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[Wesnoth-cvs-commits] wesnoth/po wesnoth-ei.pot wesnoth-httt.pot wesn...
From: |
Isaac Clerencia |
Subject: |
[Wesnoth-cvs-commits] wesnoth/po wesnoth-ei.pot wesnoth-httt.pot wesn... |
Date: |
Mon, 27 Sep 2004 16:21:15 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Isaac Clerencia <address@hidden> 04/09/27 20:14:30
Modified files:
po : wesnoth-ei.pot wesnoth-httt.pot wesnoth.pot
wesnoth-trow.pot
Log message:
Updated pot files
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-ei.pot.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-httt.pot.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth.pot.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/po/wesnoth-trow.pot.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
Patches:
Index: wesnoth/po/wesnoth-ei.pot
diff -u wesnoth/po/wesnoth-ei.pot:1.3 wesnoth/po/wesnoth-ei.pot:1.4
--- wesnoth/po/wesnoth-ei.pot:1.3 Sun Sep 12 15:23:02 2004
+++ wesnoth/po/wesnoth-ei.pot Mon Sep 27 20:14:29 2004
@@ -11,16 +11,22 @@
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-#: data/campaigns/Eastern_Invasion.cfg:5
+#: data/campaigns/Eastern_Invasion.cfg:6
msgid "The Eastern Invasion"
msgstr ""
-#: data/campaigns/Eastern_Invasion.cfg:9
+#: data/campaigns/Eastern_Invasion.cfg:10
msgid ""
"&human-spearman.png,Spearman,(easiest);*&human-swordman.png,Swordsman;&human-"
"royalguard.png,Royal Guard,(hardest)"
msgstr ""
+#: data/campaigns/Eastern_Invasion.cfg:11
+msgid ""
+"Lead the loyal armies of Wesnoth in battle against the undead hordes from "
+"the East."
+msgstr ""
+
#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:4
msgid "Approaching Weldyn"
msgstr ""
@@ -34,31 +40,31 @@
"#Death of Gweddry\n"
"#Death of Dacyn\n"
"#Death of Owaec\n"
-"#Death of Sudoc"
+"#Death of Konrad II"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:122
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:125
msgid ""
"We have finally reached Weldyn, but it seems the undead have surrounded it. "
"We must break through to reach the king!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:136
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:139
msgid ""
"We have reached Weldyn. Now we must have a council to decide what to do next."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:141
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:144
msgid "Come, into the castle."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:146
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:149
msgid ""
"Wait. First, what was that prophecy the lich talked about? I think you know "
"of what he spoke."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:161
+#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:164
msgid "Weldyn has been captured, and Wesnoth is no more..."
msgstr ""
@@ -247,21 +253,21 @@
msgstr ""
#: data/scenarios/Eastern_Invasion/Captured.cfg:810
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:164
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:166
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:393
#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:235
msgid "Holy Water"
msgstr ""
#: data/scenarios/Eastern_Invasion/Captured.cfg:813
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:167
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:169
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:396
#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:238
msgid "This water will make all of your weapons holy for your whole life!"
msgstr ""
#: data/scenarios/Eastern_Invasion/Captured.cfg:814
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:168
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:170
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:397
#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:239
msgid "I am not suited to using this item! Let another take it."
@@ -435,63 +441,65 @@
msgid "The Escape Tunnel"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:18
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:20
msgid ""
"\n"
"Victory:\n"
"@Reach the end of the tunnel\n"
"Defeat:\n"
-"#Death of Gweddry"
+"#Death of Gweddry\n"
+"#Death of Dacyn\n"
+"#Turns run out"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:94
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:96
msgid "Where are we? I can't see where we are going."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:99
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:101
msgid ""
-"I do not know. There are trolls in here, which may try to fight us. now "
+"I do not know. There are trolls in here, which may try to fight us. Now "
"hurry, we have to move quickly with those Lichs still behind us."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:120
-msgid "This sign says 'Dead End'"
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:122
+msgid "This sign says 'Dead End'."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:133
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:135
msgid "Who goes there?"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:138
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:140
msgid ""
"We are travelers loyal to the king of Wesnoth. Will you help us escape these "
"trolls?"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:143
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:145
msgid ""
"Yes, we will help you, for we have no love for the trolls. Anyone attacked "
"by them deserves some help, I think."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:205
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:207
msgid ""
"There is a great fortune in this chest of treasure! I can count two hundred "
"pieces of gold!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:279
-msgid "We have found you, human- Prepare to die!"
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:281
+msgid "We have found you, human! Prepare to die!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:284
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:286
msgid ""
"So Mal-Ravanal does not follow us himself. That at least is good. But still, "
"we must get out of this tunnel!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:298
-msgid "We have reached the end of the escape tunnel. I see daylight above us."
+#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:300
+msgid "We have reached the end of the escape tunnel. I see daylight above us!"
msgstr ""
#: data/scenarios/Eastern_Invasion/Evacuation.cfg:4
@@ -529,7 +537,7 @@
#: data/scenarios/Eastern_Invasion/Evacuation.cfg:125
msgid ""
-"Well, i see those arcs are chasin' you, and if I blow up the bridge, they "
+"Well, I see those arcs are chasin' you, and if I blow up the bridge, they "
"can't get across. It'll help you escape."
msgstr ""
@@ -547,7 +555,7 @@
#: data/scenarios/Eastern_Invasion/Evacuation.cfg:145
msgid ""
-"Deal. I c'n blow'er up once i get to that signpost ov'r 'ere. Thats where my "
+"Deal. I c'n blow'er up once I get to that signpost ov'r 'ere. Thats where my "
"eq'pment is."
msgstr ""
@@ -591,8 +599,8 @@
#: data/scenarios/Eastern_Invasion/Evacuation.cfg:296
msgid ""
-"Good, we have escaped from these orcs. Now we have to go south. i think the "
-"undead probably aren't as densely populated this far west, so we won't get "
+"Good, we have escaped from these orcs. Now we have to go south. I think the "
+"undead probably aren't as numerous this far west, so we won't get "
"immediately killed, anyway."
msgstr ""
@@ -607,7 +615,7 @@
#: data/scenarios/Eastern_Invasion/Evacuation.cfg:341
msgid ""
"Well, we didn't have to blow up the bridge after all, but we still have to "
-"go south. Hopefully the Undead are not as populated this far west."
+"go south. Hopefully the Undead are not as numerous this far west."
msgstr ""
#: data/scenarios/Eastern_Invasion/Evacuation.cfg:346
@@ -701,40 +709,40 @@
msgid "These humans have dared to come this far into my land. Crush them!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:149
-#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:208
-msgid "You dare to attack ME?!? Go back to your master!"
-msgstr ""
-
-#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:226
+#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:156
msgid ""
"Thank you for destroying that skeleton warrior! Every time you kill one of "
"the Revenants, one of my ally knights is let free!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:231
+#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:161
msgid "Why? Are you the undead's prisoners?"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:236
+#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:166
msgid ""
"Yes. My allies and I were questing when we were ambushed by undead. The "
"guard is playing a sick game- whenever one of their warriors dies, one of us "
"is let free, but whenever you lose a fighter, they kill one of us."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:241
+#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:171
msgid ""
"This sounds like a dangerous game. We will try to free as many of you as "
"possible before we escape from here."
msgstr ""
-#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:246
+#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:176
msgid ""
"There are five of us still locked up in the jail. All of us will join you if "
"you can get us free."
msgstr ""
+#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:234
+#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:208
+msgid "You dare to attack ME?!? Go back to your master!"
+msgstr ""
+
#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:4
msgid "Northern Outpost"
msgstr ""
@@ -812,8 +820,38 @@
"We will all die now!"
msgstr ""
-#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:338
-msgid "{M}"
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:348
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:349
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:350
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:351
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:352
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:353
+msgid ""
+"You have gotten rid of some of these bandits, but I fear many still remain. "
+"Keep searching."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:356
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:357
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:358
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:359
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:360
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:361
+msgid ""
+"Good work so far. I suspect we have significantly weakened the bandit's "
+"number."
+msgstr ""
+
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:364
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:365
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:366
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:367
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:368
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:369
+#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:370
+msgid ""
+"I think you have killed most of them. I hope those that are left don't kill "
+"us."
msgstr ""
#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:4
Index: wesnoth/po/wesnoth-httt.pot
diff -u wesnoth/po/wesnoth-httt.pot:1.3 wesnoth/po/wesnoth-httt.pot:1.4
--- wesnoth/po/wesnoth-httt.pot:1.3 Sun Sep 12 15:23:02 2004
+++ wesnoth/po/wesnoth-httt.pot Mon Sep 27 20:14:29 2004
@@ -21,6 +21,12 @@
"champion.png,Champion,(hardest)"
msgstr ""
+#: data/campaigns/Heir_To_The_Throne.cfg:11
+msgid ""
+"Fight to gain back the throne of Wesnoth, of which you are the legitimate "
+"heir."
+msgstr ""
+
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:5
msgid "A Choice Must Be Made"
msgstr ""
@@ -497,7 +503,7 @@
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:4
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:35
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:33
msgid "Blackwater Port"
msgstr ""
@@ -513,7 +519,7 @@
"#Death of Sir Kaylan"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:104
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:102
msgid ""
"We should be able to board a ship at Blackwater Port, but it seems the Orcs "
"are heading there too. Rebels who hate Asheviere and are loyal to the memory "
@@ -521,35 +527,35 @@
"they can ship supplies and weapons."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:109
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:107
msgid "Delfador, some Orcs are following us! We must make haste!"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:114
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:112
msgid ""
"Delfador, my old friend! We had heard of your coming, and of the attacks on "
"the Elves. It is good to see you again, although I would prefer it were not "
"in such sad times."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:119
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:117
msgid ""
"Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of "
"the few who is willing to oppose the dark crown. Rumor has it that his lance "
"has slain fifty men and a hundred orcs."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:124
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:122
msgid ""
"It seems the orcs have come here too, to try to wrest this port from our "
"hands. Our defenses are still weak, but reinforcements will arrive soon!"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:130
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:128
msgid "We will help you fight them off until the reinforcements arrive."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:135
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:133
msgid ""
"Hopefully with your help we can ward them off. But you must not tarry here "
"long, for your survival is even more important to our cause than the "
@@ -557,30 +563,30 @@
"to take you to safety."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:140
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:138
msgid "And the ship will take us to Anduin?"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:145
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:143
msgid ""
"Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of "
"many mages."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:150
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:148
msgid ""
"I will send one of my horsemen to serve under you. I offer you my support "
"Konrad, and the support of my men - from now on you will be able to recruit "
"horsemen."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:155
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:153
msgid ""
"Thank you, sir. But how shall I best use these horsemen? How do they differ "
"from Elves?"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:160
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:158
msgid ""
"Elves are a powerful race, Konrad, more powerful than my own people usually "
"acknowledge. But horsemen are powerful in a different way. They have no long "
@@ -590,45 +596,45 @@
"though Elves will serve you better in rugged terrain."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:165
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:163
msgid ""
"Recruit troops wisely, Konrad, and remember that you can recall experienced "
"units from past battles to help you fight again."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:183
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:181
msgid ""
"Reinforcements have arrived! Forward men! I expect each of you to bring me "
"back the head of an orc!"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:188
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:186
msgid ""
"So many foul humans riding on horses! There is no way we can defeat them. "
"Quick, we must make our escape!"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:240
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:238
msgid ""
"Thank you for the help, friends. The ship should arrive soon, it will take "
"you to Anduin."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:255
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:253
msgid "We should embark now."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:260
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:258
msgid ""
"Safe voyage to you, friends. Rest assured that we will never surrender to "
"the forces of the Dark Queen."
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:271
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:269
msgid "I have failed in my duty to protect the Rightful Heir and the port"
msgstr ""
-#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:276
+#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:274
msgid ""
"Without his help, we will be unable to use the ships. There is no hope..."
msgstr ""
@@ -880,8 +886,8 @@
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:131
msgid ""
-"Rescued him from my mother? But nineteen years ago Konrad would have been an "
-"infant! What is this you are talking about?"
+"Rescued him from my mother? But seventeen years ago Konrad would have been "
+"an infant! What is this you are talking about?"
msgstr ""
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:136
Index: wesnoth/po/wesnoth-trow.pot
diff -u wesnoth/po/wesnoth-trow.pot:1.3 wesnoth/po/wesnoth-trow.pot:1.4
--- wesnoth/po/wesnoth-trow.pot:1.3 Sun Sep 12 15:23:02 2004
+++ wesnoth/po/wesnoth-trow.pot Mon Sep 27 20:14:29 2004
@@ -21,6 +21,12 @@
"lord.png,Lord,(hardest)"
msgstr ""
+#: data/campaigns/The_Rise_of_Wesnoth.cfg:11
+msgid ""
+"Lead Prince Haldric through the destruction of the Green Isle and across the "
+"Ocean to establish the very kingdom of Wesnoth itself."
+msgstr ""
+
#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:4
msgid "Lizard Beach"
msgstr ""
@@ -37,42 +43,42 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:138
+#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:128
msgid ""
"After a long trek Prince Haldric and his companions find themselves on a "
"sunny beach. While normally this would be a pleasant occurrence, they soon "
"find the Saurians hard at work."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:144
+#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:134
msgid "Monsters! We're being invaded by monsters."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:150
+#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:140
msgid "We must hold the beach until we can call our Naga friends."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:146
msgid "Us monsters? Hmph. . . prepare to meet our blades."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:162
+#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:152
msgid "(Sigh) I bet he doesn't even see the irony in that."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:171
+#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:161
msgid "We were too slow. . . Every Naga in the Sea will be upon us!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:202
msgid "Ick! When you kill them they divide."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:266
+#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:256
msgid "We must protect the Saurians we need the metal!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:290
+#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:280
msgid "We've cleared the beach. Let's return to the elves."
msgstr ""
@@ -92,71 +98,71 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:230
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:233
msgid "Ruby of Fire"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:232
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:235
msgid ""
"The Ruby of Fire was imbued with magic in the distant West, and can be used "
"to scorch enemies into submission."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:264
msgid ""
"Several months pass. Jessica has translated Lich-Lord Caror's Book. Prince "
"Haldric is busy trying to understand the secrets of the Ruby of Fire."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:266
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:269
msgid "I think I've figured something out. Look."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:276
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:279
msgid ""
"Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a "
"sceptre or something! I think I'll save it for closer ranged combat for now."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:284
msgid "Watch it! Well, at least you're improving."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:286
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:289
msgid ""
"Humph. Fool of a boy's just gonna burn us all up. Humans, always playing at "
"being Wizards."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:291
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:294
msgid "Orcs Sighted! They've seized the frontier! To arms! To arms!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:296
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:655
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:299
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:658
msgid "For the glory of Southbay!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:304
msgid ""
"Prince Haldric, I'll concentrate on holding Southbay. You must defeat the "
"Orcs. The ships aren't ready yet. We must defeat this army of Orcs to buy us "
"more time. Try not to kill us all with that ruby!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:309
msgid "Very well. I'll do my best."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:323
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:326
msgid "I come seeking the Crown Prince!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:328
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:331
msgid "Who is this fish man?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:333
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:336
msgid ""
"He's a big part of the reason your son made it to the lands of the East. "
"Lord Typhon provided us with pearls and an escort for our voyages, in "
@@ -164,19 +170,19 @@
"blacksmith when you live underwater."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:338
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:341
msgid "Indeed it is. But where is the Prince?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:343
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:346
msgid "The Crown Prince is dead. But we have need of your services again- -"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:348
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:351
msgid "Under the same terms?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:353
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:356
#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:113
#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:123
#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:491
@@ -184,127 +190,127 @@
msgid "Agreed."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:358
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:361
msgid ""
"Good. We need the steel for our own war in the deep. I formally place the "
"might of the Merfolk at your disposal!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:371
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:374
msgid "Make haste. We must secure the frontier or it's all over!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:400
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:403
msgid ""
"King Addroran your day is done. Prepare to be ground to dust. If you're "
"lucky I may raise you from death for my own amusement. Oh, and what's this? "
"I sense, I sense the Ruby of Fire."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:405
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:408
msgid ""
"You monster! You've betrayed our people- - to ally youself with these Orcs?!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:413
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:416
msgid ""
"Fool girl! My ambition extends in to infinity. I will survive. That is more "
"than can be said for you. King Addroran, meet your son, you'll be joining "
"him soon enough."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:418
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:421
msgid "NO!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:423
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:426
msgid "Fath-er! Join. . . us. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:428
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:431
msgid "His older brother was more attractive. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:470
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:473
msgid ""
"Their reserves are arriving and we haven't secured the frontier! We're dead!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:484
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:487
msgid "Southbay"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:498
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:501
msgid "To Clearwater Port"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:512
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:515
msgid "To the Midlands & Oldwood"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:526
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:529
msgid "To the Northrun"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:540
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:543
msgid "To the Midlands"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:554
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:557
msgid "New Southbay"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:568
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:571
msgid "They sealed it, there is no escape for you!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:580
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:583
msgid "I am finished."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:585
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:588
msgid "We needed him to hold Southbay. We're done for!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:598
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:601
msgid "We've defeated the Orcs. Let's rig the Ships and get out of here."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:603
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:606
msgid "My sons- - As we agreed. I will hold Southbay until my last breath."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:608
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:611
msgid ""
"With the help of the Merfolk, and my knowledge of an island that will make a "
"good re-provisioning point, we should be able to embark for the great lands "
"that are to the East."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:613
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:616
msgid ""
"What I don't like is the fact that Lich-Lord Jevyan, whom our capital is "
"named after, betrayed my people. To make matters worse he knows that you "
"have that ruby."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:618
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:621
msgid ""
"There's not much we can do about that now. I dub this fine ship the Eldaric, "
"in honour of my father. About that island. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:623
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:626
msgid "Great, more boats, and now an Ocean!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:628
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:631
msgid ""
"After you make it to this new land, send some of the ships back, for there "
"may still be survivors in Southbay."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:641
+#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:644
msgid "My Son!"
msgstr ""
@@ -322,82 +328,82 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:125
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:127
msgid ""
"Argh, the Orcish vanguard must have flanked us even further to the East! "
"They're already holding the mouth of the pass. We have to get out of the "
"mountain pass before winter comes or we're all dead meat!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:131
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:133
msgid "Father, I wish you were here. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:137
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:139
msgid ""
"I'd drop the sentiment, and pick up your sword. There's plenty of fighting "
"ahead of us!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:143
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:145
msgid "You won't get much further boy. Grrrr!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:158
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:160
msgid "Who goes there?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:166
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:168
msgid "Burin, Burin the Lost. Who be yee?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:172
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:174
msgid ""
"I'm Prince Haldric, we have little time to talk. We must make haste through "
"the pass. . . What are you?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:178
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:180
msgid ""
"I'm a Dwarf! Damn fool of a boy! I got lost while exploring deep "
"underground, almost a century ago. I've never found my way home. But it "
"seems nice enough here."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:184
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:186
msgid "Nice? The Orcs have come and we must flee!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:190
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:192
msgid ""
"Orcs! It's been a long time since I felt the satisfying crunch of one of "
"those under my Axe. Time for a fight!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:196
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:198
msgid "You've fought Orcs before?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:202
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:204
msgid ""
"Fool Boy! Where did you grow up? Enough of this, let's go get some Orcs!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:214
msgid ""
"We're trapped in the pass! I can see their re-enforcements! All is lost! Is "
"that. . . Is that snow. . . We're so dead!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:228
msgid "SE - The River Road. SW - The Midlands."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:240
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:242
msgid "GO HOME! AIN'T NUTTIN TO SEE HEER!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:250
msgid ""
"Now, should I go South-East on the River Road, or South-West through the "
"midlands? The River Road crosses the Swamp of Esten, so I doubt that even "
@@ -405,59 +411,59 @@
"there now."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:252
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:254
msgid "I think I'll take the River Road. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:257
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:259
msgid "Good. The Midlands are probably an Orc infested ruin by now."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:265
msgid ""
"SWAMP! I'm under 5 feet tall, and I don't float! Argh, have it your way."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:274
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:276
msgid "We'll go through the Midlands. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:279
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:281
msgid "I suspect that the Midlands might be in ruins by now."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:285
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:287
msgid ""
"It's better than the swamp, I'm under 5 feet tall, and I don't float! "
"Besides, I'd rather enjoy meeting more orcs."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:344
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:346
msgid "Come and get it!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:349
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:412
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:351
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:414
msgid "Die human."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:354
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:417
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:356
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:419
msgid "Uh-oh!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:407
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:409
msgid "I'll not go so easily!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:428
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:430
msgid ""
"We've escaped the pass. Well, at least I know that the orcs can be beaten. "
"Hmmm, I guess that this is the last I'll see of my home. . . and my Father. "
"(Sigh)"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:433
+#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:435
msgid ""
"We should make our way to Southbay. It is the largest city on the Isle. We "
"should be able to make a stand there. Failing that, there's always "
@@ -694,115 +700,115 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:87
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:88
msgid ""
"The trouble seems to have finally reached to the heart of the Isle, to the "
"isolated lands of King Eldaric IV."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:92
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:93
msgid ""
"It looks like an Wesfolk rabble have seized the Northern Keep! Prepare for "
"battle Haldric!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:97
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:98
msgid "Father, I am of age, may I lead our forces in battle?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:102
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:103
msgid ""
"You're showing initiative son! I'm proud of you! You may lead our forces to "
"battle, but I'll stay near to keep an eye on you."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:107
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:108
msgid "Onward to victory!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:112
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:113
msgid ""
"Look a little prince-ling, and his merry men! We'll teach you a lesson for "
"what your kind did to us!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:121
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:122
msgid ""
"Don't forget about some of the more isolated the villages, we'll need the "
"gold!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:130
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:131
msgid "Make haste Son! We must win before the summer crop is in ruin."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:142
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:143
msgid "I evoke surrender! Don't kill me. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:147
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:148
msgid "Why have you come to trouble our lands?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:152
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:153
msgid ""
"Trouble your lands! Bah! Your fool Prince of Southbay has attacked our "
"lands. The Lich-Lords had no choice. . . They opened a gate. . . and. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:157
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:158
msgid "And what?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:162
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:163
msgid ""
"They pledged to visit all of the terrors of the hells upon this Isle. They "
"built a great stone gate to the heart of the homeland of the Orcs in the "
"distant West! Now even us Wesfolk must flee or be slaves."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:167
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:168
msgid "Orcs are just creatures of tall tales!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:172
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:173
msgid ""
"You've been on this Isle too long. I assure you that orcs exist. By now "
"there are probably a half dozen gates to the orcish homeland. There is no "
"hope."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:178
msgid ""
"We must prepare the defences! Haldric, stay at the keep, I must go and "
"fortify our frontier."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:182
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:183
msgid "My forces are defeated, under your customs of surrender I will go now."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:187
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:188
msgid ""
"You may go. See to it that you trouble us no more, for the custom states "
"that you may evoke surrender but once. If we meet again, I won't be so "
"merciful."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:201
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:202
msgid "We have run out of time. . . The crops shall spoil, we'll starve!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:214
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:215
msgid "Die Wesfolk Scum!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:226
+#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:227
msgid "Feel my wrath you fiend!"
msgstr ""
#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:4
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:435
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:438
msgid "Clearwater Port"
msgstr ""
@@ -821,24 +827,24 @@
"#Miss the Last Ship"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:241
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:244
msgid ""
"Our Prince has managed to make it to Clearwater Port, with the Orcs on his "
"heels. While the Orcs haven't caught up with him yet, the winter snow has, "
"and the Ships seem to be missing from the port."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:247
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:250
msgid "Ha! Clearwater Port still stands!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:256
msgid ""
"Lieutenant, who is in command here? And where are the ships? We risk being "
"trapped in this city for the winter if the port freezes over."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:259
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:262
msgid ""
"I am, my Lord, I command the local garrison. Our whole fishing fleet is "
"evacuating people to Southbay as we speak. The ships should be back in a few "
@@ -846,18 +852,18 @@
"pushed them back into the swamp!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:268
msgid ""
"Unfortunately, it was only a feint and orc reinforcements quickly overran "
"our positions. We lost most of our forces, my lord, including the King of "
"Clearwater, who was bravely leading the charge."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:271
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:274
msgid "That's horrible!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:277
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:280
msgid ""
"The blood of many good soldiers stained the frozen field that day. And still "
"they press on. The king left no heir, but the other nobles have fled to "
@@ -867,7 +873,7 @@
"with refugees from all over."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:283
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:286
msgid ""
"We're only holding the city until the last of the refugees are gone. You, my "
"lord, are free to retreat to safety when the next ship comes. But, if I may "
@@ -876,7 +882,7 @@
"before the last of the people can be evacuated"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:289
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:292
msgid ""
"Well, we are the last of the refugees from our lands, for the Orcs are right "
"on our heels! We have Wesfolk with us, they have been of service, they are "
@@ -884,189 +890,189 @@
"will help you defend these walls as long as we can."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:295
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:298
msgid ""
"I thank you, my lord. But we are to bring these Wesfolk too? It would be..."
