This is a percentage which 
determines the unit's chance to be hit on that terrain. For example; elves have 
70% defense on grass, and are therefore hit 30% of the time.")}
+{QUESTION_OPTION (_"What are the different properties that terrains have?") 
(_"Two terrains have properties which have already been described; namely 
villages and castle. However the properties of most terrains are more subtle, 
and have to do with the advantages and disadvantages different units have when 
they move onto them. The first property of a terrain is the number of move 
points it takes each unit to move through the hex. The second property is the 
defense that the terrain gives units standing on it. This is a percentage which 
determines the unit's chance to be hit on that terrain. For example; elves have 
70% defense in forest, and are therefore hit 30% of the time.")}
 {QUESTION_OPTION (_"How do I find out the properties of a specific terrain?") 
(_"To find out the properties of a terrain with respect to a specific unit, 
right-click on the unit, select Unit Description, then select Terrain 
Modifiers. To find out which terrain is on a particular hex, move your cursor 
over that hex and look in the upper-right hand corner of the screen. This will 
display, in order, the name of the terrain, then the coordinates of the hex, 
then the selected unit's defense, then the number of move points it will cost 
the selected unit to move through that hex.")}
 #enddef
                                {TERRAIN_QUESTIONS}




reply via email to

[Prev in Thread] Current Thread [Next in Thread]