"highly irregular. Are you sure, my lord?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:304
msgid "Yes. Be sure that it is understood that these are our friends."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:310
msgid "Yes Sir!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:313
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:316
msgid "Yes Sir, indeed! You need us to help hold out until the ships arrive."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:319
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:322
msgid ""
"Ships! Nobody said anything about ships. Will this torture ever end! Ahhh, "
"the Orcs will help take my mind off things."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:325
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:328
msgid ""
"To your posts men! We should be able to evacuate everyone in three more boat "
"loads. Until then, let us make those orcs pay dearly for every inch of our "
"land. For our homes, for our people, for our fallen King!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:338
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:341
msgid "You killed my family! Die!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:350
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:353
msgid "'But they're Wesfolk.' Bah!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:362
msgid ""
"Push 'em into the sea! They're in our winter homes! Oh, and Tan-Vragar, I "
"hope they like your little surprise!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:393
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:396
msgid "On ode to ye, on 'yer way, I hope you have a brighter day!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:407
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:410
msgid "Deadman's Ford"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:421
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:424
msgid "The River Road - To the Swamp of Esten."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:605
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:608
msgid ""
"My lord, the first ship has arrived! Prince Haldric, if you and your men "
"must leave for Southbay just go to the pier to board the ship."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:620
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:623
msgid ""
"My lord, the first ship is departing. But the second ship should arrive "
"shortly."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:648
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:651
msgid ""
"My lord, the second ship has arrived! Prince Haldric, if you and your men "
"want to leave for Southbay just go to the pier to board the ship."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:664
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:667
msgid ""
"My lord, the second ship is departing. But the last ship will be here before "
"long. With your help we can hold on just a while longer"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:692
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:695
msgid ""
"My lord, the last ship has arrived! Finally the last of our people can flee "
"to safety. Prince Haldric, you and your men must go now! Go to the pier to "
"board the ship for Southbay."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:708
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:711
msgid "My lord, the last ship is departing. We're Trapped!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:761
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:811
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:863
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:764
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:814
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:866
msgid "My lord, the ship isn't here yet. Come help us defend against the orcs"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:772
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:823
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:874
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:775
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:826
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:877
msgid ""
"Shirk not your duty soldier. When the boat arrives, this is where Prince "
"Haldric must go to lead you to the ship. Until then, help us defend against "
"the orcs."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:891
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:894
msgid "Let me have peace in Death! My love, I'll be there soo-"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:897
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:900
msgid "We needed him to get out of here. We're Trapped!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:911
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:914
msgid ""
"We've escaped from the orcs before we were trapped by the ice! Now, on to "
"Southbay."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:917
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:920
msgid "I know I mentioned I can't float."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:923
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:926
msgid "Might I suggest a bit of a detour?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:929
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:932
msgid "Why?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:935
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:938
msgid ""
"You have the Ruby of Fire, but you have no idea what it does, correct? You "
"know that Lich you have petrified just outside of Southbay-"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:941
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:944
msgid ""
"Yeah, Lich Point! Where we first used our mages in battle, and turned the "
"tide of war against your people."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:947
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:950
msgid ""
"Erm, yeah. . . He was the arch rival of our dearly departed Lich-Lord "
"Lenvan. He coveted the ruby, and was studying it. The only copy of his notes "
"got petrified along with him."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:953
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:956
msgid ""
"If we make landfall outside of Southbay, we'll be trapped. Of that I am sure!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:959
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:962
msgid ""
"My family was from Southbay, my father was a soldier there. The city's sewer "
"entrance is near that fossil of a Lich."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:965
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:968
msgid ""
"Wow, this is beginning to sound dangerously like a plan. Lieutenant Aethyr "
"will you join us?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:971
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:974
msgid ""
"No. These monsters killed my family. My wife, my daughters. There is nothing "
"left for me. I'll stay, by the time the Orcs wrestle Clearwater Port away "
"from me there'll be nothing but rubble left!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:977
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:980
msgid ""
"The peasant farmers seem to like you. Who knows, maybe they'll be of some "
"help."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:983
+#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:986
msgid ""
"Resources are scarce, we need all of the help we can get. Be brave and fight "
"hard my friend!"
@@ -1087,91 +1093,91 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:154
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:156
msgid "She's. . . She's beautiful."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:193
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:195
msgid "You will be made to serve. . . Come admire me. Feel my love."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:200
msgid "She is so. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:203
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:205
msgid "Haldric think with your brain!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:208
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:210
msgid "Get her before she can cause too much trouble!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:230
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:232
msgid "The temple is quite empty."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:356
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:358
msgid ""
"After a short trip by sea Haldric arrives on the Elves' cursed isle. A fog "
"hangs in the air."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:362
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:364
msgid ""
"I said no more ships. Double crossing humans! Ahhh, I've been with you this "
"far. Who'd of though, a nautical dwarf."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:368
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:370
msgid "I suspect we'll be facing more undead. Be careful."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:374
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:376
msgid ""
"These will be the long dead. Not like the undead that my people used, and "
"they are elf-dead. Be careful indeed."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:380
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:382
msgid "All Soldiers of Darkness will meet the same fate by my hand."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:389
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:391
msgid ""
"Those elves are finally at rest. I hope that the curses they laid upon us "
"hold no weight."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:395
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:397
msgid "Haldric, you're too paranoid."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:420
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:422
msgid "I curse upon all of your kin that visit this isle."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:432
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:434
msgid "I wish a blight upon you and yours. May you never see peace."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:444
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:446
msgid "My soul will haunt this place until the end of time! A curse upon you!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:453
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:455
msgid "Without their Queen the undead are simply fading away!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:473
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:475
msgid "Back, back to the grave with you!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:488
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:490
msgid "We still have to defeat that Vampire Queen!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:507
+#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:509
msgid ""
"No! The ship that was supposed to pick us up sees that there's still "
"fighting. It's not stopping. We're trapped."
@@ -1462,7 +1468,8 @@
msgid ""
"Without the Lieutenant's noble sacrifice we would have never carried the "
"day. We have won a great victory here today but much has been lost, many "
-"good people- My father- Eldaric."
+"good people- My father- Eldaric, King Addroran. However, there is hope, and "
+"a new land spread before us!"
msgstr ""
#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:173
@@ -1648,153 +1655,153 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:207
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:210
msgid ""
"Da big bosses said we'd be in da city by winter. Bosses wrong, stinky humans "
"still there, and I'm a tinkin- -"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:212
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:215
msgid "Wait! I see a ship! Humans is coming! Smash 'em good!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:231
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:234
msgid ""
"Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich's "
"Book, and flee into the Sewers of Southbay."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:255
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:258
msgid ""
"Okay. Let's unstone that Lich and get his book, then get into the sewers. "
"Ummm, what language would that book be in?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:260
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:263
msgid "Some pep talk. The book will probably be in the Old Wesfolk tongue."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:265
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:268
msgid "Ohhh."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:273
msgid "Just get the book, I think I should be able to translate it."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:275
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:278
msgid "Then into Southbay's sewer."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:283
msgid "Right."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:295
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:298
msgid ""
"INSCRIPTION: This monolith was erected by me, <CHIPPED AWAY>, first Mage of "
"the good people of the Green Isle. By it's power the Lich is bound in stone. "
"To end the spell a noble of the line of Kings should utter the following. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:318
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:270
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:271
msgid "Hmm... after some thought. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:322
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:325
msgid "I think I'll say that magic phrase."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:334
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:337
msgid ""
"The Lich is free! Let's bash him and grab that book. That sounds like a job "
"for you, Lady Jessica!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:339
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:342
msgid "Hmph! You're just happy because that monolith proves your paternity!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:344
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:347
msgid "Free, I'm free, and I feel the Ruby of Fire! It will be mine."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:349
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:352
msgid "No you won't you soldier of darkness!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:356
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:359
msgid "I think I'll wait a while before uttering any magic phrases."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:362
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:365
msgid "We have more pressing matters to deal with before we free that Lich."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:368
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:371
msgid "Afraid you'll find out you're not of the line of Kings?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:379
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:382
msgid "This sounds like a job for Prince Haldric, hopefully."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:389
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:392
msgid "The Lich-Lord is already free."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:406
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:409
msgid "NW - Southbay."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:411
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:414
msgid "More Like NW - Every Orc on the Isle. Hmph!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:443
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:446
msgid "We have the book, let's get out of here!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:449
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:452
msgid "Sounds good to me."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:480
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:483
msgid "I seem to be forgetting something. Ohhh, the book!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:493
msgid "Prince Haldric must be the first into the sewers of Southbay."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:514
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:517
msgid "Rarlg - argh, a raul-rarlg!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:519
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:524
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:529
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:522
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:527
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:532
msgid "Oh my!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:534
-msgid "And he brought friends."
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:537
+msgid "And he brought a friend."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:554
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:556
msgid "So close. So close."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:560
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:562
msgid "I found the book in what was left of his robes! Let's get out of here!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:615
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:617
msgid "I can hear their re-enforcements coming! We're trapped! All is lost!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:629
+#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:631
msgid "Sewer - Danger Keep Out!"
msgstr ""
@@ -1814,74 +1821,84 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:188
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:194
msgid ""
"After some time at sea an island is spotted. The Eldaric docks at a crude "
"port that appears to be deserted."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:193
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:199
msgid "Land! Land! Bless the Lords of Light!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:198
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:204
msgid ""
-"This is the elder Prince's Island all right. We had a heck of a time "
+"This is the Elder Prince's island all right. We had a heck of a time "
"pacifying the Drakes who live here. Oh my, it looks like they've rearmed!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:203
-msgid "To Arms! We must take this island."
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:209
+msgid "We come in peace. We only seek to re-provision our ships."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:214
+msgid "<Whispering> I don't think diplomacy is going to work."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:219
+msgid ""
+"Ssso humansss, you've come to trouble usss again. Prepare to die! For the "
+"glory of the Lords of Morogor!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:208
-msgid "Ssso humansss, you've come to trouble usss again. Prepare to die!"
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:224
+msgid "<Whispering> Do I need to say, 'I told you so'?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:228
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:200
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:229
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:203
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:232
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:261
msgid "Look out, a Serpent has emerged from the deep."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:246
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262
msgid ""
"Well, it looks like their warriors have given up the fight. We should be "
"able to re-provision the ships now"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:251
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267
msgid ""
"The nice thing is, they'll go back to guarding this island after we're gone "
"for a while. It'll make a good way of preventing others from following us."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:256
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:272
msgid ""
"This island is slowly sinking. Hmm, I wonder what they'll do when it gets "
"too small for them?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:277
msgid ""
"Well, they seem rather intelligent. They're certainly belligerent and "
"numerous. I'm sure they'll eventually evacuate. Just like us right now."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:266
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:282
msgid "I don't find that thought very comforting."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:279
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:295
#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:310
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:366
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:465
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:302
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:371
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:470
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:305
msgid "Neep! Neep!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:298
+#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:314
msgid ""
"The fleet is starving, we'll never pacify this Island before we all die!"
msgstr ""
@@ -2025,23 +2042,23 @@
msgid "I don't know what that is, but it doesn't sound friendly."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:481
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:482
msgid ""
"You Again. You will sssuffer for your attack against my people! Shek'kahan, "
"our Naga friendsss- You'll pay! We have new friends now."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:508
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:458
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:509
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:457
msgid "Oh, to join my family again! Do not mourn my passing."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:529
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:530
msgid ""
"My people are like a rock slide, you can run, but we will crush you- Ahhck!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:551
+#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:552
msgid "I- I die?"
msgstr ""
@@ -2162,7 +2179,7 @@
msgstr ""
#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:239
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:387
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:389
msgid ""
"Haldric, we are an ancient people who lived in a land filled with all manner "
"of man and beast. We needed vision that extended beyond the meagre span of "
@@ -2251,297 +2268,297 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:281
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:286
msgid ""
"Haldric rapidly approaches the site where Lich-Lord Jevyan has made "
"landfall. The final confrontation looms before him."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:286
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:291
msgid "You can not win. Give me the Ruby of Fire and I will go in peace."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:291
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:296
msgid ""
"This ends here Jevyan. Even if I believed your words I couldn't give you the "
"Ruby of Fire."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:296
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:301
msgid ""
"Bah! Even if you have learnt to conceal the power of the Ruby of Fire you "
"will deliver it unto me in death!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:301
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:306
msgid ""
"You're a fool Jevyan. How do you think we secured our place here? We had to "
"give the Elves the Ruby of Fire. We just signed a treaty with the Elves "
"ensuring our place here."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:311
msgid ""
"No! I don't believe it. Only a fool would give away an artifact of such "
"power."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:311
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:316
msgid "A fool, or a desperate band of refugees!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:316
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:321
msgid "No. It can't be!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:321
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:326
msgid ""
"Fool human, you shouldn't give such toys to elves! Bah! It matters little to "
"me. I'm no wizard. All I got is my axe. He, he. It's all I need- Prepare to "
"die Orcish scum!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:326
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:331
msgid "Ha. Let all of the footsoldiers of darkness be cast down!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:331
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:336
msgid "It matters little, because here you fall!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:336
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:341
msgid "For all of the good people of Clearwater Port!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:341
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:346
msgid "For the honour of SouthBay!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:346
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:351
msgid ""
"We don't need some magic trinket to beat you! Prepare to meet you fate you "
"decrepit sack of bones! For the honour of all of the people of the of the "
"West North!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:351
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:356
msgid "Charge!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:356
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:361
msgid ""
"I hate it when my prey gets chatty! Get them, it's a long boat ride back "
"home!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:361
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:366
msgid "We shall soon see if you have the Ruby of Fire!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:371
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:376
msgid "<Whispering> Lieutenant, you remember the plan right?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:376
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:381
msgid "<Whispering> Yes Sir. I am ready."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:390
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:395
msgid "He's raising our dead! Be careful!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:409
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:414
msgid ""
"Feel my wrath, Jevyan I'm coming for you! No piece of paper in my pocket is "
"going to stop me from destroying you. For my family! For the people of "
"Clearwater Port!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:414
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:419
msgid "All life is finite, you will be made to serve along with the rest."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:426
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:431
msgid "Come on, stay still, just for a second. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:438
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:443
msgid "For the Wesfolk!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:453
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:458
msgid "Be careful Lieutenant!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:517
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:522
msgid "The battle is going against us!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:522
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:527
msgid "Our forces are being routed! We should flee back to the Green Isle!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:527
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:532
msgid "It goes poorly for us!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:532
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:537
msgid "Defeated, by humans?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:537
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:542
msgid "Fight on you cowardly Orcish scum!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:545
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:759
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:767
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:775
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:783
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:550
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:764
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:772
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:780
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:788
msgid ""
"Da old bag of bones has been crushed, and our cause is lost. We know da "
"Elfses have da Fire Ruby. Retreat!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:553
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:558
msgid "Da Elfses have the Fire Ruby, we must flee. To da Ships!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:561
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:566
msgid ""
"We have many kinsmen on the Green Isle- we will return for the Ruby of Fire!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:569
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:574
msgid ""
"We must get back to the Green Isle. The Elfses have the Ruby of Fire and our "
"assult has been stopped."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:592
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:597
msgid ""
"The plan revolved around some Orcs making it back to the Green Isle to tell "
"their kin that the Elves have the Ruby of Fire. So we wouldn't have to bear "
"the brunt of the next invasion."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:597
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:602
msgid "What have we done?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:673
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:678
msgid "My love, my family, I'll be there soo-"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:679
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:684
msgid ""
"Lieutenant Aethyr! No! Umm, he was kind of critical for convincing Jevyan "
"that the Elves have the Ruby of Fire."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:700
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:705
msgid ""
"Jevyan- I spit upon thee. Your end awaits. My love, my family, I'll be there "
"soo-"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:706
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:711
msgid ""
"Fool. You are no match for my power. What! What's this? A treaty. That's elf "
"script."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:712
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:717
msgid ""
"No. Why? You fools, you gave the Ruby of Fire to the Elves. But that won't "
"save you from me. I will destroy you, then I will deal with the Elves."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:718
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:723
msgid "We'll see about that. For the honour of Lieutenant Aethyr, forward!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:730
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:735
msgid ""
"I am fallen before my plans have reached fruition. A curse upon you Haldric, "
"may you and your descendants know nothing but strife!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:742
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:747
msgid ""
"You deny me my honourable death? Our foes are not yet convinced that the "
"Elves have the Ruby."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:797
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:802
msgid "Da old bag 'o bones is gone, but you haven't beat us yet!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:802
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:807
msgid "We took yer home now we'll take yer lives!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:807
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:812
msgid "The Elfses have da Fire Ruby, and you have nothing!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:812
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:817
msgid "We will suck the marrow from your bones human!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:847
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:852
msgid "Ack. One of those monsters is destroying the bridge."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:910
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:915
msgid "The bridge!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:973
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:978
msgid "Out advance is thwarted, that monster has destroyed the bridge!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1027
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1032
msgid ""
"It's the Haldric! Jevyan you never said you came to destroy this monster. We "
"will help you."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1056
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1061
msgid "Come in from the deep my loyal soldiers!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1085
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1090
msgid "Rise, rise from the ground!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1118
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1123
msgid "Neep! SPLAT!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1123
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1128
msgid "Ahh. . . That almost makes it all worth while!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1128
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1133
msgid "You'll pay for that!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1136
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1141
msgid "Strike down these fools."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1208
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1213
msgid "We did it! We won!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1213
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1218
msgid ""
"Jevyan is destroyed, but at a terrible price. Let's put Lieutenant Aether to "
"rest and discuss what is to come in the following days."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1222
+#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1227
msgid ""
"Our strength is waining, and our foes grow strong by the hour. The battle is "
"lost!"
@@ -2563,51 +2580,51 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:156
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:159
msgid ""
"After a particularly bad series of storms the Eldaric has taken on water, "
"and much of the fleet has been scattered. Lord Typhon suggests stopping at a "
"group of small windswept islands to regroup."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:162
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:165
msgid "I don't think I can take much more of this. I'm feeling I'll!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:168
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:171
msgid ""
"Be careful, these islands aren't safe. We're in Naga territory. But this is "
"the only place to stop with soft sand beaches to make landfall. . . The "
"Nagas like to scavenge metal from ships that they capture here."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:174
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:177
msgid "Prey! Get them!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:180
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:183
msgid "The fleet must regroup here. We have to defeat these monsters."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:276
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:279
msgid "We've defeated the Nagas. The fleet should be able to regroup here."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:282
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:285
msgid ""
"The next time we see land, it should be the great continent to the East."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:288
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:291
msgid ""
"I'll be glad when this voyage is over. We're almost there. Almost there."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:318
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321
msgid "I think we're being followed. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:328
+#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:331
msgid ""
"We were too slow. . . The fleet will be scattered to the four corners of the "
"world!"
@@ -2628,50 +2645,50 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:141
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:143
msgid ""
"In the last leg of their journey to Southbay, Haldric and his companions "
"find themselves in the Sewers of Southbay."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:146
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:148
msgid ""
"Only a human could take such a lovely cave and fill it with refuse. Humans. "
"Hey, is that a pair of boots?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:151
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:153
msgid ""
"We should be cautious down here. This isn't an old maid's drain pipe, this "
"is the sewer of Southbay. It is said that the city diverted an underground "
"river for its own use, and let their own effluent run down the old river bed."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:157
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:159
msgid "This is the far end of that river bed. Legend has it- -"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:163
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:165
msgid ""
"That a King banished a rouge faction of Red Mages down here after the "
"Wesfolk war!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:169
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:171
msgid ""
"Can you feel it brother? This one bears the Ruby of Fire. After all this "
"time it has simply come to us!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:175
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:177
msgid "We must have it. Get them!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:184
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:186
msgid "Nooo! The wizards are flooding the sewer we're doomed!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:193
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:195
msgid ""
"Haldric, there's something that's filling me with a sense of forboding. That "
"Ruby, have you noticed that anything that happens to be strong in the ways "
@@ -2679,51 +2696,51 @@
"Caror, now these two."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:199
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:201
msgid ""
"We just got the Lich's book, and I can litererally feel the power of the "
"Ruby, even with it in my pack. Let's figure out what it does, before we "
"decide what to do with it."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:221
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:223
msgid "Hmmm. He seems to have had a map, and some gold!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:243
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:290
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:245
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:292
msgid "Brother!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:271
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:273
msgid "Hmmm. He seems to have had a map."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:313
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:315
msgid ""
"Argh, the stream bed is blocked! Only a pint of goo is getting through. "
"We'll have to go around."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:329
msgid "To Southbay"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:372
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:374
msgid ""
"It's not very Heroic if Prince Haldric isn't the one to lead his band from "
"the Sewers of Southbay."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:390
msgid "Danger Ahead!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:394
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:396
msgid "Ahead, so far it's been danger everywhere."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:403
+#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:405
msgid "Finally on to Southbay!"
msgstr ""
@@ -2841,10 +2858,10 @@
#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:201
msgid ""
-"You head East because my people came from the West, which is teeming with "
-"every form of man and monster imaginable. There is litterally no room there. "
-"If you thought we were bad, you should see what else lives there. You'd be "
-"slaves, or you'd be dead."
+"This is no time for bravado. You must head East because my people came from "
+"the West, which is teeming with every form of man and monster imaginable. "
+"There is litterally no room there. If you thought we were bad, you should "
+"see what else lives there. You'd be slaves, or you'd be dead."
msgstr ""
#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:206
@@ -2858,25 +2875,46 @@
#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:211
msgid ""
-"Flee, and flee East. King Addroran it is your duty to hold this city as long "
-"as you can. For the sake of all who can be evacuated. That means that it "
-"should fall on Haldric and I to lead this evacuation."
+"Hmm. There is wisdom in your words, and my end should be in this place. We "
+"can hold out for the rest of the winter here. When the Orcs last came it was "
+"fall and the harvest was in. We can hunt the great schools of fish that live "
+"under the ice. You might even be able to depart in well provisioned ships!"
msgstr ""
#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:216
-msgid ""
-"Hmm. There is wisdom in your words, and my end should be here. We can hold "
-"out for the rest of the winter here. When the Orcs came it was fall and the "
-"harvest was in, and we can fish the great schools of fish that live under "
-"the ice. You might even be able to depart in well provisioned ships!"
+msgid "Don't you intend to come with us?"
msgstr ""
#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:221
-msgid "Well, I see no other way. About that book?"
+msgid ""
+"No. Flee, and flee East. It is my duty to hold this city as long as I can. "
+"For the sake of all who can be evacuated. That means that it should fall on "
+"Haldric and you to lead the evacuation."
msgstr ""
#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:226
msgid ""
+"My King, there will be a new kingdom in the East, and the bulk of the fleet "
+"will bear the flag of Southbay. A new throne and new lands await you in the "
+"East."
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:231
+msgid ""
+"My bloodline has ended with my sons, and I am old. Let the ships take the "
+"the women, children, and young men first. A new Kingdom must be born of "
+"vital blood. Us old men are still of some value. We will make the Orcs pay "
+"dearly when they come to take this place!"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:236
+msgid ""
+"Well, if there is no other way. May the bards forever sing of the valour of "
+"the Kings of Southbay! Jessica, about that book?"
+msgstr ""
+
+#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:241
+msgid ""
"I'll begin my translation. Oh, and you should seal up the sewer entrance."
msgstr ""
@@ -2895,85 +2933,85 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:142
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:143
msgid ""
"With a feeling of grim curiosity Prince Haldric and his company descend into "
"catacombs below the temple, buried deep in the bedrock, in the very roots of "
"the world itself. In the distance Haldric hears a booming voice."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:147
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:148
msgid ""
"Free! I'm free at last! I knew those puny mages couldn't seal me in here "
"forever! Rise my soldiers of Darkness, the world will be ours once more!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:153
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:154
msgid ""
"Back underground. . . This feels much better! As for the current residents, "
"uggh!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:159
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:160
msgid "Let's put these monsters to their final rest."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:171
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:172
msgid "I am fallen after all this time."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:180
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:181
msgid "The world won't miss him one bit."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:201
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:202
msgid ""
"What's that! No! The tree-folk are sealing us back in here. They must think "
"that we've failed. We're trapped."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:215
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:229
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:230
msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242
msgid "I don't like the look of that pool at all."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:257
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256
msgid "It looks scary, but it's good for you."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:278
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277
msgid "You already have the Fire Ruby."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:298
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297
msgid ""
"As you open the chest you see it, the Ruby of Fire. It is the size of an "
"apple, and burns with and internal fire, which is refracted through its "
"faces. You can feel the power flowing from it. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:304
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303
msgid ""
"It's funny that the Lich-Lord didn't have this on his person. Since I don't "
"actually know what this thing does, I'll just put it in the bottom of my "
"pack for right now."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:326
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325
msgid "Maybe you should move somebody else to the chest."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:339
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338
msgid ""
"I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a "
"pile of dust, let's get out of these catacombs!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:360
+#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:359
msgid "He's raising our dead!"
msgstr ""
@@ -2993,81 +3031,81 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:216
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
msgid ""
"After some days of travel Haldric finds himself confronted by a vast expanse "
"of swamp. A small island with a mountain dominates the view. That can only "
"be the home of the dragon."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
msgid "Flies, fies, everywhere! Ahhhck!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
msgid "'Prince Haldric the Dragonbane' sounds rather nice."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:240
msgid "We'll see. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
msgid ""
"I'm glad that's over. The elves certainly aren't taking it easy on us. It's "
"a miracle any of us are alive at all."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:256
msgid "I'm still not calling you 'the Dragonbane'."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:307
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:313
msgid "Watch for the big Mudcrawlers they divide when you kill them."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:354
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:360
msgid "It is unwise to trifle with dragons boy!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:359
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:365
msgid "We shall see."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:383
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:389
msgid "Who dares disturb Shek'kahan the terrible?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:388
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:394
msgid "I do, you fiend!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:428
msgid "We still have to slay the dragon!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:435
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:504
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:441
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:510
msgid "The Dragon's Cave has yielded some treasure!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:460
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:466
msgid "No!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:481
msgid "We've slain the Dragon: "
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:479
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:485
msgid "Let's get out of here!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:490
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:496
msgid "Let's finish off the rest of these monsters!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:523
+#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:529
msgid "More Saurians are arriving. They've surrounded us! We're doomed."
msgstr ""
@@ -3087,13 +3125,13 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:157
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:158
msgid ""
"Summer passes into fall, and King Eldaric fortifies his frontiers. It is not "
"long before the first orcish scouts are spotted. War has come to the valley."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:163
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:164
msgid ""
"Haldric, things have not gone well! The Orcs have arrived. We met them at "
"the north keep but they were just too many. They have flanked us to the East "
@@ -3101,114 +3139,114 @@
"but they won't be able to last long. . . We must evacuate our home."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:169
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:170
msgid ""
"That's awful! And it only gets worse. That Wesfolk rabble has set up shop "
"again in the South Pass. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:175
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:176
msgid ""
"That's the only way out of the valley! This is a disaster! We must defeat "
"that Wesfolk scum and flee to the South. Our home is lost. . . We must make "
"haste."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:181
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:182
msgid "So HUMAN, care to make your final stand?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:187
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:188
msgid "Die! Die! Die!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:193
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:194
msgid "This is going to get ugly. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:202
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:203
msgid "Hurry! Only death awaits in this valley!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:246
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:247
msgid "Ummm, I evoke surrender. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:252
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:253
msgid "Nay! Off with your hea- - -"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:259
msgid ""
"But I can help! Really! You could use me and my men's skills on the long "
"road ahead!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:264
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:265
msgid "Haldric, what say you on this matter?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:274
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:275
msgid "I think that your skills may be useful. You may join us."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:281
msgid "Let there be peace between us, our survival depends on it."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:307
msgid "So what shall I call you?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:311
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:312
msgid "The Lady Outlaw will do."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:327
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:328
msgid "Your word can't be trusted. Prepare to meet your Gods!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:332
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:333
msgid "Arrogant fools! (Reaches into pocket) POOF!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:338
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:339
msgid "Argh, she's gone. Next time, more sword, less chat."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:344
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:345
msgid ""
"She's clever! Maybe I made the wrong choice. Well, at least she left some of "
"her gold behind. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:368
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:369
msgid ""
"Son, you must lead our people through the South Pass. I will remain behind "
"to hold off these vile monsters for as long as I can."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:373
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:374
msgid "But Father!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:378
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:379
msgid "It's the only way. Go now, and don't look back! Luck be with you!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:401
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:402
msgid "We're surrounded! The Orcs have taken the southern pass! All is lost!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:414
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:415
msgid "We're surrounded! I can see their re-enforcements! All is lost!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:428
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:429
msgid "Our Home! Where shall we go!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:433
+#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:434
msgid "There can be no looking back! We must go South."
msgstr ""
@@ -3227,117 +3265,117 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:157
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:160
msgid ""
"Prince Haldric leads his refugee band into the Midlands and smoke is in the "
"air."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:163
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:166
msgid ""
"It is as we suspected, the Orcs have sacked the Midlands. This is not a "
"civilised way to fight a war! Look there, there are still Orcs about.. . To "
"arms!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:169
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:172
msgid "Alright! Charge!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:175
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:178
msgid "Feel my wrath you Orcish scum!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:181
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:184
msgid "HUMANS. . . I see humans!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:187
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:190
msgid ""
"Ha, Hogar! You said we wouldn't see any action this far back from the front."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:193
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:196
msgid "Shut yer mouth! Let's just get 'em."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:208
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:211
msgid "SE - The Oldwood. Enter at Your Own Risk!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:222
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:225
msgid "SW - Southbay."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:244
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:247
msgid "What? More humans here? Get them!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:272
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:275
msgid "How'd they get behind us? I hate to miss such tasty meat."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:295
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:298
msgid "Better him than me! Reserves!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:317
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:320
msgid "Holgar was a fool! Reserves!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:339
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:342
msgid ""
"Hold There! You can not pass. You've already stumbled on the Orcish rear "
"guard. The main body of their forces is on the road to Southbay. It is an "
"army of nightmarish size."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:345
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:348
msgid ""
"I'm Haldric, my father was King Eldaric IV in the lands North-West of here. "
"Soldier, aren't you on the wrong side of the lines?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:351
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:354
msgid ""
"They overran my post. I got hit on the head pretty good, when I came to the "
"Orcish army had already passed my position."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:357
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:360
msgid "Tell me, how fares Southbay?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:363
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:366
msgid ""
"Southbay won't fall without one hell of a fight, sir. They'll stand to the "
"last! I only wish I was there!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:369
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:372
msgid ""
"Well, we can't go back, and the road ahead is blocked. . . I guess we'll "
"have to risk it and go through the Oldwood forest, then make a break for "
"Clearwater Port."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:375
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:378
msgid ""
"Oh great, now a forest. I should have stayed at home and took my chances "
"with the Orcs!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:381
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:487
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:384
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:490
msgid "Sir, if you don't mind, I'll go with you."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:387
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:493
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:390
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:496
msgid "On we go. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:400
+#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:403
msgid ""
"We have run out of time. . . We'll be trapped in the midlands when winter "
"comes!"
@@ -3358,7 +3396,7 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:203
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:205
msgid ""
"Haldric's band finds itself at the heart of the Oldwood Forest. The road "
"quickly narrows and becomes little more than a path. Branches reach high "
@@ -3366,80 +3404,80 @@
"deep woods echo all around."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:208
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:210
msgid ""
"Will this evil forest ever end! There are mosquitoes as big as my fist in "
"here, and these nasty old trees are giving me the creeps."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:213
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:215
msgid ""
"This isn't so bad. Haldric's kind are such a suspicious lot when it comes to "
"these sorts of things."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:218
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:220
msgid "Quiet. Listen, I think I hear something."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:225
msgid "All I hear are more tree-foes!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:230
msgid "That tree, it speaks! No- No- We are tree-friends, really!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:235
msgid ""
"You kind has long come with your axes, some tree-friends you are. Still you "
"must be less worse than these new monsters that have come to plague us. They "
"cut the trees, and burn the trees for no reason at all!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:240
msgid ""
"You claim to be a tree-friend, so be a tree-friend now. For we are in dire "
"need, or you may meet your fate with the rest of these monsters."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:245
msgid "We will help. (Quietly) Be careful with the trees."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:250
msgid "What! What are you looking at me for?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:262
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:264
msgid ""
"The temple has already been looted, however the entrance to it's catacombs "
"seem to be blocked by a wall of magical energy."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:271
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:273
msgid "Stupid stinking trees, we'll show you!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:280
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:282
msgid "Chop 'em down. It's cool in these woods, I think we need a fire!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:292
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:294
msgid ""
"Without the help of these tree-folk we'll be trapped in these woods till we "
"die! There will be nothing to hold the Orcs back!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:297
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:299
msgid "Stupid tree-folk."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:310
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:312
msgid "We've defeated the Orcs"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:315
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:317
msgid ""
"On this day you have proved yourself to be a tree-friend. For so long your "
"kind has only come with sharp blades to harm my kind. You come to build "
@@ -3447,24 +3485,24 @@
"will eventually claim all of the stones back for the earth."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:320
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:322
msgid ""
"Well, I suspect you won't have to worry about my kind for much longer. The "
"Orcs have come, and they are taking this Isle!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:325
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:327
msgid ""
"Hmmmm- my kind were here before your kind, and we will be here after the "
"Orcs are gone as well. We were here before all others, and I suspect the we "
"will be here in the end."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:330
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:332
msgid "Can you help us fight the Orcs?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:335
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:337
msgid ""
"My kind are bound to the forest, we would be of little help to you beyond "
"our borders. Maybe we could still be of some aide to you. In a war of your "
@@ -3472,49 +3510,49 @@
"of the temple at the heart of the wood. We were there, we were watching."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:341
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:343
msgid ""
"After we drove your kind off we figured out how to break the spell that "
"holds the Evil in the catacombs, and keeps others from entering them."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:346
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:348
msgid "This helps us how?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:351
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:353
msgid ""
"The Lich was carrying a powerful artifact. We know, we can feel it. This "
"artifact may aid you in your quest."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:356
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:358
msgid ""
"He must mean the Ruby of Fire. It was our most powerful artifact. We brought "
"it with us from the East. We thought it was lost in the war with your "
"people, when Lich-Lord Lenvan fell!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:361
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:363
msgid "At this point we need all of the help we can get!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:366
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:368
msgid "Then I will open the catacombs for you. . ."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:377
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:379
msgid ""
"Young Prince, while the Lich-lords have betrayed us by allying themselves "
"with that Orcish scum, I can't bring myself to fight against one of the "
"greatest leaders of my people."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:382
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:384
msgid "Lady, why would you let those monsters lead your people?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:392
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:394
msgid ""
"Other than losing our war back West, then our refugee war to your people, "
"and this Orc thing, it wasn't such a bad deal. Lich-Lord Lenvan was one of "
@@ -3522,20 +3560,20 @@
"down in that hole for so long I don't imagine he's too happy."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:397
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:399
msgid ""
"Uh-huh. Have you considered that the unholy act of turning your best and "
"brightest into undead is what causes them to fall into darkness?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:402
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:404
msgid ""
"We should save the debate for later. I can still be of use to you. I shall "
"scout the road ahead. We need to know if we can make it to Southbay. I'll "
"return in a few days."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:416
+#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:418
msgid ""
"We have run out of time. . . We'll be trapped in these woods until we die!"
msgstr ""
@@ -3690,126 +3728,126 @@
msgid "The Swamp of Esten"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:159
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:162
msgid ""
"With great trepidation Prince Haldric leads his refugee band into the Swamp "
"of Esten. In the centre of that very swamp a shroud of fog descends over "
"Young Prince Haldric."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:165
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:168
msgid ""
"I have a very bad feeling about this. This awful swamp and it's crazy "
"cult. . . Before these troubles started we used to have to clear the swamp "
"every spring and fall."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:171
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:174
msgid ""
"I suppose with the rampaging bands of murderous Orcs roaming about that "
"hasn't been done in a while."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:177
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:180
msgid ""
"I miss the Orcs. . . We go all this way, and (SNIFF) what a lovely smell we "
"have discovered."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:183
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:186
msgid "This is too quiet. I don't like this one bit, not one bit at all."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:189
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:192
msgid "Wait, I think I hear Something. . . To Arms!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:235
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:238
msgid "Careful, you don't know what's lurking in there!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:247
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:250
msgid ""
"Back you vile--- Oh, sorry I thought you were undead. When are those goofs "
"in Clearwater Port Going to clear the swamp again?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:252
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:255
msgid "Maybe they'll clear it SOME TIME AFTER THE APOCALYPSE is over!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:257
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:260
msgid "Oooh! I take it you wouldn't mind if I helped out?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:276
msgid "Hey, there's somebody hidden in the temple. Ack! Hold there!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:323
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:326
msgid "You find treasure worth 50 pieces of gold in the temple"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:386
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:389
msgid "SW - The Oldwood Forest. Enter at Your Own Risk!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:398
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:401
msgid "May I live forever in Undeath!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:410
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:413
msgid "Ohhh! To be risen again!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:422
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:425
msgid "A prayer for life immortal!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:445
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:448
msgid ""
"I don't know who you are, but you can't continue down this road! There is an "
"army of those Orcs bigger than any army I've ever seen just down the road!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:451
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:454
msgid ""
"I'm Haldric, my father was King Eldaric IV in the lands North-West of here. "
"Soldier have you deserted your post?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:457
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:460
msgid ""
"No Sir! I'm the sole survivor of the Clearwater Port expeditionary force. "
"Trust me, you can't continue down this road sir. Especially with the "
"refugees, you'll be slaughtered."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:463
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:466
msgid "Tell me, does Clearwater Port still stand? Is the port free?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:469
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:472
msgid ""
"As far as I know Sir. We have a large army, and they were pressing all able "
"bodied men and boys into service when I left. That Orcish army is huge, but "
"they haven't met the main body of our forces yet."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:478
msgid ""
"Well, we can't go back, and the road ahead is blocked. I guess we'll have to "
"risk it and go through the Oldwood forest, then make a break for Clearwater "
"Port or Southbay."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:481
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:484
msgid ""
"Oh great, now a Forest. . . I should have stayed at home and took my chances "
"with the Orcs!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:508
+#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:511
msgid ""
"We have run out of time. . . We'll be trapped in this swamp when winter "
"arrives!"
@@ -3830,127 +3868,127 @@
"#Turns run out"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:202
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201
msgid ""
"Haldric and his companions race across the plains to confront the resurgent "
"Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on "
"a fog covered plain."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:207
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206
msgid "Haldric, the Elves, we can't trust them!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:213
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212
msgid "I could have told you that."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:218
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217
msgid ""
"Haldric, it's bad. The Elves are having second thoughts. They think we might "
"be more trouble than we're worth. We have to defeat these Orcs decisively."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:223
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222
msgid "Well, that sounds reasonable."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:228
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227
msgid ""
"More Orcs will follow after these, that Ruby guarantees it. If more Orcs "
"follow us here the Elves seem content to let us fight it out. Then they said "
"they would 'deal with the survivors'."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:233
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232
msgid ""
"Jevyan is here. . . His familiar, that bat. He won't let such a lucrative "
"prize as the Ruby of Fire just slip away. Especially when he sees that he "
"has the advantage."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:238
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237
msgid ""
"I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of "
"Fire, hide it in the hole."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:243
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242
msgid "Haldric! What! Why?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:248
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247
msgid "Just do it."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:253
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252
msgid ""
"Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we "
"sent out?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:258
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257
msgid ""
"No Sir! They must have seized all of remaining boats on the Green Isle. Our "
"fleet should be returning any day now."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:263
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262
msgid ""
"We are a refugee people, we must push back their vanguard, and secure our "
"beachhead. If they capture our ships all is lost. We will be crushed under a "
"tide of Orcs."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:277
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276
msgid "Lady Jessica soon departs. In the distance a voice booms:"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:296
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295
msgid ""
"Drop the gold where it is! We've payed our friends enough. There are humans "
"about, I can smell 'em!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:306
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305
msgid "We have run out of time. . . We'll never beat the Orcs to the beach"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:320
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319
msgid "I've found the Orcs' chest! It's filled with gold."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:353
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352
msgid "You will be felled by by hand you useless fleashbags!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:375
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:374
msgid ""
"Never trust the living to do the job of the undead. Prepare to meet the "
"inevitable!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:381
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380
msgid ""
"The only job of the dead is to remain dead. Prepare to be reunited with the "
"ground."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:405
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:404
msgid "We must block the human advance!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:427
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:426
msgid "Reserves! We can't let them get to their landing site."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:442
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:441
msgid ""
"We've defeated their vanguard. We have to meet the fleet before Jevyan "
"destroys them, and captures the ships. I hope Jessica makes it back soon."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:475
+#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:474
msgid ""
"Ahh, it's great to be home! I'm not much for the politics, but it's great to "
"be home!"
@@ -3960,41 +3998,41 @@
msgid "Troll Hole"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:255
+#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:259
msgid ""
"It isn't long before Haldric and his companions enter the Brown Hills. An "
"elven guide leads them to a gaping cave mouth, and they descend into the "
"darkness."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:261
+#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:265
msgid "So, does anybody know anything about trolls?"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:267
+#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:271
msgid ""
"I indeed do. They are green, and mean, and will try to crush you like a bug. "
"They heal very quickly."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:273
+#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:277
msgid ""
"Hmm. . . Do we really need to know that much about the trolls? I think it's "
"safe to say that the elves wouldn't have sent us down here if they were at "
"all friendly."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:279
+#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:283
msgid "Fair Enough. Well, let's get them!"
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:288
+#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:292
msgid ""
"We have failed. . . More of the Troll's kin are arriving through the "
"entrance."
msgstr ""
-#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:329
+#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:333
msgid ""
"The trolls are beaten. No wonder why the elves are getting us to do their "
"dirty linens."
Index: wesnoth/po/wesnoth.pot
diff -u wesnoth/po/wesnoth.pot:1.23 wesnoth/po/wesnoth.pot:1.24
--- wesnoth/po/wesnoth.pot:1.23 Thu Sep 16 12:33:20 2004
+++ wesnoth/po/wesnoth.pot Mon Sep 27 20:14:29 2004
@@ -10,7 +10,7 @@
"#-#-#-#-# wesnoth.cpp.po (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
-"POT-Creation-Date: 2004-09-16 14:31+0200\n"
+"POT-Creation-Date: 2004-09-27 22:10+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -28,23 +28,23 @@
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-#: data/game.cfg:319
+#: data/game.cfg:321
msgid "loyal"
msgstr ""
-#: data/game.cfg:327
+#: data/game.cfg:329
msgid "strong"
msgstr ""
-#: data/game.cfg:342
+#: data/game.cfg:344
msgid "quick"
msgstr ""
-#: data/game.cfg:356
+#: data/game.cfg:358
msgid "intelligent"
msgstr ""
-#: data/game.cfg:365
+#: data/game.cfg:367
msgid "resilient"
msgstr ""
@@ -138,7 +138,7 @@
"Upkeep'</ref> for more information."
msgstr ""
-#: data/help.cfg:85 src/help.cpp:771 src/help.cpp:772
+#: data/help.cfg:85 src/help.cpp:772 src/help.cpp:773
msgid "Movement"
msgstr ""
@@ -607,68 +607,88 @@
msgid "Default"
msgstr ""
-#: data/multiplayer.cfg:23 data/multiplayer.cfg:98 data/multiplayer.cfg:173
-#: data/multiplayer.cfg:249
+#: data/multiplayer.cfg:23 data/multiplayer.cfg:104 data/multiplayer.cfg:185
+#: data/multiplayer.cfg:267 src/multiplayer_client.cpp:661
msgid "&random-enemy.png,Random"
msgstr ""
-#: data/multiplayer.cfg:28 data/multiplayer.cfg:178
-msgid "&human-general.png,Loyalists"
+#: data/multiplayer.cfg:28
+msgid "&human-lieutenant.png,Loyalists"
msgstr ""
-#: data/multiplayer.cfg:39 data/multiplayer.cfg:189
-msgid "&elvish-high-lord.png,Rebels"
+#: data/multiplayer.cfg:40
+msgid "&elvish-captain.png,Rebels"
msgstr ""
-#: data/multiplayer.cfg:50 data/multiplayer.cfg:200
-msgid "&orcish-warlord.png,Northerners"
+#: data/multiplayer.cfg:52
+msgid "&orcish-warrior.png,Northerners"
msgstr ""
-#: data/multiplayer.cfg:61 data/multiplayer.cfg:136 data/multiplayer.cfg:211
-msgid "&undead-lich.png,Undead"
+#: data/multiplayer.cfg:64 data/multiplayer.cfg:145
+msgid "&undead-necromancer.png,Undead"
msgstr ""
-#: data/multiplayer.cfg:72 data/multiplayer.cfg:222
-msgid "&dwarf-lord.png,Knalgan Alliance"
+#: data/multiplayer.cfg:76
+msgid "&dwarf-warrior.png,Knalgan Alliance"
msgstr ""
-#: data/multiplayer.cfg:83 data/multiplayer.cfg:158 data/multiplayer.cfg:233
-msgid "&drake-warrior.png,Drakes"
+#: data/multiplayer.cfg:88 data/multiplayer.cfg:169 data/multiplayer.cfg:250
+msgid "&drake-flare.png,Drakes"
msgstr ""
-#: data/multiplayer.cfg:95
+#: data/multiplayer.cfg:101
msgid "Classic"
msgstr ""
-#: data/multiplayer.cfg:103
-msgid "&human-general.png,Humans"
+#: data/multiplayer.cfg:109
+msgid "&human-lieutenant.png,Humans"
msgstr ""
-#: data/multiplayer.cfg:114
-msgid "&elvish-high-lord.png,Elves"
+#: data/multiplayer.cfg:121
+msgid "&elvish-captain.png,Elves"
msgstr ""
-#: data/multiplayer.cfg:125
-msgid "&orcish-warlord.png,Orcs"
+#: data/multiplayer.cfg:133
+msgid "&orcish-warrior.png,Orcs"
msgstr ""
-#: data/multiplayer.cfg:147
-msgid "&dwarf-lord.png,Dwarves"
+#: data/multiplayer.cfg:157
+msgid "&dwarf-warrior.png,Dwarves"
msgstr ""
-#: data/multiplayer.cfg:170
+#: data/multiplayer.cfg:182
msgid "Age of Heroes"
msgstr ""
-#: data/multiplayer.cfg:246
+#: data/multiplayer.cfg:190
+msgid "&human-general.png,Loyalists"
+msgstr ""
+
+#: data/multiplayer.cfg:202
+msgid "&elvish-marshal.png,Rebels"
+msgstr ""
+
+#: data/multiplayer.cfg:214
+msgid "&orcish-warlord.png,Northerners"
+msgstr ""
+
+#: data/multiplayer.cfg:226
+msgid "&undead-lich.png,Undead"
+msgstr ""
+
+#: data/multiplayer.cfg:238
+msgid "&dwarf-lord.png,Knalgan Alliance"
+msgstr ""
+
+#: data/multiplayer.cfg:264
msgid "Great War"
msgstr ""
-#: data/multiplayer.cfg:254
+#: data/multiplayer.cfg:272
msgid "&white-mage.png,Alliance of Light"
msgstr ""
-#: data/multiplayer.cfg:265
+#: data/multiplayer.cfg:284
msgid "&undead-necromancer.png,Alliance of Darkness"
msgstr ""
@@ -678,6 +698,10 @@
"Baldras."
msgstr ""
+#: data/scenarios/multiplayer/An_Island.cfg:7
+msgid "An Island"
+msgstr ""
+
#: data/scenarios/multiplayer/ForestOfFear.cfg:3
msgid "Forest of Fear"
msgstr ""
@@ -723,8 +747,9 @@
#: data/scenarios/multiplayer/Wesbowl.cfg:361
#: data/scenarios/multiplayer/Wesbowl.cfg:638
-#: data/scenarios/tutorial/tutorial1.cfg:292
-#: data/scenarios/tutorial/tutorial2.cfg:279 src/show_dialog.cpp:449
+#: data/scenarios/tutorial/Basic_Training.cfg:276
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:268
+#: src/show_dialog.cpp:449
msgid "No"
msgstr ""
@@ -784,13 +809,13 @@
msgid "King of the Hill"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:67
+#: data/scenarios/tutorial/Basic_Training.cfg:47
msgid ""
"I am here to learn how to fight in a battle. As an experienced elder mage, "
-"surely you can explain the art of combat to me."
+"surely you can explain the art of combat to me..."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:71
+#: data/scenarios/tutorial/Basic_Training.cfg:51
msgid ""
"Before entering any battle, you need to recruit units. To recruit a unit, "
"right click on the castle tile on which you wish to recruit the unit. Then "
@@ -798,28 +823,28 @@
"connected to the keep your leader is on."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:73
+#: data/scenarios/tutorial/Basic_Training.cfg:53
msgid "Recruit a unit"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:79
+#: data/scenarios/tutorial/Basic_Training.cfg:59
msgid "Excellent! You have recruited an Elvish Fighter."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:81
-#: data/scenarios/tutorial/tutorial1.cfg:101
-#: data/scenarios/tutorial/tutorial1.cfg:136
-#: data/scenarios/tutorial/tutorial1.cfg:164
-#: data/scenarios/tutorial/tutorial1.cfg:182
-#: data/scenarios/tutorial/tutorial1.cfg:206
+#: data/scenarios/tutorial/Basic_Training.cfg:61
+#: data/scenarios/tutorial/Basic_Training.cfg:85
+#: data/scenarios/tutorial/Basic_Training.cfg:120
+#: data/scenarios/tutorial/Basic_Training.cfg:148
+#: data/scenarios/tutorial/Basic_Training.cfg:166
+#: data/scenarios/tutorial/Basic_Training.cfg:190
msgid "What do I do next?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:83
+#: data/scenarios/tutorial/Basic_Training.cfg:63
msgid "How do I recruit units?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:83
+#: data/scenarios/tutorial/Basic_Training.cfg:63
msgid ""
"To recruit a unit, right click on the castle tile on which you wish to "
"recruit the unit. Then select Recruit, or just hold your cursor over the "
@@ -828,7 +853,7 @@
"Shift-R' to re-recruit the last type of unit you recruited."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:84
+#: data/scenarios/tutorial/Basic_Training.cfg:64
msgid ""
"A leader is a unit that can recruit. This means that when the leader is on a "
"keep, he can recruit units on the surrounding castle tiles. Leaders are "
@@ -839,63 +864,63 @@
"leaders."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:84
+#: data/scenarios/tutorial/Basic_Training.cfg:64
msgid "What's a leader?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:85
+#: data/scenarios/tutorial/Basic_Training.cfg:65
msgid "How should I choose what kind of units to recruit?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:85
+#: data/scenarios/tutorial/Basic_Training.cfg:65
msgid ""
"You have to carefully review their skills, which are displayed to the left "
-"of the unit selection box, and cost, which is displayed after the name of "
+"of the unit selection box, and cost, which is displayed after the name of "
"the unit. You will learn more about these statistics throughout the tutorial."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:86
+#: data/scenarios/tutorial/Basic_Training.cfg:66
msgid "What happens when I recruit a unit?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:86
+#: data/scenarios/tutorial/Basic_Training.cfg:66
msgid ""
"When you recruit a unit, it appears at full health on a castle tile of your "
"choice. It also receives two traits, which will be discussed later. It "
"cannot move or attack until you end your turn."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:92
+#: data/scenarios/tutorial/Basic_Training.cfg:76
msgid ""
"Since units cannot move on the turn they are recruited, you must end your "
"turn. To do this, simply click the 'End Turn' button in the lower-right hand "
"corner."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:94
+#: data/scenarios/tutorial/Basic_Training.cfg:78
msgid "End your turn"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:99
+#: data/scenarios/tutorial/Basic_Training.cfg:83
msgid "You have successfully ended your turn."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:103
+#: data/scenarios/tutorial/Basic_Training.cfg:87
msgid "How do I end my turn?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:103
+#: data/scenarios/tutorial/Basic_Training.cfg:87
msgid ""
"One way to end your turn is to press 'Alt-E'. Alternatively, you can right-"
"click and select End Turn, or select the End Turn button in the lower-right "
"hand corner."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:104
+#: data/scenarios/tutorial/Basic_Training.cfg:88
msgid "What happens when I end my turn?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:104
+#: data/scenarios/tutorial/Basic_Training.cfg:88
msgid ""
"When you end your turn, it becomes another side's turn and only that side "
"has the right to move, until that side ends its turn. After all sides end "
@@ -905,29 +930,29 @@
"When this number exceeds the maximum number of turns, you lose the game."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:110
+#: data/scenarios/tutorial/Basic_Training.cfg:94
msgid ""
"Your next task is to move your Elvish Fighter. To move a unit, first select "
"it, then select his destination. In this case, his destination is the forest "
"next to the Elvish Shaman, Merle."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:112
+#: data/scenarios/tutorial/Basic_Training.cfg:96
msgid "Move your Elvish Fighter next to Merle"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:134
+#: data/scenarios/tutorial/Basic_Training.cfg:118
msgid ""
"Excellent! You have successfully moved your Elvish Fighter. However, since "
"he moved next to an enemy unit, he has lost all his movement for this turn; "
"this is called the 'zone of control'."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:138
+#: data/scenarios/tutorial/Basic_Training.cfg:122
msgid "How far can my Elvish Fighter move?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:138
+#: data/scenarios/tutorial/Basic_Training.cfg:122
msgid ""
"Your Elvish Fighter begins with a certain number of move points each turn; "
"this is called his speed. When your Elvish Fighter moves along a path, each "
@@ -941,7 +966,7 @@
"twice to remove the course."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:139
+#: data/scenarios/tutorial/Basic_Training.cfg:123
msgid ""
"A unit's zone of control is the location consisting of all hexes the unit is "
"adjacent to. Units cannot move through opponent's zones of control; they can "
@@ -950,15 +975,15 @@
"weak and wounded units."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:139
+#: data/scenarios/tutorial/Basic_Training.cfg:123
msgid "What's the zone of control?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:140
+#: data/scenarios/tutorial/Basic_Training.cfg:124
msgid "How do I tell who is allied and who is an enemy?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:140
+#: data/scenarios/tutorial/Basic_Training.cfg:124
msgid ""
"Units you control have a green, yellow, or red energy circle above their "
"health bar, the green vertical bar next to them. Units with full movement "
@@ -969,26 +994,26 @@
"displayed as a disc below the unit."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:146
+#: data/scenarios/tutorial/Basic_Training.cfg:130
msgid ""
"Now, you need to attack with your fighter. To attack, first select a unit, "
"then select its target, which must be next to the attacking unit. You will "
"then see the attack options box, where you must select an attack to use."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:148
+#: data/scenarios/tutorial/Basic_Training.cfg:132
msgid "Attack Merle"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:162
+#: data/scenarios/tutorial/Basic_Training.cfg:146
msgid "You have successfully attacked Merle."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:166
+#: data/scenarios/tutorial/Basic_Training.cfg:150
msgid "Can Merle retaliate from my attack?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:166
+#: data/scenarios/tutorial/Basic_Training.cfg:150
msgid ""
"Whenever a unit is attacked, it retaliates with one of their own weapons. "
"This means that after each blow from the attacker, the defender retaliates "
@@ -1004,7 +1029,7 @@
"Wesnoth."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:167
+#: data/scenarios/tutorial/Basic_Training.cfg:151
msgid ""
"Every attack does a certain amount of damage per hit, and can be used a "
"certain number of times per battle. These numbers, called the attack's "
@@ -1016,37 +1041,37 @@
"combat."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:167
+#: data/scenarios/tutorial/Basic_Training.cfg:151
msgid "How can you tell how powerful a unit's attacks are?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:168
+#: data/scenarios/tutorial/Basic_Training.cfg:152
msgid ""
"Units have the ability to block blows. The chance that a unit has to hit is "
"based on the defender's skill at defending blows, and is listed on the "
"attack options menu after the damage and strike numbers for the bow attack."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:168
+#: data/scenarios/tutorial/Basic_Training.cfg:152
msgid "Will my fighter hit every time when he attacks?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:174
+#: data/scenarios/tutorial/Basic_Training.cfg:158
msgid "End your turn, and wait for Merle to attack you."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:180
+#: data/scenarios/tutorial/Basic_Training.cfg:164
msgid ""
"Your fighter has survived Merle's attack. Whenever a unit survives a battle, "
"it gets experience from the combat. Once a unit gains enough experience, it "
"advances to the next level, and becomes more powerful."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:184
+#: data/scenarios/tutorial/Basic_Training.cfg:168
msgid "What's experience?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:184
+#: data/scenarios/tutorial/Basic_Training.cfg:168
msgid ""
"When a unit fights another unit, it gains experience, denoted 'XP', from the "
"combat. The amount of experience gained is equal to the opponent's level, "
@@ -1055,11 +1080,11 @@
"from killing an enemy is equal to 8 times the enemy's level."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:185
+#: data/scenarios/tutorial/Basic_Training.cfg:169
msgid "What happens when a unit advances?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:185
+#: data/scenarios/tutorial/Basic_Training.cfg:169
msgid ""
"When a unit advances, it transforms into a different unit type. This unit "
"type is dependent on what the unit was originally, but occasionally there "
@@ -1069,23 +1094,23 @@
"been cast on it are removed. This is known as 'advance-heal'."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:191
+#: data/scenarios/tutorial/Basic_Training.cfg:175
msgid "Move your fighter onto a village."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:193
+#: data/scenarios/tutorial/Basic_Training.cfg:177
msgid "Move your fighter onto a village"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:204
+#: data/scenarios/tutorial/Basic_Training.cfg:188
msgid "Villages heal the units on them."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:208
+#: data/scenarios/tutorial/Basic_Training.cfg:192
msgid "What happens when a unit moves onto a village?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:208
+#: data/scenarios/tutorial/Basic_Training.cfg:192
msgid ""
"Whenever a unit moves onto a village, he flags the village for his side. "
"This action takes all of the unit's remaining movement. Villages flagged for "
@@ -1097,11 +1122,11 @@
"on them 8 HP per turn."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:209
+#: data/scenarios/tutorial/Basic_Training.cfg:193
msgid "How do I heal when there aren't any villages nearby?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:209
+#: data/scenarios/tutorial/Basic_Training.cfg:193
msgid ""
"There are ways to heal even without villages. If a unit does not move or "
"attack for 1 turn, he heals 2 HP from resting. However if an enemy attacks "
@@ -1111,17 +1136,17 @@
"all your units are healed fully."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:215
+#: data/scenarios/tutorial/Basic_Training.cfg:199
msgid ""
"Now, you must defeat Merle by reducing her to 0 HP or lower. Just attack "
"repeatedly."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:217
+#: data/scenarios/tutorial/Basic_Training.cfg:201
msgid "Defeat Merle"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:232
+#: data/scenarios/tutorial/Basic_Training.cfg:216
msgid ""
"Oops! You moved your leader off of the keep. Remember, when your leader is "
"not on a keep, you cannot recruit. Also remember that if your leader dies, "
@@ -1129,48 +1154,48 @@
"back onto your keep."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:248
-#: data/scenarios/tutorial/tutorial2.cfg:233
+#: data/scenarios/tutorial/Basic_Training.cfg:232
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:222
msgid ""
"Unfortunately, you lost, because your leader was defeated. Hopefully you "
"have gained wisdom from my teachings anyway."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:255
-#: data/scenarios/tutorial/tutorial2.cfg:240
+#: data/scenarios/tutorial/Basic_Training.cfg:239
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:229
msgid ""
"Unfortunately, you lost, because you ran out of time. Hopefully you have "
"gained wisdom from my teachings anyway."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:265
+#: data/scenarios/tutorial/Basic_Training.cfg:249
msgid "You have successfully completed the first training scenario."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:267
-#: data/scenarios/tutorial/tutorial2.cfg:252
+#: data/scenarios/tutorial/Basic_Training.cfg:251
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:241
msgid "Hooray!"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:269
+#: data/scenarios/tutorial/Basic_Training.cfg:253
msgid "How do I know how to complete a scenario? Will you always tell me?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:269
+#: data/scenarios/tutorial/Basic_Training.cfg:253
msgid ""
"Sometimes it is not clear how to win a scenario just by listening to the "
"dialog. In this case you need to look at the scenario objectives, which "
"appear after the opening dialog. It can also be accessed by clicking "
"'Objectives' on the menu. The scenario objectives are a list of victory "
-"conditions and defeat conditions, and if any of the conditions are met, the "
-"level is over. Hopefully, it was a victory condition that was met."
+"conditions and defeat conditions, and when any of the conditions are met, "
+"the level is over. Hopefully, it was a victory condition that was met."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:270
+#: data/scenarios/tutorial/Basic_Training.cfg:254
msgid "What happens when I win a scenario?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:270
+#: data/scenarios/tutorial/Basic_Training.cfg:254
msgid ""
"When you win a scenario, all of your units survive and are revived to full "
"health, and you do not have to pay them for the remaining turns. Also, if "
@@ -1179,39 +1204,40 @@
"lost."
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:276
-#: data/scenarios/tutorial/tutorial2.cfg:261
+#: data/scenarios/tutorial/Basic_Training.cfg:260
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:250
msgid "Do you want to review any of the skills learned on this level?"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:278
-#: data/scenarios/tutorial/tutorial2.cfg:263 src/show_dialog.cpp:448
+#: data/scenarios/tutorial/Basic_Training.cfg:262
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:252
+#: src/show_dialog.cpp:448
msgid "Yes"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:280
-#: data/scenarios/tutorial/tutorial2.cfg:265
+#: data/scenarios/tutorial/Basic_Training.cfg:264
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:254
msgid "I'm done reviewing skills!"
msgstr ""
-#: data/scenarios/tutorial/tutorial1.cfg:297
+#: data/scenarios/tutorial/Basic_Training.cfg:281
msgid ""
"Although you have completed your first scenario, your training is not yet "
"over. We will now proceed to the next scenario, in which you will fight me "
"in a mock battle."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:3
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:3
msgid "Traits and Specialties"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:60
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:39
msgid ""
"Now you will be subject to a more difficult test. You must defeat me in mock "
"battle."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:64
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:43
msgid ""
"You can win most scenarios simply by defeating all enemy leaders. Win this "
"scenario by defeating me. Your fighter from the previous scenario can help "
@@ -1220,7 +1246,7 @@
"Elvish Fighters and Elvish Archers."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:79
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:64
msgid ""
"@Skills covered:\n"
"Recalling\n"
@@ -1237,22 +1263,22 @@
"Defeat Delfador"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:86
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:75
msgid "You have successfully recalled your Elvish Fighter."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:88
-#: data/scenarios/tutorial/tutorial2.cfg:102
-#: data/scenarios/tutorial/tutorial2.cfg:117
-#: data/scenarios/tutorial/tutorial2.cfg:131
-#: data/scenarios/tutorial/tutorial2.cfg:145
-#: data/scenarios/tutorial/tutorial2.cfg:159
-#: data/scenarios/tutorial/tutorial2.cfg:173
-#: data/scenarios/tutorial/tutorial2.cfg:206
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:77
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:91
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:106
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:120
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:134
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:148
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:162
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:195
msgid "En guarde!"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:90
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:79
msgid ""
"First, you must pay 20 pieces of gold for each unit you recall, regardless "
"of the type of unit. Other than that, recalled units are basically like "
@@ -1260,15 +1286,15 @@
"previous scenario will appear."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:90
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:79
msgid "What happens when I recall a unit?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:91
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:80
msgid "How should I decide which units to recall?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:91
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:80
msgid ""
"You should usually recall units that have already advanced to the next "
"level. However, you may also want to recall units that have high experience, "
@@ -1276,14 +1302,14 @@
"for the scenario you are in; for example in a forest scenario, recall elves."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:100
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:89
msgid ""
"You may notice that your units have slightly different statistics than the "
"statistics shown before you recruited them. This is because they have been "
"assigned traits."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:104
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:93
msgid ""
"The function of traits is add variety by making units of the same type "
"different from each other. This is done by randomly assigning each unit "
@@ -1292,11 +1318,11 @@
"putting your cursor over that trait."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:104
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:93
msgid "What do traits do?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:105
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:94
msgid ""
"There are five distinct traits, which have effects ranging from increasing a "
"unit's hit points to decreasing the amount of XP required to advance. "
@@ -1305,21 +1331,21 @@
"traits when they are recruited."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:105
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:94
msgid "What kind of traits can my units get?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:115
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:104
msgid ""
"When you recruit and recall units, you lose gold. If this would cause you to "
"have less than 0 gold, you cannot recruit or recall."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:119
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:108
msgid "How much gold do my units cost?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:119
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:108
msgid ""
"You need to pay each unit you recruit or recall gold when you recruit it. "
"The cost of recruiting a unit is displayed under the unit's name. The cost "
@@ -1331,11 +1357,11 @@
"red arrow."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:120
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:109
msgid "How do I get gold?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:120
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:109
msgid ""
"You begin each level with a percentage of gold from the previous level. If "
"this is less than 100 gold, you begin with 100 gold instead. The amount of "
@@ -1345,13 +1371,13 @@
"gold per turn."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:129
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:118
msgid ""
"The sun is setting over Wesnoth. The time of day affects how much damage "
"units of different alignments can inflict upon each other."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:133
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:122
msgid ""
"There are 3 alignments: Lawful, Neutral, and Chaotic. There are also 3 times "
"of day: day, twilight, and night. During day, units of the alignment Lawful, "
@@ -1360,15 +1386,15 @@
"normal damage. Neutral units such as elves are unaffected by day and night."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:133
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:122
msgid "What are the different alignments and times of day?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:134
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:123
msgid "How do I know what time of day it is?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:134
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:123
msgid ""
"The times of day usually progress in a sequence: dawn- identical to "
"twilight, morning- day, evening- day, dusk- twilight, first-watch- night, "
@@ -1378,11 +1404,11 @@
"can find out the current time of day by looking at the Status Table."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:143
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:132
msgid "Each hex has a terrain, which gives the hex distinctive properties."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:147
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:136
msgid ""
"Two terrains have properties which have already been described; namely "
"villages and castle. However the properties of most terrains are more "
@@ -1395,15 +1421,15 @@
"the time."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:147
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:136
msgid "What are the different properties that terrains have?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:148
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:137
msgid "How do I find out the properties of a specific terrain?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:148
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:137
msgid ""
"To find out the properties of a terrain with respect to a specific unit, "
"right-click on the unit, select Unit Description, then select Terrain "
@@ -1414,13 +1440,13 @@
"it will cost the selected unit to move through that hex."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:157
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:146
msgid ""
"Each attack has a damage type which affects how much damage different units "
"take from that attack."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:161
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:150
msgid ""
"Each unit has a certain resistance against each attack type. This resistance "
"is a percentage which is subtracted from the damage of opponent's weapons of "
@@ -1431,11 +1457,11 @@
"100%."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:161
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:150
msgid "How does resistance affect attack damage?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:162
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:151
msgid ""
"There are 6 different damage types: blade, pierce, impact, fire, cold, and "
"holy. Heavily armored units have high resistance to the physical types: "
@@ -1445,27 +1471,27 @@
"unit, select Unit Description, then select Resistance."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:162
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:151
msgid "What are the different damage types?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:171
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:160
msgid ""
"Many units have a specialty which changes the rules of play in some way."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:175
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:164
msgid ""
"Each specialty does something different; that's the whole point of a "
"specialty. To find a description of a unit's specialty, put your cursor over "
"the name of the specialty."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:175
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:164
msgid "What do specialties do?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:176
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:165
msgid ""
"The specialties a unit gets are determined by the unit type; for example all "
"generals have the specialty leadership. There are two kinds of specialties: "
@@ -1473,11 +1499,11 @@
"specials only apply to one of the unit's attacks."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:176
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:165
msgid "Which units get specialties?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:177
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:166
msgid ""
"There are many different specialties, and learning about them is one of the "
"interesting parts of playing Wesnoth. The two most common specialties are "
@@ -1486,15 +1512,15 @@
"while next to a unit of higher level with leadership."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:177
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:166
msgid "What kinds of specialties can my units get?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:178
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:167
msgid "How do I use specialties?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:178
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:167
msgid ""
"To use a specialty, you just have to move and/or attack with your units in a "
"way which triggers the specialty. For example, in order to use leadership, "
@@ -1502,18 +1528,18 @@
"the other unit."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:195
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:184
msgid ""
"Some objects change the statistics of the unit that triggered them. One of "
"your units found a potion which will make him do more damage on his attack. "
"To see his new combat statistics, look at the Status Table."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:202
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:191
msgid "This potion increases the damage of all the drinker's attacks by four."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:208
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:197
msgid ""
"The objects you encounter are put in by the scenario designer, so they vary "
"from campaign to campaign. In Heir to the Throne, most objects give the unit "
@@ -1521,56 +1547,55 @@
"objects in a campaign."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:208
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:197
msgid "What kind of objects am I likely to encounter?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:209
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:198
msgid "How long do these objects last?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:209
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:198
msgid ""
"Most objects are permanent changes to the unit that receives them. However a "
"few objects, such as holy water, last only until the remainder of the level."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:223
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:212
msgid ""
"Remember to try to prevent the enemy from capturing villages, and to "
"recapture the ones that they already have. This will cut off their gold "
"supply and make them unable to recruit."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:250
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:239
msgid ""
"Congratulations! You have defeated me, and completed the second and final "
"training scenario. Next, you may want to begin a campaign, or play "
"multiplayer."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:254
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:243
msgid "How do I play a campaign?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:254
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:243
msgid ""
"To begin a campaign, run Wesnoth, select 'Campaign', select which campaign "
"to play, then select Easy, Normal, or Hard. Heir to the Throne is the "
"suggested for newcomers to Wesnoth."
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:255
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:244
msgid "How do I play multiplayer?"
msgstr ""
-#: data/scenarios/tutorial/tutorial2.cfg:255
+#: data/scenarios/tutorial/Traits_and_Specialties.cfg:244
msgid ""
-"To play Wesnoth against other people, select 'Multiplayer'. If you have the "
-"latest development version of Wesnoth, select 'Join Official Server'. "
-"However, if you have version 1.0, select 'Join Game', then type in 'server."
-"wesnoth.org'. This will connect you to the official Wesnoth server, where "
-"you can join a game by selecting it, then selecting 'Join Game'."
+"To play Wesnoth against other people, select 'Multiplayer'. Then select "
+"'Join Official Server'. This will connect you to the official Wesnoth "
+"server, where you can join a game by selecting it, then selecting 'Join "
+"Game'."
msgstr ""
#: data/scenarios/tutorial/utils.cfg:11
@@ -1629,12 +1654,16 @@
msgid "End Turn"
msgstr ""
-#: data/themes/default.cfg:126 data/themes/default.cfg:462
-msgid "hp"
+#: data/themes/default.cfg:126 data/themes/default.cfg:462 src/dialogs.cpp:667
+#: src/display.cpp:902 src/help.cpp:621 src/playturn.cpp:1954
+#: src/unit.cpp:1029
+msgid "HP"
msgstr ""
-#: data/themes/default.cfg:133 data/themes/default.cfg:469
-msgid "xp"
+#: data/themes/default.cfg:133 data/themes/default.cfg:469 src/dialogs.cpp:671
+#: src/dialogs.cpp:679 src/display.cpp:906 src/display.cpp:914
+#: src/playturn.cpp:1793 src/playturn.cpp:1955 src/unit.cpp:1088
+msgid "XP"
msgstr ""
#: data/themes/default.cfg:142 data/themes/default.cfg:478
@@ -1875,7 +1904,7 @@
"with this terrain"
msgstr ""
-#: data/translations/english.cfg:89 src/help.cpp:874
+#: data/translations/english.cfg:89 src/help.cpp:875
msgid "or"
msgstr ""
@@ -2348,10 +2377,13 @@
#: data/units/Dark_Queen.cfg:27 data/units/Dark_Queen.cfg:28
#: data/units/Dark_Spirit.cfg:33 data/units/Deathmaster.cfg:36
#: data/units/Demilich.cfg:19 data/units/Demilich.cfg:32
-#: data/units/Drake_Mage.cfg:64 data/units/Drake_Warmage.cfg:74
-#: data/units/Ghost.cfg:20 data/units/Ghost.cfg:32 data/units/Initiate.cfg:20
-#: data/units/Lich.cfg:20 data/units/Lich.cfg:33 data/units/Necromancer.cfg:36
-#: data/units/Spectre.cfg:33 data/units/Wraith.cfg:33
+#: data/units/Elvish_Enchantress.cfg:117 data/units/Elvish_Sorceress.cfg:117
+#: data/units/Elvish_Sylph.cfg:83 data/units/Ghost.cfg:20
+#: data/units/Ghost.cfg:32 data/units/Initiate.cfg:20 data/units/Lich.cfg:20
+#: data/units/Lich.cfg:33 data/units/Necromancer.cfg:36
+#: data/units/Saurian_Icecaster.cfg:41 data/units/Saurian_Soothsayer.cfg:40
+#: data/units/Saurian_Tribalist.cfg:40 data/units/Spectre.cfg:33
+#: data/units/Wraith.cfg:33
msgid "cold"
msgstr ""
@@ -2375,11 +2407,12 @@
#: data/units/Arch_Mage.cfg:121 data/units/Battle_Princess.cfg:79
#: data/units/Commander.cfg:123 data/units/Dark_Adept.cfg:24
#: data/units/Dark_Queen.cfg:29 data/units/Deathmaster.cfg:37
-#: data/units/Demilich.cfg:33 data/units/Drake_Mage.cfg:68
-#: data/units/Drake_Warmage.cfg:78 data/units/Dwarvish_Runemaster.cfg:43
+#: data/units/Demilich.cfg:33 data/units/Dwarvish_Runemaster.cfg:43
#: data/units/Elder_Mage.cfg:41 data/units/Elvish_Druid.cfg:63
-#: data/units/Elvish_High_Lord.cfg:38 data/units/Elvish_Lord.cfg:38
-#: data/units/Elvish_Shyde.cfg:26 data/units/Elvish_Shyde.cfg:72
+#: data/units/Elvish_Enchantress.cfg:121 data/units/Elvish_High_Lord.cfg:38
+#: data/units/Elvish_Lord.cfg:38 data/units/Elvish_Shyde.cfg:26
+#: data/units/Elvish_Shyde.cfg:72 data/units/Elvish_Sorceress.cfg:121
+#: data/units/Elvish_Sylph.cfg:26 data/units/Elvish_Sylph.cfg:84
#: data/units/Fighter.cfg:86 data/units/Fireball.cfg:21
#: data/units/Great_Mage.cfg:42 data/units/Great_Mage.cfg:118
#: data/units/Initiate.cfg:21 data/units/Lich.cfg:34 data/units/Lord.cfg:105
@@ -2387,9 +2420,10 @@
#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108
#: data/units/Necromancer.cfg:37 data/units/Princess.cfg:79
#: data/units/Red_Mage.cfg:42 data/units/Red_Mage.cfg:111
-#: data/units/Sea_Hag.cfg:31 data/units/Silver_Mage.cfg:44
-#: data/units/Silver_Mage.cfg:131 data/units/White_Mage.cfg:47
-#: data/units/White_Mage.cfg:106
+#: data/units/Saurian_Icecaster.cfg:42 data/units/Saurian_Soothsayer.cfg:41
+#: data/units/Saurian_Tribalist.cfg:41 data/units/Sea_Hag.cfg:31
+#: data/units/Silver_Mage.cfg:96 data/units/Silver_Mage.cfg:183
+#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106
msgid "magical"
msgstr ""
@@ -2402,31 +2436,41 @@
msgid "ambush,regenerates"
msgstr ""
-#: data/units/Ancient_Wose.cfg:17 data/units/Elder_Wose.cfg:18
+#: data/units/Ancient_Wose.cfg:15
+msgid ""
+"Terrible and awe-inspiring, Ancient Woses are majestic treefolk not to be "
+"trifled with. Fearsome fighters, they resist many attacks while delivering "
+"devastating blows to their enemies. Resembling trees, they blend in with the "
+"forest until they make their attack."
+msgstr ""
+
+#: data/units/Ancient_Wose.cfg:18 data/units/Elder_Wose.cfg:19
#: data/units/Wose.cfg:19
msgid "crush"
msgstr ""
-#: data/units/Ancient_Wose.cfg:18 data/units/Arch_Mage.cfg:24
+#: data/units/Ancient_Wose.cfg:19 data/units/Arch_Mage.cfg:24
#: data/units/Arch_Mage.cfg:103 data/units/Bandit.cfg:20
#: data/units/Bone_Shooter.cfg:25 data/units/Cave_Spider.cfg:29
#: data/units/Cuttle_Fish.cfg:20 data/units/Dark_Queen.cfg:21
-#: data/units/Deathmaster.cfg:20 data/units/Drake_Beak.cfg:38
-#: data/units/Drake_Mage.cfg:20 data/units/Drake_Petit.cfg:38
-#: data/units/Drake_Slasher.cfg:76 data/units/Drake_Warmage.cfg:20
-#: data/units/Drake_Worker.cfg:20 data/units/Dwarvish_Dragonguard.cfg:21
-#: data/units/Dwarvish_Fighter.cfg:37 data/units/Dwarvish_Runemaster.cfg:21
+#: data/units/Deathmaster.cfg:20 data/units/Drake_Gladiator.cfg:58
+#: data/units/Drake_Glider.cfg:23 data/units/Drake_Sky.cfg:27
+#: data/units/Dwarvish_Dragonguard.cfg:21 data/units/Dwarvish_Fighter.cfg:37
+#: data/units/Dwarvish_Lord.cfg:42 data/units/Dwarvish_Runemaster.cfg:21
#: data/units/Dwarvish_Steelclad.cfg:43 data/units/Elder_Mage.cfg:23
-#: data/units/Elder_Wose.cfg:19 data/units/Elvish_Druid.cfg:23
-#: data/units/Elvish_Druid.cfg:42 data/units/Elvish_Lady.cfg:17
+#: data/units/Elder_Wose.cfg:20 data/units/Elvish_Druid.cfg:23
+#: data/units/Elvish_Druid.cfg:42 data/units/Elvish_Enchantress.cfg:26
+#: data/units/Elvish_Enchantress.cfg:66 data/units/Elvish_Lady.cfg:18
#: data/units/Elvish_Shaman.cfg:25 data/units/Elvish_Shaman.cfg:44
#: data/units/Elvish_Shyde.cfg:25 data/units/Elvish_Shyde.cfg:51
+#: data/units/Elvish_Sorceress.cfg:26 data/units/Elvish_Sorceress.cfg:66
+#: data/units/Elvish_Sylph.cfg:25 data/units/Elvish_Sylph.cfg:52
#: data/units/Fire_Dragon.cfg:41 data/units/Footpad.cfg:20
#: data/units/Footpad.cfg:38 data/units/Galleon.cfg:18 data/units/Gate.cfg:24
#: data/units/Giant_Mudcrawler.cfg:22 data/units/Giant_Mudcrawler.cfg:35
#: data/units/Giant_Scorpion.cfg:38 data/units/Goblin_Pillager.cfg:36
#: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100
-#: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:21
+#: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:22
#: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20
#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90
#: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20
@@ -2434,14 +2478,17 @@
#: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112
#: data/units/Outlaw_Princess.cfg:24 data/units/Outlaw_Princess.cfg:42
#: data/units/Outlaw_Queen.cfg:25 data/units/Outlaw_Queen.cfg:43
-#: data/units/Sea_Hag.cfg:29 data/units/Shock_Trooper.cfg:20
-#: data/units/Silver_Mage.cfg:26 data/units/Silver_Mage.cfg:113
-#: data/units/Skeleton_Archer.cfg:24 data/units/Soul_Shooter.cfg:25
-#: data/units/Soulless.cfg:20 data/units/Tentacle.cfg:22
-#: data/units/Thug.cfg:20 data/units/Troll.cfg:21 data/units/Troll_Hero.cfg:21
-#: data/units/Troll_Warrior.cfg:20 data/units/Troll_Whelp.cfg:21
-#: data/units/Walking_Corpse.cfg:20 data/units/Warrior_King.cfg:23
-#: data/units/Wose.cfg:20 data/units/Yeti.cfg:34 data/units/Youth.cfg:22
+#: data/units/Saurian_Icecaster.cfg:23 data/units/Saurian_Soothsayer.cfg:23
+#: data/units/Saurian_Tribalist.cfg:23 data/units/Sea_Hag.cfg:29
+#: data/units/Shock_Trooper.cfg:20 data/units/Silver_Mage.cfg:78
+#: data/units/Silver_Mage.cfg:165 data/units/Skeleton_Archer.cfg:24
+#: data/units/Soul_Shooter.cfg:25 data/units/Soulless.cfg:20
+#: data/units/Tentacle.cfg:22 data/units/Thug.cfg:20 data/units/Troll.cfg:21
+#: data/units/Troll_Hero.cfg:21 data/units/Troll_Rocklobber.cfg:21
+#: data/units/Troll_Rocklobber.cfg:39 data/units/Troll_Warrior.cfg:20
+#: data/units/Troll_Whelp.cfg:21 data/units/Walking_Corpse.cfg:20
+#: data/units/Warrior_King.cfg:23 data/units/Wose.cfg:20
+#: data/units/Yeti.cfg:34 data/units/Youth.cfg:22
msgid "impact"
msgstr ""
@@ -2456,12 +2503,13 @@
msgstr ""
#: data/units/Arch_Mage.cfg:23 data/units/Arch_Mage.cfg:102
-#: data/units/Deathmaster.cfg:19 data/units/Drake_Mage.cfg:19
-#: data/units/Drake_Warmage.cfg:19 data/units/Elder_Mage.cfg:22
-#: data/units/Elvish_Druid.cfg:22 data/units/Elvish_Shaman.cfg:24
+#: data/units/Deathmaster.cfg:19 data/units/Elder_Mage.cfg:22
+#: data/units/Elvish_Druid.cfg:22 data/units/Elvish_Enchantress.cfg:25
+#: data/units/Elvish_Shaman.cfg:24 data/units/Elvish_Sorceress.cfg:25
#: data/units/Great_Mage.cfg:23 data/units/Great_Mage.cfg:99
-#: data/units/Necromancer.cfg:19 data/units/Silver_Mage.cfg:25
-#: data/units/Silver_Mage.cfg:112
+#: data/units/Necromancer.cfg:19 data/units/Saurian_Icecaster.cfg:22
+#: data/units/Saurian_Soothsayer.cfg:22 data/units/Saurian_Tribalist.cfg:22
+#: data/units/Silver_Mage.cfg:77 data/units/Silver_Mage.cfg:164
msgid "staff"
msgstr ""
@@ -2469,17 +2517,17 @@
#: data/units/Elvish_High_Lord.cfg:36 data/units/Elvish_Lord.cfg:36
#: data/units/Great_Mage.cfg:39 data/units/Great_Mage.cfg:115
#: data/units/Red_Mage.cfg:39 data/units/Red_Mage.cfg:108
-#: data/units/Silver_Mage.cfg:41 data/units/Silver_Mage.cfg:128
+#: data/units/Silver_Mage.cfg:93 data/units/Silver_Mage.cfg:180
msgid "fireball"
msgstr ""
#: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:119
#: data/units/Battle_Princess.cfg:77 data/units/Commander.cfg:121
-#: data/units/Drake_Burner.cfg:44 data/units/Drake_Fighter.cfg:44
-#: data/units/Drake_Fire.cfg:43 data/units/Drake_Flameheart.cfg:22
-#: data/units/Drake_Flameheart.cfg:60 data/units/Drake_Guard.cfg:46
-#: data/units/Drake_Mage.cfg:38 data/units/Drake_Warmage.cfg:43
-#: data/units/Drake_Warrior.cfg:44 data/units/Dwarvish_Runemaster.cfg:38
+#: data/units/Drake_Burner.cfg:42 data/units/Drake_Fighter.cfg:46
+#: data/units/Drake_Fire.cfg:44 data/units/Drake_Flameheart.cfg:49
+#: data/units/Drake_Flare.cfg:44 data/units/Drake_Glider.cfg:47
+#: data/units/Drake_Inferno.cfg:44 data/units/Drake_Sky.cfg:51
+#: data/units/Drake_Warrior.cfg:46 data/units/Dwarvish_Runemaster.cfg:38
#: data/units/Elder_Mage.cfg:39 data/units/Elvish_High_Lord.cfg:37
#: data/units/Elvish_Lord.cfg:37 data/units/Fighter.cfg:84
#: data/units/Fire_Dragon.cfg:59 data/units/Fireball.cfg:18
@@ -2487,8 +2535,8 @@
#: data/units/Great_Mage.cfg:40 data/units/Great_Mage.cfg:116
#: data/units/Lord.cfg:103 data/units/Mage.cfg:37 data/units/Mage.cfg:104
#: data/units/Princess.cfg:77 data/units/Red_Mage.cfg:40
-#: data/units/Red_Mage.cfg:109 data/units/Silver_Mage.cfg:42
-#: data/units/Silver_Mage.cfg:129
+#: data/units/Red_Mage.cfg:109 data/units/Silver_Mage.cfg:94
+#: data/units/Silver_Mage.cfg:181
msgid "fire"
msgstr ""
@@ -2498,16 +2546,16 @@
#: data/units/Assassin.cfg:16 data/units/Duelist.cfg:16
#: data/units/Fencer.cfg:16 data/units/Outlaw_Princess.cfg:17
-#: data/units/Rogue.cfg:16 data/units/Saurian.cfg:17
-#: data/units/Saurian_Warrior.cfg:17
+#: data/units/Rogue.cfg:16 data/units/Saurian.cfg:19
+#: data/units/Saurian_Warrior.cfg:19
msgid "skirmisher"
msgstr ""
#: data/units/Assassin.cfg:17
msgid ""
-"Assassins are masters of the night. Like Rogues, they can backstab and "
-"ignore enemy zones of control. They can also throw poison-tipped knives at "
-"their enemies from long range."
+"Assassins are masters of the night. Like Rogues, they can surround an "
+"opponent and backstab him, doing double damage. They can also throw poison-"
+"tipped knives at their enemies from long range."
msgstr ""
#: data/units/Assassin.cfg:20 data/units/Dwarvish_Thunderer.cfg:20
@@ -2525,19 +2573,20 @@
#: data/units/Assassin.cfg:21 data/units/Assassin.cfg:48
#: data/units/Battle_Princess.cfg:23 data/units/Battle_Princess.cfg:61
#: data/units/Blood_Bat.cfg:20 data/units/Bowman.cfg:21
-#: data/units/Cavalier.cfg:28 data/units/Cavalry.cfg:31
+#: data/units/Cavalier.cfg:28 data/units/Cavalry.cfg:32
#: data/units/Cavalryman.cfg:29 data/units/Cave_Spider.cfg:20
#: data/units/Commander.cfg:24 data/units/Commander.cfg:99
#: data/units/Dark_Spirit.cfg:20 data/units/Death_Knight.cfg:20
#: data/units/Direwolf_Rider.cfg:19 data/units/Direwolf_Rider.cfg:31
-#: data/units/Dragoon.cfg:28 data/units/Drake_Burner.cfg:21
-#: data/units/Drake_Clasher.cfg:20 data/units/Drake_Fighter.cfg:21
-#: data/units/Drake_Fire.cfg:20 data/units/Drake_Hatchling.cfg:20
-#: data/units/Drake_Slasher.cfg:21 data/units/Drake_Slave.cfg:20
-#: data/units/Drake_Warrior.cfg:21 data/units/Duelist.cfg:21
-#: data/units/Dwarvish_Berserker.cfg:28 data/units/Dwarvish_Fighter.cfg:20
-#: data/units/Dwarvish_Lord.cfg:25 data/units/Dwarvish_Lord.cfg:42
-#: data/units/Dwarvish_Steelclad.cfg:26 data/units/Dwarvish_Thunderer.cfg:21
+#: data/units/Dragoon.cfg:28 data/units/Drake_Burner.cfg:22
+#: data/units/Drake_Clasher.cfg:22 data/units/Drake_Fighter.cfg:22
+#: data/units/Drake_Fire.cfg:25 data/units/Drake_Flameheart.cfg:24
+#: data/units/Drake_Flare.cfg:24 data/units/Drake_Gladiator.cfg:26
+#: data/units/Drake_Inferno.cfg:25 data/units/Drake_Warrior.cfg:22
+#: data/units/Duelist.cfg:21 data/units/Dwarvish_Berserker.cfg:28
+#: data/units/Dwarvish_Fighter.cfg:20 data/units/Dwarvish_Lord.cfg:25
+#: data/units/Dwarvish_Lord.cfg:58 data/units/Dwarvish_Steelclad.cfg:26
+#: data/units/Dwarvish_Thunderer.cfg:21
#: data/units/Dwarvish_Thunderguard.cfg:21
#: data/units/Dwarvish_Ulfserker.cfg:28 data/units/Elvish_Archer.cfg:22
#: data/units/Elvish_Archer.cfg:100 data/units/Elvish_Avenger.cfg:24
@@ -2552,8 +2601,8 @@
#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21
#: data/units/Fighter.cfg:21 data/units/Fighter.cfg:62
#: data/units/Fire_Dragon.cfg:23 data/units/General.cfg:22
-#: data/units/Ghoul.cfg:20 data/units/Goblin_Direwolver.cfg:21
-#: data/units/Goblin_Direwolver.cfg:33 data/units/Goblin_Knight.cfg:19
+#: data/units/Ghoul.cfg:20 data/units/Goblin_Direwolver.cfg:22
+#: data/units/Goblin_Direwolver.cfg:34 data/units/Goblin_Knight.cfg:19
#: data/units/Grand_Knight.cfg:21 data/units/Gryphon.cfg:19
#: data/units/Gryphon_Master.cfg:22 data/units/Gryphon_Rider.cfg:20
#: data/units/Halbardier.cfg:37 data/units/Knight.cfg:21
@@ -2564,7 +2613,7 @@
#: data/units/Noble_Commander.cfg:24 data/units/Noble_Fighter.cfg:21
#: data/units/Noble_Lord.cfg:23 data/units/Ogre.cfg:19
#: data/units/Orcish_Archer.cfg:21 data/units/Orcish_Assassin.cfg:20
-#: data/units/Orcish_Assassin.cfg:37 data/units/Orcish_Crossbow.cfg:22
+#: data/units/Orcish_Assassin.cfg:37 data/units/Orcish_Crossbow.cfg:23
#: data/units/Orcish_Crossbowman.cfg:20 data/units/Orcish_Grunt.cfg:20
#: data/units/Orcish_Leader.cfg:22 data/units/Orcish_Ruler.cfg:22
#: data/units/Orcish_Shaman.cfg:19 data/units/Orcish_Shaman.cfg:62
@@ -2575,7 +2624,7 @@
#: data/units/Princess.cfg:61 data/units/Red_Mage.cfg:24
#: data/units/Red_Mage.cfg:93 data/units/Revenant.cfg:24
#: data/units/Rogue.cfg:21 data/units/Rogue.cfg:39
-#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:21
+#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:22
#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22
#: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29
#: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25
@@ -2590,7 +2639,7 @@
#: data/units/Assassin.cfg:25 data/units/Nightgaunt.cfg:25
#: data/units/Rogue.cfg:25 data/units/Shadow.cfg:25 data/units/Thief.cfg:24
-#: src/actions.cpp:487
+#: src/actions.cpp:490
msgid "backstab"
msgstr ""
@@ -2601,7 +2650,7 @@
#: data/units/Assassin.cfg:50 data/units/Cave_Spider.cfg:24
#: data/units/Cuttle_Fish.cfg:36 data/units/Direwolf_Rider.cfg:35
#: data/units/Ghoul.cfg:24 data/units/Giant_Scorpion.cfg:22
-#: data/units/Goblin_Direwolver.cfg:37 data/units/Necrophage.cfg:24
+#: data/units/Goblin_Direwolver.cfg:38 data/units/Necrophage.cfg:24
#: data/units/Orcish_Assassin.cfg:41 data/units/Orcish_Slayer.cfg:46
msgid "poison"
msgstr ""
@@ -2612,17 +2661,19 @@
#: data/units/Bandit.cfg:16
msgid ""
-"Armed with heavy mace, Bandits are adept at robbing and killing at night."
+"Armed with a heavy mace, Bandits are adept at robbing and killing at night. "
+"Wearing brown cloaks and black hoods, they steal from the peasants who live "
+"near them when not fighting against invaders."
msgstr ""
-#: data/units/Bandit.cfg:19 data/units/Drake_Slasher.cfg:75
-#: data/units/Drake_Worker.cfg:19 data/units/Great_Troll.cfg:20
-#: data/units/Heavy_Infantry.cfg:20 data/units/Heavy_Infantryman.cfg:19
-#: data/units/Iron_Mauler.cfg:19 data/units/Mage_of_Light.cfg:29
-#: data/units/Mage_of_Light.cfg:89 data/units/Outlaw.cfg:20
-#: data/units/Outlaw.cfg:93 data/units/Outlaw_Princess.cfg:23
-#: data/units/Outlaw_Queen.cfg:24 data/units/Shock_Trooper.cfg:19
-#: data/units/Troll_Warrior.cfg:19 data/units/Warrior_King.cfg:22
+#: data/units/Bandit.cfg:19 data/units/Drake_Gladiator.cfg:57
+#: data/units/Great_Troll.cfg:20 data/units/Heavy_Infantry.cfg:21
+#: data/units/Heavy_Infantryman.cfg:19 data/units/Iron_Mauler.cfg:19
+#: data/units/Mage_of_Light.cfg:29 data/units/Mage_of_Light.cfg:89
+#: data/units/Outlaw.cfg:20 data/units/Outlaw.cfg:93
+#: data/units/Outlaw_Princess.cfg:23 data/units/Outlaw_Queen.cfg:24
+#: data/units/Shock_Trooper.cfg:19 data/units/Troll_Warrior.cfg:19
+#: data/units/Warrior_King.cfg:22
msgid "mace"
msgstr ""
@@ -2635,31 +2686,31 @@
msgid "leadership,skirmisher"
msgstr ""
-#: data/units/Battle_Princess.cfg:19 data/units/Battle_Princess.cfg:57
+#: data/units/Battle_Princess.cfg:19
msgid ""
"A noble at birth, the Princess has learnt swordplay with the greatest "
"generals, and battle tactics with the greatest sages, making her both a "
-"great combatant and leader. The units of lower level around the Princess "
-"will fight better due to her presence. The Princess is a skilled skirmisher, "
-"and ignores enemy zones of control."
+"great combatant and leader. Now battle-hardened and strong of will, they can "
+"now aid those around them in the art of combat."
msgstr ""
#: data/units/Battle_Princess.cfg:22 data/units/Battle_Princess.cfg:60
#: data/units/Bowman.cfg:20 data/units/Cavalier.cfg:27
-#: data/units/Cavalry.cfg:30 data/units/Cavalryman.cfg:28
+#: data/units/Cavalry.cfg:31 data/units/Cavalryman.cfg:28
#: data/units/Commander.cfg:23 data/units/Commander.cfg:98
-#: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:19
-#: data/units/Drake_Fighter.cfg:20 data/units/Drake_Slasher.cfg:20
-#: data/units/Drake_Warrior.cfg:20 data/units/Elvish_Archer.cfg:21
-#: data/units/Elvish_Archer.cfg:99 data/units/Elvish_Avenger.cfg:23
-#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23
-#: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23
-#: data/units/Elvish_Hero.cfg:21 data/units/Elvish_High_Lord.cfg:20
-#: data/units/Elvish_Lord.cfg:20 data/units/Elvish_Marksman.cfg:21
-#: data/units/Elvish_Marksman.cfg:99 data/units/Elvish_Marshal.cfg:24
-#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:21
-#: data/units/Elvish_Ranger.cfg:98 data/units/Elvish_Rider.cfg:30
-#: data/units/Elvish_Scout.cfg:31 data/units/Elvish_Sharpshooter.cfg:21
+#: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:21
+#: data/units/Drake_Flameheart.cfg:23 data/units/Drake_Flare.cfg:23
+#: data/units/Drake_Gladiator.cfg:25 data/units/Drake_Warrior.cfg:21
+#: data/units/Elvish_Archer.cfg:21 data/units/Elvish_Archer.cfg:99
+#: data/units/Elvish_Avenger.cfg:23 data/units/Elvish_Avenger.cfg:96
+#: data/units/Elvish_Captain.cfg:23 data/units/Elvish_Champion.cfg:21
+#: data/units/Elvish_Fighter.cfg:23 data/units/Elvish_Hero.cfg:21
+#: data/units/Elvish_High_Lord.cfg:20 data/units/Elvish_Lord.cfg:20
+#: data/units/Elvish_Marksman.cfg:21 data/units/Elvish_Marksman.cfg:99
+#: data/units/Elvish_Marshal.cfg:24 data/units/Elvish_Outrider.cfg:23
+#: data/units/Elvish_Ranger.cfg:21 data/units/Elvish_Ranger.cfg:98
+#: data/units/Elvish_Rider.cfg:30 data/units/Elvish_Scout.cfg:31
+#: data/units/Elvish_Sharpshooter.cfg:21
#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20
#: data/units/Fighter.cfg:61 data/units/General.cfg:21
#: data/units/Grand_Knight.cfg:19 data/units/Knight.cfg:20
@@ -2672,12 +2723,21 @@
#: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18
#: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24
#: data/units/Princess.cfg:22 data/units/Princess.cfg:60
-#: data/units/Royal_Guard.cfg:19 data/units/Scout.cfg:20
+#: data/units/Royal_Guard.cfg:19 data/units/Scout.cfg:21
#: data/units/Sea_Orc.cfg:19 data/units/Sergeant.cfg:21
#: data/units/Swordsman.cfg:19
msgid "sword"
msgstr ""
+#: data/units/Battle_Princess.cfg:57
+msgid ""
+"A noble at birth, the Princess has learnt swordplay with the greatest "
+"generals, and battle tactics with the greatest sages, making her both a "
+"great combatant and leader. The units of lower level around the Princess "
+"will fight better due to her presence. The Princess is a skilled skirmisher, "
+"and ignores enemy zones of control."
+msgstr ""
+
#: data/units/Battle_Princess.cfg:76 data/units/Commander.cfg:120
#: data/units/Fighter.cfg:83 data/units/Lord.cfg:102
#: data/units/Princess.cfg:76
@@ -2692,12 +2752,12 @@
msgid ""
"Blood Bats are fast and can drain the blood of those they attack, thereby "
"healing themselves, even to the point where they become stronger than they "
-"began the battle! Such is their fury that the fur of these undead flying "
+"began the battle. Such is their fury that the fur of these undead flying "
"beasts is tainted red with the blood of their victims."
msgstr ""
#: data/units/Blood_Bat.cfg:19 data/units/Cave_Spider.cfg:19
-#: data/units/Direwolf_Rider.cfg:18 data/units/Goblin_Direwolver.cfg:20
+#: data/units/Direwolf_Rider.cfg:18 data/units/Goblin_Direwolver.cfg:21
#: data/units/Goblin_Knight.cfg:18 data/units/Sea_Serpent.cfg:19
#: data/units/Vampire_Bat.cfg:19 data/units/Wolf_Rider.cfg:20
msgid "fangs"
@@ -2715,8 +2775,8 @@
#: data/units/Bone_Shooter.cfg:24 data/units/Giant_Mudcrawler.cfg:33
#: data/units/Skeleton_Archer.cfg:23 data/units/Soulless.cfg:19
-#: data/units/Troll_Whelp.cfg:20 data/units/Walking_Corpse.cfg:19
-#: data/units/Yeti.cfg:33
+#: data/units/Troll_Rocklobber.cfg:20 data/units/Troll_Whelp.cfg:20
+#: data/units/Walking_Corpse.cfg:19 data/units/Yeti.cfg:33
msgid "fist"
msgstr ""
@@ -2743,12 +2803,12 @@
#: data/units/Cavalier.cfg:49 data/units/Chocobone.cfg:21
#: data/units/Commander.cfg:46 data/units/Cuttle_Fish.cfg:27
#: data/units/Death_Knight.cfg:37 data/units/Dragoon.cfg:49
-#: data/units/Drake_Clasher.cfg:52 data/units/Drake_Guard.cfg:23
-#: data/units/Drake_Slasher.cfg:53 data/units/Duelist.cfg:32
-#: data/units/Dwarvish_Dragonguard.cfg:39 data/units/Dwarvish_Guardsman.cfg:26
-#: data/units/Dwarvish_Guardsman.cfg:39 data/units/Dwarvish_Sentinel.cfg:28
-#: data/units/Dwarvish_Sentinel.cfg:41 data/units/Dwarvish_Stalwart.cfg:28
-#: data/units/Dwarvish_Stalwart.cfg:41 data/units/Dwarvish_Thunderer.cfg:41
+#: data/units/Drake_Clasher.cfg:40 data/units/Drake_Gladiator.cfg:44
+#: data/units/Duelist.cfg:32 data/units/Dwarvish_Dragonguard.cfg:39
+#: data/units/Dwarvish_Guardsman.cfg:26 data/units/Dwarvish_Guardsman.cfg:39
+#: data/units/Dwarvish_Sentinel.cfg:28 data/units/Dwarvish_Sentinel.cfg:41
+#: data/units/Dwarvish_Stalwart.cfg:28 data/units/Dwarvish_Stalwart.cfg:41
+#: data/units/Dwarvish_Thunderer.cfg:41
#: data/units/Dwarvish_Thunderguard.cfg:47 data/units/Elvish_Archer.cfg:39
#: data/units/Elvish_Archer.cfg:117 data/units/Elvish_Avenger.cfg:40
#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40
@@ -2761,27 +2821,29 @@
#: data/units/Elvish_Sharpshooter.cfg:39
#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71
#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20
+#: data/units/Goblin_Impaler.cfg:21 data/units/Goblin_Impaler.cfg:39
+#: data/units/Goblin_Spearman.cfg:21 data/units/Goblin_Spearman.cfg:33
#: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19
#: data/units/Horseman.cfg:21 data/units/Knight.cfg:37
#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39
#: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40
#: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20
-#: data/units/Merman_Lord.cfg:21 data/units/Naga.cfg:21
+#: data/units/Merman_Lord.cfg:22 data/units/Naga.cfg:21
#: data/units/Noble_Commander.cfg:42 data/units/Noble_Lord.cfg:41
-#: data/units/Orcish_Archer.cfg:37 data/units/Orcish_Crossbow.cfg:40
+#: data/units/Orcish_Archer.cfg:37 data/units/Orcish_Crossbow.cfg:41
#: data/units/Orcish_Crossbowman.cfg:39 data/units/Orcish_Leader.cfg:38
#: data/units/Orcish_Ruler.cfg:39 data/units/Orcish_Shaman.cfg:26
#: data/units/Orcish_Shaman.cfg:69 data/units/Orcish_Shaman.cfg:112
#: data/units/Orcish_Sovereign.cfg:43 data/units/Orcish_Warlord.cfg:30
#: data/units/Paladin.cfg:42 data/units/Peasant.cfg:21
#: data/units/Peasant.cfg:34 data/units/Pikeman.cfg:20
-#: data/units/Pirate_Galleon.cfg:62 data/units/Poacher.cfg:42
-#: data/units/Saurian.cfg:21 data/units/Saurian.cfg:38
-#: data/units/Saurian_Warrior.cfg:21 data/units/Saurian_Warrior.cfg:38
+#: data/units/Pirate_Galleon.cfg:16 data/units/Poacher.cfg:42
+#: data/units/Saurian.cfg:23 data/units/Saurian.cfg:40
+#: data/units/Saurian_Warrior.cfg:23 data/units/Saurian_Warrior.cfg:40
#: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:20
#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41
#: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20
-#: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:16
+#: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:17
#: data/units/Trapper.cfg:42 data/units/Triton.cfg:20
#: data/units/Vampire_Lady.cfg:34 data/units/Wall_Guard.cfg:36
#: data/units/Watch_Tower.cfg:18
@@ -2795,7 +2857,9 @@
#: data/units/Bowman.cfg:17
msgid ""
"Immersed from childhood in the ways of archery, the young Bowmen are the "
-"most common ranged combatants in Wesnothian armies."
+"most common ranged combatants in Wesnothian armies. They do not undergo as "
+"rigorous a training as the spearman or heavy infantry, because their battle "
+"tactic requires more finess than brute strength."
msgstr ""
#: data/units/Cavalier.cfg:3
@@ -2805,8 +2869,8 @@
#: data/units/Cavalier.cfg:24
msgid ""
"Only the most experienced and heroic Dragoons can achieve to ride the "
-"battlefield as Cavaliers. Armed with magic pistol artifacts, keen swords and "
-"fine armours are one of the best troops mounted in all know world."
+"battlefield as Cavaliers. Armed with magical artifacts, keen swords and fine "
+"armours, they are one of the best mounted troops in all know world."
msgstr ""
#: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48
@@ -2820,8 +2884,9 @@
#: data/units/Cavalryman.cfg:25
msgid ""
"The best riders in Wesnoth are recruited into the military to become "
-"Cavalrymen. This strictly disciplined force is especially suited to "
-"capturing and holding villages."
+"Cavalrymen. A Cavalryman, strictly disciplined, does not charge across the "
+"field of battle like a horseman, but makes more of an effort to hold his "
+"position."
msgstr ""
#: data/units/Cave_Spider.cfg:3
@@ -2840,8 +2905,9 @@
msgstr ""
#: data/units/Cave_Spider.cfg:38 data/units/Elvish_Druid.cfg:43
-#: data/units/Elvish_Shaman.cfg:45 data/units/Elvish_Shyde.cfg:52
-#: data/units/Goblin_Pillager.cfg:37
+#: data/units/Elvish_Enchantress.cfg:67 data/units/Elvish_Shaman.cfg:45
+#: data/units/Elvish_Shyde.cfg:52 data/units/Elvish_Sorceress.cfg:67
+#: data/units/Elvish_Sylph.cfg:53 data/units/Goblin_Pillager.cfg:37
msgid "slow"
msgstr ""
@@ -2852,26 +2918,27 @@
#: data/units/Chocobone.cfg:17
msgid ""
"Riding the bones of ostrich-like large birds once used as mounts by a lost "
-"civilization, the skeleton Chocobones can move faster than most cavalry "
+"civilization, the skeletal Chocobones can move faster than most cavalry "
"units."
msgstr ""
-#: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:51
-#: data/units/Drake_Guard.cfg:22 data/units/Drake_Slasher.cfg:52
-#: data/units/Dwarvish_Guardsman.cfg:24 data/units/Dwarvish_Guardsman.cfg:38
-#: data/units/Dwarvish_Sentinel.cfg:26 data/units/Dwarvish_Sentinel.cfg:40
-#: data/units/Dwarvish_Stalwart.cfg:26 data/units/Dwarvish_Stalwart.cfg:40
-#: data/units/Horseman.cfg:20 data/units/Saurian.cfg:19
-#: data/units/Saurian.cfg:36 data/units/Saurian_Warrior.cfg:19
-#: data/units/Saurian_Warrior.cfg:36 data/units/Spearman.cfg:19
-#: data/units/Spearman.cfg:32
+#: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:39
+#: data/units/Drake_Gladiator.cfg:43 data/units/Dwarvish_Guardsman.cfg:24
+#: data/units/Dwarvish_Guardsman.cfg:38 data/units/Dwarvish_Sentinel.cfg:26
+#: data/units/Dwarvish_Sentinel.cfg:40 data/units/Dwarvish_Stalwart.cfg:26
+#: data/units/Dwarvish_Stalwart.cfg:40 data/units/Goblin_Impaler.cfg:20
+#: data/units/Goblin_Impaler.cfg:38 data/units/Goblin_Spearman.cfg:20
+#: data/units/Goblin_Spearman.cfg:32 data/units/Horseman.cfg:20
+#: data/units/Saurian.cfg:21 data/units/Saurian.cfg:38
+#: data/units/Saurian_Warrior.cfg:21 data/units/Saurian_Warrior.cfg:38
+#: data/units/Spearman.cfg:19 data/units/Spearman.cfg:32
msgid "spear"
msgstr ""
#: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38
#: data/units/Horseman.cfg:22 data/units/Knight.cfg:38
-#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:360
-#: src/actions.cpp:478
+#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:363
+#: src/actions.cpp:481
msgid "charge"
msgstr ""
@@ -2883,14 +2950,14 @@
msgid ""
"At first sight, these mystical snake-like creatures appear weak, but looks "
"are deceiving. With just a glance at their enemies, Cockatrices can turn "
-"them into stone!"
+"them into stone until the source of their power is destroyed."
msgstr ""
#: data/units/Cockatrice.cfg:21
msgid "gaze"
msgstr ""
-#: data/units/Cockatrice.cfg:26 src/actions.cpp:717 src/actions.cpp:857
+#: data/units/Cockatrice.cfg:26 src/actions.cpp:728 src/actions.cpp:876
#: src/reports.cpp:122
msgid "stone"
msgstr ""
@@ -2900,7 +2967,8 @@
msgstr ""
#: data/units/Commander.cfg:11 data/units/Commander.cfg:86
-#: data/units/Death_Knight.cfg:14 data/units/Elvish_Captain.cfg:11
+#: data/units/Death_Knight.cfg:14 data/units/Drake_Flameheart.cfg:16
+#: data/units/Drake_Flare.cfg:11 data/units/Elvish_Captain.cfg:11
#: data/units/Elvish_Marshal.cfg:12 data/units/Fire_Dragon.cfg:7
#: data/units/General.cfg:16 data/units/Lieutenant.cfg:16
#: data/units/Lord.cfg:10 data/units/Lord.cfg:73
@@ -2908,12 +2976,20 @@
#: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9
#: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17
#: data/units/Princess.cfg:55 data/units/Sergeant.cfg:17
-#: data/units/Warrior_King.cfg:17 src/actions.cpp:350 src/actions.cpp:468
+#: data/units/Warrior_King.cfg:17 src/actions.cpp:353 src/actions.cpp:471
msgid "leadership"
msgstr ""
-#: data/units/Commander.cfg:20 data/units/Commander.cfg:95
-#: data/units/Noble_Commander.cfg:19
+#: data/units/Commander.cfg:20
+msgid ""
+"The rank of Commander is held by those who lead battle groups into combat. "
+"Possessing leadership skills, they give lower-level units improved "
+"performance in combat. Commanders are best skilled with the sword, although "
+"they also carry a bow to use when necessary. If the Commander is lost, so is "
+"the battle."
+msgstr ""
+
+#: data/units/Commander.cfg:95 data/units/Noble_Commander.cfg:19
msgid ""
"The rank of Commander is held by those who lead battle groups into combat. "
"Possessing leadership skills, they give lower-level units in adjacent hexes "
@@ -2948,7 +3024,9 @@
#: data/units/Dark_Adept.cfg:19
msgid ""
"Dark Adepts are psychotic fanatics who dabble in black magic, using its "
-"power to cause death and destruction."
+"power to cause death and destruction. They devote themselves completely to "
+"the study of this magic, not bothering to learn how to defend themselves in "
+"close combat."
msgstr ""
#: data/units/Dark_Adept.cfg:22 data/units/Necromancer.cfg:35
@@ -2961,7 +3039,7 @@
#: data/units/Dark_Queen.cfg:15
msgid ""
-"Asheviere, the evil queen mother has terrorized Wesnoth for many years. Her "
+"The evil queen mother Asheviere has terrorized Wesnoth for many years. Her "
"knowledge of magic makes her a worthy foe in combat, although her power is "
"mostly derived from those she commands."
msgstr ""
@@ -2997,8 +3075,10 @@
#: data/units/Death_Knight.cfg:16
msgid ""
-"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
-"came back to this world as Death Knights."
+"Sometimes the mightiest warriors and generals, cursed with hate and a sense "
+"of betrayal, came back to this world as Death Knights. Wielding the same "
+"weapons as they did before, they command the Undead in their quest for "
+"revenge."
msgstr ""
#: data/units/Death_Knight.cfg:19 data/units/Dwarvish_Lord.cfg:24
@@ -3008,7 +3088,7 @@
#: data/units/Death_Knight.cfg:36 data/units/Duelist.cfg:31
#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38
-#: data/units/Orcish_Crossbow.cfg:39 data/units/Orcish_Crossbowman.cfg:38
+#: data/units/Orcish_Crossbow.cfg:40 data/units/Orcish_Crossbowman.cfg:38
#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35
msgid "crossbow"
msgstr ""
@@ -3048,10 +3128,9 @@
"enemies."
msgstr ""
-#: data/units/Direwolf_Rider.cfg:30 data/units/Drake_Burner.cfg:20
-#: data/units/Drake_Fire.cfg:19 data/units/Drake_Flameheart.cfg:20
-#: data/units/Drake_Hatchling.cfg:19 data/units/Drake_Slave.cfg:19
-#: data/units/Ghoul.cfg:19 data/units/Goblin_Direwolver.cfg:32
+#: data/units/Direwolf_Rider.cfg:30 data/units/Drake_Burner.cfg:21
+#: data/units/Drake_Fire.cfg:24 data/units/Drake_Inferno.cfg:24
+#: data/units/Ghoul.cfg:19 data/units/Goblin_Direwolver.cfg:33
#: data/units/Gryphon.cfg:18 data/units/Gryphon_Master.cfg:21
#: data/units/Gryphon_Rider.cfg:19 data/units/Necrophage.cfg:19
#: data/units/Nightgaunt.cfg:20 data/units/Shadow.cfg:20
@@ -3065,109 +3144,187 @@
#: data/units/Dragoon.cfg:24
msgid ""
-"Riding fast horses and armed with sword and magical pistol artifacts, "
-"Dragoons make versatile troops."
+"Riding a fast horse and armed with sword and a magical artifact, a Dragoon "
+"make a versatile enemy."
msgstr ""
-#: data/units/Drake_Beak.cfg:3
-msgid "Drake Beak"
+#: data/units/Drake_Burner.cfg:4
+msgid "Drake Burner"
msgstr ""
-#: data/units/Drake_Beak.cfg:16
+#: data/units/Drake_Burner.cfg:18
msgid ""
-"Smaller than most Drakes, the Beaks are therefore more agile and can fight "
-"even when flying."
+"Not only can a Drake Burner wield its claws with deadly skill, but it still "
+"possesses the fire-breathing abilities of its remote ancestors. Enemies "
+"would be well advised to keep their distance. The most skilled Burners will "
+"often go on to become Fire Drakes who seek to master their internal fire, or "
+"Drake Flares who aspire to be leaders of their kind."
msgstr ""
-#: data/units/Drake_Beak.cfg:37 data/units/Drake_Petit.cfg:37
-msgid "beak"
+#: data/units/Drake_Burner.cfg:40 data/units/Drake_Fighter.cfg:44
+#: data/units/Drake_Fire.cfg:42 data/units/Drake_Flameheart.cfg:47
+#: data/units/Drake_Flare.cfg:42 data/units/Drake_Glider.cfg:45
+#: data/units/Drake_Inferno.cfg:42 data/units/Drake_Sky.cfg:49
+#: data/units/Drake_Warrior.cfg:44 data/units/Fire_Dragon.cfg:57
+msgid "fire breath"
msgstr ""
-#: data/units/Drake_Burner.cfg:3
-msgid "Drake Burner"
+#: data/units/Drake_Clasher.cfg:4
+msgid "Drake Clasher"
msgstr ""
-#: data/units/Drake_Burner.cfg:17
+#: data/units/Drake_Clasher.cfg:18
msgid ""
-"Not only can the Drake Burners wield their claws with deadly skill, but they "
-"possess the fire-breathing abilities of their remote ancestors. Enemies are "
-"well advised to keep their distance."
+"With their stumpy vestigial wings and inability to use their great internal "
+"fire as a weapon some may think that these Drakes are disadvantaged, they "
+"would be mistaken. To compensate they have become great craftsmen that can "
+"fabricate weapons with emerald edges, and wear heavy armour. The Clashers' "
+"weapons of choice are the sword and spear, which they use to great effect. "
+"The greatest Clashers can become Drake Gladiators or Slashers."
msgstr ""
-#: data/units/Drake_Burner.cfg:42 data/units/Drake_Fighter.cfg:42
-#: data/units/Drake_Fire.cfg:41 data/units/Drake_Flameheart.cfg:58
-#: data/units/Drake_Guard.cfg:44 data/units/Drake_Mage.cfg:36
-#: data/units/Drake_Warmage.cfg:41 data/units/Drake_Warrior.cfg:42
-#: data/units/Fire_Dragon.cfg:57
-msgid "fire breath"
+#: data/units/Drake_Fighter.cfg:4
+msgid "Drake Fighter"
msgstr ""
-#: data/units/Drake_Clasher.cfg:3
-msgid "Drake Clasher"
+#: data/units/Drake_Fighter.cfg:18
+msgid ""
+"Drake Fighters wield curved scimitars with deadly skill, and possess the "
+"fire breathing skills of their ancestors. The most skilled Fighters go on to "
+"join the ranks of the elite Drake Warriors."
msgstr ""
-#: data/units/Drake_Fighter.cfg:3
-msgid "Drake Fighter"
+#: data/units/Drake_Fighter.cfg:21
+msgid "scimitar"
msgstr ""
-#: data/units/Drake_Fire.cfg:3
+#: data/units/Drake_Fire.cfg:4
msgid "Fire Drake"
msgstr ""
-#: data/units/Drake_Flameheart.cfg:3
+#: data/units/Drake_Fire.cfg:18
+msgid ""
+"The great fire drakes equip themselves with silver plated armour to defend "
+"themselves from serious injuries. Although their melee technique is "
+"primitive, they have mastered their internal fire and are to be feared. The "
+"most ferocious Fire Drakes become the flying configurations known as Drake "
+"Infernos."
+msgstr ""
+
+#: data/units/Drake_Flameheart.cfg:4
msgid "Drake Flameheart"
msgstr ""
-#: data/units/Drake_Guard.cfg:3
-msgid "Drake Guard"
+#: data/units/Drake_Flameheart.cfg:20
+msgid ""
+"There is an old saying that, 'The generals in Drake armies have fire in "
+"their veins instead of blood'. Nobody would doubt the truth in that saying "
+"after facing these towering creatures of sheer devastation... However, "
+"butween their crackling flames and their wicked swords, few who meet them "
+"survive to confirm this saying."
+msgstr ""
+
+#: data/units/Drake_Flare.cfg:4
+msgid "Drake Flare"
+msgstr ""
+
+#: data/units/Drake_Flare.cfg:20
+msgid ""
+"Drake Flares aspire to be leaders of their kind. While their mastery of "
+"their internal fire is not as great as some of their kin these Drakes have "
+"broader asperations. They are skilled with swords, and they aspire to be the "
+"greatest of their kind."
+msgstr ""
+
+#: data/units/Drake_Gladiator.cfg:4
+msgid "Drake Gladiator"
msgstr ""
-#: data/units/Drake_Hatchling.cfg:3
-msgid "Drake Hatchling"
+#: data/units/Drake_Gladiator.cfg:19
+msgid ""
+"With their stumpy vestigial wings and inability to use their great internal "
+"fire as a weapon some may think that these Drakes are disadvantaged, they "
+"would be mistaken. Drakes Gladiators protect their vulnerable hides with "
+"thick brass armour and they arm themselves with as many emerald edged "
+"weapons as possible to fend off whatever opponents may await them."
msgstr ""
-#: data/units/Drake_Mage.cfg:3
-msgid "Drake Mage"
+#: data/units/Drake_Glider.cfg:4
+msgid "Drake Glider"
msgstr ""
-#: data/units/Drake_Mage.cfg:16
-msgid "Like all Mages, the Drake Mages are capable of using magic in battle."
+#: data/units/Drake_Glider.cfg:19
+msgid ""
+"Drake Gliders wear as little armour as possible so they can quickly escape "
+"their foes when they leave their caves. These Drakes are compotent fighters, "
+"possesing the internal fire common to many of their kin. Gliders can also "
+"effectively use their speed to viciously slam their opponents into "
+"submission. The best gliders can look forward to being accepted into the "
+"ranks of the high flying Sky Drakes."
msgstr ""
-#: data/units/Drake_Mage.cfg:63 data/units/Drake_Warmage.cfg:73
-msgid "ice shot"
+#: data/units/Drake_Glider.cfg:22 data/units/Drake_Sky.cfg:26
+msgid "slam"
msgstr ""
-#: data/units/Drake_Petit.cfg:3
-msgid "Drake Petit"
+#: data/units/Drake_Inferno.cfg:4
+msgid "Inferno Drake"
msgstr ""
-#: data/units/Drake_Slasher.cfg:3
+#: data/units/Drake_Inferno.cfg:18
+msgid ""
+"The flying configurations known as Drake Infernos wear massive gold armour "
+"that is almost impenetrable. These drakes are also practically immune to "
+"fire as they have adjusted to hiding in the cones of volcanoes. Drake "
+"Infernos have utterly mastered their internal fire, and rival their "
+"predecessors the Dragons in their ability to use it."
+msgstr ""
+
+#: data/units/Drake_Sky.cfg:3
+msgid "Sky Drake"
+msgstr ""
+
+#: data/units/Drake_Slasher.cfg:4
msgid "Drake Slasher"
msgstr ""
-#: data/units/Drake_Slave.cfg:3
-msgid "Drake Slave"
+#: data/units/Drake_Slasher.cfg:18
+msgid ""
+"With their stumpy vestigial wings and inability to use their great internal "
+"fire as a weapon some may think that these Drakes are disadvantaged, they "
+"would be mistaken. To compensate they have become great craftsmen that can "
+"fabricate weapons with emerald edges, and wear heavy armour. The Slashers' "
+"weapon of choice is the halberd, which they use to great effect."
msgstr ""
-#: data/units/Drake_Slave.cfg:16
-msgid "Drake Slaves are servile members of this reptilian race."
+#: data/units/Drake_Slasher.cfg:21
+msgid "sword "
msgstr ""
-#: data/units/Drake_Warmage.cfg:3
-msgid "Drake Warmage"
+#: data/units/Drake_Slasher.cfg:22
+msgid "blade "
msgstr ""
-#: data/units/Drake_Warrior.cfg:3
-msgid "Drake Warrior"
+#: data/units/Drake_Slasher.cfg:39
+msgid "spear "
msgstr ""
-#: data/units/Drake_Worker.cfg:3
-msgid "Drake Worker"
+#: data/units/Drake_Slasher.cfg:40
+msgid "pierce "
msgstr ""
-#: data/units/Drake_Worker.cfg:16
-msgid "More advanced Drakes, the Workers fight with their own sharp claws."
+#: data/units/Drake_Slasher.cfg:42
+msgid "first strike "
+msgstr ""
+
+#: data/units/Drake_Warrior.cfg:4
+msgid "Drake Warrior"
+msgstr ""
+
+#: data/units/Drake_Warrior.cfg:18
+msgid ""
+"Drake Fighters wield swords with great skill, and possess the fire breathing "
+"skills of their ancestors."
msgstr ""
#: data/units/Duelist.cfg:3
@@ -3238,7 +3395,8 @@
msgid "axe"
msgstr ""
-#: data/units/Dwarvish_Fighter.cfg:36 data/units/Dwarvish_Steelclad.cfg:42
+#: data/units/Dwarvish_Fighter.cfg:36 data/units/Dwarvish_Lord.cfg:41
+#: data/units/Dwarvish_Steelclad.cfg:42
msgid "hammer"
msgstr ""
@@ -3247,7 +3405,7 @@
msgstr ""
#: data/units/Dwarvish_Guardsman.cfg:15 data/units/Dwarvish_Sentinel.cfg:17
-#: data/units/Dwarvish_Stalwart.cfg:17 src/actions.cpp:496
+#: data/units/Dwarvish_Stalwart.cfg:17 src/actions.cpp:499
msgid "steadfast"
msgstr ""
@@ -3269,7 +3427,7 @@
"Their fine armor is made of the strong alloys crafted by their kin."
msgstr ""
-#: data/units/Dwarvish_Lord.cfg:41
+#: data/units/Dwarvish_Lord.cfg:57
msgid "hatchet"
msgstr ""
@@ -3379,6 +3537,16 @@
msgid "Elder Wose"
msgstr ""
+#: data/units/Elder_Wose.cfg:16
+msgid ""
+"Elder Woses have grown great and tall. Towering over most enemies, they can "
+"deliver crushing blows, while resisting the enemy's counterattacks. Watching "
+"one unexpectedly come stalking towards you out of a forest is a terrifying "
+"sight. They are still very slow and stiff, being nearly immune to arrows but "
+"still quite flammable. Drawing energy from nature around them, Elder Woses "
+"can quickly heal themselves in the face of tremendous injuries."
+msgstr ""
+
#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:81
msgid "Elvish Archer"
msgstr ""
@@ -3453,6 +3621,27 @@
msgid "thorns"
msgstr ""
+#: data/units/Elvish_Enchantress.cfg:3
+msgid "Elvish Enchantress"
+msgstr ""
+
+#: data/units/Elvish_Enchantress.cfg:21
+msgid ""
+"The Elven Enchantresses are masters of offensive magic, striking at their "
+"enemies both with blasts of icy wind drawn from the ethereal plane, and "
+"magically animate roots with which they bind their enemies in place."
+msgstr ""
+
+#: data/units/Elvish_Enchantress.cfg:65 data/units/Elvish_Shaman.cfg:43
+#: data/units/Elvish_Sorceress.cfg:65
+msgid "entangle"
+msgstr ""
+
+#: data/units/Elvish_Enchantress.cfg:116 data/units/Elvish_Sorceress.cfg:116
+#: data/units/Elvish_Sylph.cfg:82
+msgid "fey gale"
+msgstr ""
+
#: data/units/Elvish_Fighter.cfg:3
msgid "Elvish Fighter"
msgstr ""
@@ -3489,8 +3678,8 @@
msgid "Elvish Lady"
msgstr ""
-#: data/units/Elvish_Lady.cfg:16 data/units/Galleon.cfg:17
-msgid "dummy"
+#: data/units/Elvish_Lady.cfg:17
+msgid "shove"
msgstr ""
#: data/units/Elvish_Lord.cfg:3
@@ -3597,10 +3786,6 @@
"they may attack. Shamans also possess basic healing abilities."
msgstr ""
-#: data/units/Elvish_Shaman.cfg:43
-msgid "entangle"
-msgstr ""
-
#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82
msgid "Elvish Sharpshooter"
msgstr ""
@@ -3624,10 +3809,37 @@
"capable of gliding unencumbered through the Elven forests."
msgstr ""
-#: data/units/Elvish_Shyde.cfg:24
+#: data/units/Elvish_Shyde.cfg:24 data/units/Elvish_Sylph.cfg:24
msgid "faerie touch"
msgstr ""
+#: data/units/Elvish_Sorceress.cfg:3
+msgid "Elvish Sorceress"
+msgstr ""
+
+#: data/units/Elvish_Sorceress.cfg:21
+msgid ""
+"Eschewing the study of healing in favor of more aggressive uses of magic, "
+"Elvish Sorceresses have become quite proficient at ranged combat. Their "
+"entangling attack is notably more effective than before, and they can call "
+"upon bursts of chilling ethereal wind to smite those who oppose them."
+msgstr ""
+
+#: data/units/Elvish_Sylph.cfg:3
+msgid "Elvish Sylph"
+msgstr ""
+
+#: data/units/Elvish_Sylph.cfg:20
+msgid ""
+"Elvish Sylphs are scions of beauty in the mortal plane. Having fully "
+"developed their faerie side, they transform into creatures of both worlds, "
+"wielding powerful magic against their enemies."
+msgstr ""
+
+#: data/units/Elvish_Sylph.cfg:51
+msgid "gossamer"
+msgstr ""
+
#: data/units/Fencer.cfg:3
msgid "Fencer"
msgstr ""
@@ -3698,7 +3910,7 @@
#: data/units/Footpad.cfg:37 data/units/Outlaw.cfg:38
#: data/units/Outlaw.cfg:111 data/units/Outlaw_Princess.cfg:41
-#: data/units/Outlaw_Queen.cfg:42
+#: data/units/Outlaw_Queen.cfg:42 data/units/Troll_Rocklobber.cfg:38
msgid "sling"
msgstr ""
@@ -3706,6 +3918,10 @@
msgid "Galleon"
msgstr ""
+#: data/units/Galleon.cfg:17
+msgid "dummy"
+msgstr ""
+
#: data/units/Gate.cfg:3
msgid "Gate"
msgstr ""
@@ -3783,6 +3999,23 @@
msgid "pincers"
msgstr ""
+#: data/units/Goblin_Impaler.cfg:4
+msgid "Goblin Impaler"
+msgstr ""
+
+#: data/units/Goblin_Impaler.cfg:17
+msgid ""
+"Goblins tend to try and make up for their general idiocy, frailty, and lack "
+"of sophisticated weaponry by attempting to overwhelm there foes by sheer "
+"numbers. These are the larger and more able kinsmen of the Goblin Spearman."
+msgstr ""
+
+#: data/units/Goblin_Impaler.cfg:25 data/units/Halbardier.cfg:23
+#: data/units/Halbardier.cfg:41 data/units/Pikeman.cfg:24
+#: data/units/Spearman.cfg:24
+msgid "firststrike"
+msgstr ""
+
#: data/units/Goblin_Knight.cfg:3
msgid "Goblin Knight"
msgstr ""
@@ -3811,6 +4044,19 @@
msgid "net"
msgstr ""
+#: data/units/Goblin_Spearman.cfg:4
+msgid "Goblin Spearman"
+msgstr ""
+
+#: data/units/Goblin_Spearman.cfg:17
+msgid ""
+"Goblins tend to try and make up for their general idiocy, frailty, and lack "
+"of sophisticated weaponry by attempting to overwhelm there foes by sheer "
+"numbers. Though lacking in decent armour or weapons, these meagre spearmen "
+"are well-equipped for a war of attrition. The best Goblin Spearman can look "
+"forward to becoming Goblin Impalers."
+msgstr ""
+
#: data/units/Grand_Knight.cfg:3
msgid "Grand Knight"
msgstr ""
@@ -3842,7 +4088,8 @@
#: data/units/Great_Troll.cfg:7 data/units/Tentacle.cfg:7
#: data/units/Troll.cfg:7 data/units/Troll_Hero.cfg:7
-#: data/units/Troll_Warrior.cfg:6 data/units/Troll_Whelp.cfg:7
+#: data/units/Troll_Rocklobber.cfg:7 data/units/Troll_Warrior.cfg:6
+#: data/units/Troll_Whelp.cfg:7
msgid "regenerates"
msgstr ""
@@ -3902,11 +4149,6 @@
msgid "halberd"
msgstr ""
-#: data/units/Halbardier.cfg:23 data/units/Halbardier.cfg:41
-#: data/units/Pikeman.cfg:24 data/units/Spearman.cfg:24
-msgid "firststrike"
-msgstr ""
-
#: data/units/Heavy_Infantryman.cfg:3
msgid "Heavy Infantryman"
msgstr ""
@@ -4086,7 +4328,7 @@
"environment, but struggle greatly to move on land."
msgstr ""
-#: data/units/Merman.cfg:19 data/units/Merman_Lord.cfg:20
+#: data/units/Merman.cfg:19 data/units/Merman_Lord.cfg:21
#: data/units/Naga.cfg:20 data/units/Sea_Hag.cfg:20 data/units/Triton.cfg:19
msgid "trident"
msgstr ""
@@ -4219,7 +4461,7 @@
msgid "darts"
msgstr ""
-#: data/units/Orcish_Crossbow.cfg:21 data/units/Orcish_Crossbowman.cfg:19
+#: data/units/Orcish_Crossbow.cfg:22 data/units/Orcish_Crossbowman.cfg:19
msgid "short sword"
msgstr ""
@@ -4441,11 +4683,11 @@
msgid "pike"
msgstr ""
-#: data/units/Pirate_Galleon.cfg:49
+#: data/units/Pirate_Galleon.cfg:3
msgid "Pirate Galleon"
msgstr ""
-#: data/units/Pirate_Galleon.cfg:61 data/units/Transport_Galleon.cfg:15
+#: data/units/Pirate_Galleon.cfg:15 data/units/Transport_Galleon.cfg:16
#: data/units/Watch_Tower.cfg:17
msgid "ballista"
msgstr ""
@@ -4514,14 +4756,78 @@
"always succeeded in their assigned tasks."
msgstr ""
-#: data/units/Saurian.cfg:3
+#: data/units/Saurian.cfg:4
msgid "Saurian"
msgstr ""
-#: data/units/Saurian_Warrior.cfg:3
+#: data/units/Saurian.cfg:17
+msgid ""
+"Saurians are skilled in the use of the spear. Despite their lethargic cold "
+"blooded heritage, and their relative frailty, they are highly valued as "
+"scouts as the can navigate through rough terrain and around opponents. The "
+"best Saurians go on to become Saurian Warriors."
+msgstr ""
+
+#: data/units/Saurian_Icecaster.cfg:4
+msgid "Saurian Icecaster"
+msgstr ""
+
+#: data/units/Saurian_Icecaster.cfg:17
+msgid ""
+"Saurian Icecasters have cast aside their role as healers to refine their "
+"skills with the dark arts. While frail, they posses deep knowledge of cold "
+"magic and retain their abilities as healers."
+msgstr ""
+
+#: data/units/Saurian_Icecaster.cfg:19 data/units/Saurian_Tribalist.cfg:20
+msgid "skirmisher,heals"
+msgstr ""
+
+#: data/units/Saurian_Icecaster.cfg:40 data/units/Saurian_Soothsayer.cfg:39
+#: data/units/Saurian_Tribalist.cfg:39
+msgid "frost blast"
+msgstr ""
+
+#: data/units/Saurian_Soothsayer.cfg:4
+msgid "Saurian Soothsayer"
+msgstr ""
+
+#: data/units/Saurian_Soothsayer.cfg:18
+msgid ""
+"Saurian Soothsayers are highly valued as healers because they can provide "
+"aide to their friends regardless of terrain or opposition. In addition to "
+"cure their allies they posses knowledge of cold magic."
+msgstr ""
+
+#: data/units/Saurian_Soothsayer.cfg:20
+msgid "skirmisher,cures"
+msgstr ""
+
+#: data/units/Saurian_Tribalist.cfg:4
+msgid "Saurian Tribalist"
+msgstr ""
+
+#: data/units/Saurian_Tribalist.cfg:18
+msgid ""
+"Despite their lethargic cold blooded heritage, and their relative frailty, "
+"Saurian Tribalists are valued as healers because they can provide aide to "
+"their allies regardless of terrain or opposition. In addition to healing "
+"they posses knowledge of cold magic."
+msgstr ""
+
+#: data/units/Saurian_Warrior.cfg:4
msgid "Saurian Warrior"
msgstr ""
+#: data/units/Saurian_Warrior.cfg:17
+msgid ""
+"Saurian Warriors are highly skilled in the use of the spear. Despite their "
+"lethargic cold blooded heritage, and their relative frailty, they are highly "
+"valued as scouts as the can navigate through rough terrain and around "
+"opponents. Saurian Warriors posses the strength to take full advantage of "
+"this fact."
+msgstr ""
+
#: data/units/Sea_Hag.cfg:3
msgid "Sea Hag"
msgstr ""
@@ -4542,9 +4848,9 @@
#: data/units/Sea_Orc.cfg:16
msgid ""
-"While often viewed as inferior to their land loving counterparts Sea Orcs "
+"While often viewed as inferior to their land loving counterparts, Sea Orcs "
"represent a great leap for all goblinoids as they have adapted to aquatic "
-"environments. With their curved swords they are compotent fighters, although "
+"environments. With their curved swords they are competent fighters, although "
"their lack of a ranged attack and poor defence on land do represent "
"strategic weaknesses."
msgstr ""
@@ -4591,15 +4897,15 @@
"and even into the lands beyond."
msgstr ""
-#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:90
+#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:142
msgid "Silver Mage"
msgstr ""
-#: data/units/Silver_Mage.cfg:21 data/units/Silver_Mage.cfg:108
+#: data/units/Silver_Mage.cfg:21 data/units/Silver_Mage.cfg:160
msgid "teleport"
msgstr ""
-#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:109
+#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:161
msgid ""
"Silver Mages are the most deft of foot and elusive of all mages. They can "
"teleport from any friendly village to another, translating themselves in an "
@@ -4740,6 +5046,12 @@
msgid "Transport Galleon"
msgstr ""
+#: data/units/Transport_Galleon.cfg:13
+msgid ""
+"Transport Galleons are well-armed ships that carry troops. If they reach the "
+"shore, they can deposit the troops to attack."
+msgstr ""
+
#: data/units/Trapper.cfg:3
msgid "Trapper"
msgstr ""
@@ -4783,6 +5095,17 @@
"even during battle."
msgstr ""
+#: data/units/Troll_Rocklobber.cfg:3
+msgid "Troll Rocklobber"
+msgstr ""
+
+#: data/units/Troll_Rocklobber.cfg:17
+msgid ""
+"Trolls are humanoid monsters that have the amazing ability to regenerate, "
+"recovering from their wounds during battle. These trolls have armed "
+"themselves with large rocks they hurl at their opponents."
+msgstr ""
+
#: data/units/Troll_Warrior.cfg:3
msgid "Troll Warrior"
msgstr ""
@@ -4906,6 +5229,17 @@
msgid "Wose"
msgstr ""
+#: data/units/Wose.cfg:16
+msgid ""
+"Woses are treelike creatures of legend. They rose from the forest, and when "
+"in a forest they are indistinguishable from ordinary trees. Their form is "
+"very slow and stiff, so they cannot avoid attacks very well. Their tough "
+"bark is highly resistant to cold, crushing attacks, and arrows, although "
+"blades have no trouble cutting through it, and they are very flammable. By "
+"drawing nutrients from the ground and energy from the sun, Woses can regrow "
+"missing limbs after a fight."
+msgstr ""
+
#: data/units/Wraith.cfg:3
msgid "Wraith"
msgstr ""
@@ -4998,18 +5332,18 @@
msgstr ""
#: src/about.cpp:129
-msgid "+Brazilian Translation"
+msgid "+Basque Translation"
msgstr ""
-#: src/about.cpp:134
+#: src/about.cpp:133
msgid "+Catalan Translation"
msgstr ""
-#: src/about.cpp:139
+#: src/about.cpp:138
msgid "+Czech Translation"
msgstr ""
-#: src/about.cpp:148
+#: src/about.cpp:147
msgid "+Danish Translation"
msgstr ""
@@ -5017,145 +5351,145 @@
msgid "+Dutch Translation"
msgstr ""
-#: src/about.cpp:156
+#: src/about.cpp:157
msgid "+Finnish Translation"
msgstr ""
-#: src/about.cpp:160
+#: src/about.cpp:161
msgid "+French Translation"
msgstr ""
-#: src/about.cpp:172
+#: src/about.cpp:173
msgid "+German Translation"
msgstr ""
-#: src/about.cpp:181
+#: src/about.cpp:183
msgid "+Hungarian Translation"
msgstr ""
-#: src/about.cpp:186
+#: src/about.cpp:188
msgid "+Italian Translation"
msgstr ""
-#: src/about.cpp:193
+#: src/about.cpp:195
msgid "+Norwegian Translation"
msgstr ""
-#: src/about.cpp:199
+#: src/about.cpp:201
msgid "+Polish Translation"
msgstr ""
-#: src/about.cpp:205
-msgid "+Portuguese Translation"
+#: src/about.cpp:207
+msgid "+Portuguese (Brazil) Translation"
msgstr ""
-#: src/about.cpp:210
+#: src/about.cpp:215
msgid "+Slovak Translation"
msgstr ""
-#: src/about.cpp:214
+#: src/about.cpp:219
msgid "+Spanish Translation"
msgstr ""
-#: src/about.cpp:222
+#: src/about.cpp:227
msgid "+Swedish Translation"
msgstr ""
-#: src/about.cpp:229
+#: src/about.cpp:234
msgid "+Contributors"
msgstr ""
-#: src/about.cpp:237
+#: src/about.cpp:242
msgid "+ Bots"
msgstr ""
-#: src/about.cpp:264 src/help.cpp:2372 src/show_dialog.cpp:468
+#: src/about.cpp:269 src/help.cpp:2373 src/show_dialog.cpp:468
msgid "Close"
msgstr ""
-#: src/actions.cpp:93
+#: src/actions.cpp:96
msgid "You don't have a leader to recruit with."
msgstr ""
-#: src/actions.cpp:97
+#: src/actions.cpp:100
msgid "You must have your leader on a keep to recruit or recall units."
msgstr ""
-#: src/actions.cpp:114
+#: src/actions.cpp:117
msgid "There are no vacant castle tiles in which to recruit a unit."
msgstr ""
-#: src/actions.cpp:202
+#: src/actions.cpp:205
msgid "none"
msgstr ""
-#: src/actions.cpp:318 src/actions.cpp:435
+#: src/actions.cpp:321 src/actions.cpp:438
msgid "base damage"
msgstr ""
-#: src/actions.cpp:328
+#: src/actions.cpp:331
msgid "attacker resistance vs"
msgstr ""
-#: src/actions.cpp:328
+#: src/actions.cpp:331
msgid "attacker vulnerability vs"
msgstr ""
-#: src/actions.cpp:360 src/actions.cpp:478 src/actions.cpp:487
+#: src/actions.cpp:363 src/actions.cpp:481 src/actions.cpp:490
msgid "Doubled"
msgstr ""
-#: src/actions.cpp:388 src/actions.cpp:523
+#: src/actions.cpp:391 src/actions.cpp:526
msgid "total damage"
msgstr ""
-#: src/actions.cpp:445
+#: src/actions.cpp:448
msgid "defender resistance vs"
msgstr ""
-#: src/actions.cpp:445
+#: src/actions.cpp:448
msgid "defender vulnerability vs"
msgstr ""
-#: src/actions.cpp:496
+#: src/actions.cpp:499
msgid "Halved"
msgstr ""
-#: src/actions.cpp:703 src/actions.cpp:842 src/display.cpp:878
+#: src/actions.cpp:714 src/actions.cpp:861 src/display.cpp:878
#: src/reports.cpp:115
msgid "poisoned"
msgstr ""
-#: src/actions.cpp:708 src/actions.cpp:847 src/display.cpp:874
+#: src/actions.cpp:719 src/actions.cpp:866 src/display.cpp:874
#: src/reports.cpp:110
msgid "slowed"
msgstr ""
-#: src/actions.cpp:1718
+#: src/actions.cpp:1738
msgid "Ambushed!"
msgstr ""
-#: src/actions.cpp:1746
+#: src/actions.cpp:1766
msgid "Friendly unit sighted"
msgstr ""
-#: src/actions.cpp:1748
+#: src/actions.cpp:1768
msgid "Enemy unit sighted!"
msgstr ""
-#: src/actions.cpp:1753
+#: src/actions.cpp:1773
msgid "$friends Friendly units sighted"
msgstr ""
-#: src/actions.cpp:1755
+#: src/actions.cpp:1775
msgid "$enemies Enemy units sighted!"
msgstr ""
-#: src/actions.cpp:1759
+#: src/actions.cpp:1779
msgid "Units sighted! ($friends friendly, $enemies enemy)"
msgstr ""
-#: src/actions.cpp:1780
+#: src/actions.cpp:1800
msgid "(press $hotkey to continue)"
msgstr ""
@@ -5171,8 +5505,8 @@
msgid "No objectives available"
msgstr ""
-#: src/dialogs.cpp:174
-msgid "Save"
+#: src/dialogs.cpp:174 src/hotkeys.cpp:132
+msgid "Save Game"
msgstr ""
#: src/dialogs.cpp:176
@@ -5199,11 +5533,11 @@
msgid "#(Invalid)"
msgstr ""
-#: src/dialogs.cpp:365 src/game.cpp:989
+#: src/dialogs.cpp:365 src/game.cpp:924
msgid "Campaign"
msgstr ""
-#: src/dialogs.cpp:367 src/game.cpp:1125
+#: src/dialogs.cpp:367 src/game.cpp:1143
msgid "Multiplayer"
msgstr ""
@@ -5223,7 +5557,7 @@
msgid "Scenario Start"
msgstr ""
-#: src/dialogs.cpp:384 src/game.cpp:1101
+#: src/dialogs.cpp:384 src/game.cpp:954
msgid "Difficulty"
msgstr ""
@@ -5276,33 +5610,22 @@
msgstr ""
#: src/dialogs.cpp:646 src/display.cpp:884 src/help.cpp:567
-#: src/playturn.cpp:1784
+#: src/playturn.cpp:1791
msgid "level"
msgstr ""
-#: src/dialogs.cpp:667 src/display.cpp:902 src/help.cpp:621
-#: src/playturn.cpp:1947 src/unit.cpp:1034
-msgid "HP"
-msgstr ""
-
-#: src/dialogs.cpp:671 src/dialogs.cpp:679 src/display.cpp:906
-#: src/display.cpp:914 src/playturn.cpp:1786 src/playturn.cpp:1948
-#: src/unit.cpp:1093
-msgid "XP"
-msgstr ""
-
#: src/dialogs.cpp:684 src/display.cpp:918 src/help.cpp:622
-#: src/playturn.cpp:1949 src/unit.cpp:1070
+#: src/playturn.cpp:1956 src/unit.cpp:1065
msgid "Moves"
msgstr ""
#: src/dialogs.cpp:697 src/display.cpp:935 src/help.cpp:699
-#: src/playturn.cpp:599 src/reports.cpp:230
+#: src/playturn.cpp:597 src/reports.cpp:230
msgid "melee"
msgstr ""
#: src/dialogs.cpp:698 src/display.cpp:936 src/help.cpp:699
-#: src/playturn.cpp:599 src/reports.cpp:231
+#: src/playturn.cpp:597 src/reports.cpp:231
msgid "ranged"
msgstr ""
@@ -5314,7 +5637,7 @@
msgid "invisible"
msgstr ""
-#: src/font.cpp:164
+#: src/font.cpp:169
msgid "Vera.ttf"
msgstr ""
@@ -5334,143 +5657,175 @@
msgid "Do you want to save your game?"
msgstr ""
-#: src/game.cpp:648
+#: src/game.cpp:591
msgid "The Battle for Wesnoth"
msgstr ""
-#: src/game.cpp:868 src/multiplayer_connect.cpp:106
+#: src/game.cpp:788 src/multiplayer_connect.cpp:106
msgid ""
"This save is from a different version of the game. Do you want to try to "
"load it?"
msgstr ""
-#: src/game.cpp:879 src/game.cpp:884 src/playlevel.cpp:549
+#: src/game.cpp:800 src/game.cpp:805 src/playlevel.cpp:549
#: src/playlevel.cpp:789
msgid "The file you have tried to load is corrupt"
msgstr ""
-#: src/game.cpp:984
+#: src/game.cpp:809
+msgid "File I/O Error while reading the game"
+msgstr ""
+
+#: src/game.cpp:914
msgid " ,Get More Campaigns..."
msgstr ""
-#: src/game.cpp:990
+#: src/game.cpp:915
+msgid "Download more campaigns from a server on Internet."
+msgstr ""
+
+#: src/game.cpp:925
msgid "Choose the campaign you want to play:"
msgstr ""
-#: src/game.cpp:1000
+#: src/game.cpp:955
+msgid "Select difficulty level:"
+msgstr ""
+
+#: src/game.cpp:974
msgid "Connect to Server"
msgstr ""
-#: src/game.cpp:1001
+#: src/game.cpp:975
msgid "You will now connect to a campaign server to download campaigns."
msgstr ""
-#: src/game.cpp:1002
+#: src/game.cpp:976
msgid "Server: "
msgstr ""
-#: src/game.cpp:1014
+#: src/game.cpp:988
msgid "Could not connect to host."
msgstr ""
-#: src/game.cpp:1014 src/game.cpp:1029 src/game.cpp:1035 src/game.cpp:1046
-#: src/game.cpp:1065 src/game.cpp:1075 src/game.cpp:1078 src/game.cpp:1081
+#: src/game.cpp:988 src/game.cpp:1003 src/game.cpp:1009 src/game.cpp:1030
+#: src/game.cpp:1054 src/game.cpp:1068 src/game.cpp:1070 src/game.cpp:1072
+#: src/game.cpp:1084 src/game.cpp:1087 src/game.cpp:1122 src/game.cpp:1124
#: src/playturn.cpp:1396 src/playturn.cpp:1410
msgid "Error"
msgstr ""
-#: src/game.cpp:1022
+#: src/game.cpp:996
msgid "Awaiting response from server"
msgstr ""
-#: src/game.cpp:1035
+#: src/game.cpp:1009
msgid "Error communicating with the server."
msgstr ""
-#: src/game.cpp:1046
+#: src/game.cpp:1014
+msgid ",Name,Version,Author,Downloads"
+msgstr ""
+
+#: src/game.cpp:1026
+msgid "Publish campaign: "
+msgstr ""
+
+#: src/game.cpp:1030
msgid "There are no campaigns available for download from this server."
msgstr ""
-#: src/game.cpp:1050
+#: src/game.cpp:1034
msgid "Choose the campaign to download."
msgstr ""
-#: src/game.cpp:1050
+#: src/game.cpp:1034
msgid "Get Campaign"
msgstr ""
-#: src/game.cpp:1059
+#: src/game.cpp:1048
msgid "Downloading campaign..."
msgstr ""
-#: src/game.cpp:1071
+#: src/game.cpp:1066
msgid "Campaign Installed"
msgstr ""
-#: src/game.cpp:1071
-msgid ""
-"The campaign has been installed. You will have to restart Wesnoth before you "
-"can play it."
+#: src/game.cpp:1066
+msgid "The campaign has been installed."
msgstr ""
-#: src/game.cpp:1075
+#: src/game.cpp:1068
msgid "Network communication error."
msgstr ""
-#: src/game.cpp:1078
+#: src/game.cpp:1070
msgid "Remote host disconnected."
msgstr ""
-#: src/game.cpp:1081
+#: src/game.cpp:1072
msgid ""
"There was a problem creating the files necessary to install this campaign."
msgstr ""
-#: src/game.cpp:1102
-msgid "Select difficulty level:"
+#: src/game.cpp:1084 src/game.cpp:1122 src/multiplayer_client.cpp:42
+#: src/multiplayer_client.cpp:314
+msgid "Connection timed out"
+msgstr ""
+
+#: src/game.cpp:1087 src/game.cpp:1124
+msgid "The server responded with an error: \""
+msgstr ""
+
+#: src/game.cpp:1090
+msgid "Terms"
+msgstr ""
+
+#: src/game.cpp:1126
+msgid "Response"
msgstr ""
-#: src/game.cpp:1120
+#: src/game.cpp:1138
msgid "Join Official Server"
msgstr ""
-#: src/game.cpp:1120
+#: src/game.cpp:1138
msgid "Log on to the official Wesnoth multiplayer server"
msgstr ""
-#: src/game.cpp:1121 src/multiplayer_lobby.cpp:157
+#: src/game.cpp:1139 src/multiplayer_lobby.cpp:157
msgid "Join Game"
msgstr ""
-#: src/game.cpp:1121
+#: src/game.cpp:1139
msgid "Join a server or hosted game"
msgstr ""
-#: src/game.cpp:1122
+#: src/game.cpp:1140
msgid "Host Multiplayer Game"
msgstr ""
-#: src/game.cpp:1122
+#: src/game.cpp:1140
msgid "Host a game without using a server"
msgstr ""
-#: src/game.cpp:1125 src/multiplayer_client.cpp:269
+#: src/game.cpp:1143 src/multiplayer_client.cpp:298
msgid "Login"
msgstr ""
-#: src/game.cpp:1205
+#: src/game.cpp:1220
msgid "Language"
msgstr ""
-#: src/game.cpp:1206
+#: src/game.cpp:1221
msgid "Choose your preferred language"
msgstr ""
-#: src/game.cpp:1291
+#: src/game.cpp:1449
msgid "Could not initialize video. Exiting.\n"
msgstr ""
-#: src/game.cpp:1293
+#: src/game.cpp:1451
msgid "Could not initialize fonts. Exiting.\n"
msgstr ""
@@ -5494,15 +5849,15 @@
msgid "attacks"
msgstr ""
-#: src/help.cpp:646 src/help.cpp:647 src/playturn.cpp:1946
+#: src/help.cpp:646 src/help.cpp:647 src/playturn.cpp:1953
msgid "Name"
msgstr ""
-#: src/help.cpp:650 src/help.cpp:651 src/playturn.cpp:1945
+#: src/help.cpp:650 src/help.cpp:651 src/playturn.cpp:1952
msgid "Type"
msgstr ""
-#: src/help.cpp:654 src/help.cpp:655 src/unit_types.cpp:301
+#: src/help.cpp:654 src/help.cpp:655 src/unit_types.cpp:302
msgid "Dmg"
msgstr ""
@@ -5518,39 +5873,39 @@
msgid "Special"
msgstr ""
-#: src/help.cpp:723
+#: src/help.cpp:724
msgid "Resistances"
msgstr ""
-#: src/help.cpp:727 src/help.cpp:728
+#: src/help.cpp:728 src/help.cpp:729
msgid "Attack Type"
msgstr ""
-#: src/help.cpp:731 src/help.cpp:732
+#: src/help.cpp:732 src/help.cpp:733
msgid "Resistance"
msgstr ""
-#: src/help.cpp:763
+#: src/help.cpp:764
msgid "Terrain Modifiers"
msgstr ""
-#: src/help.cpp:767 src/help.cpp:768
+#: src/help.cpp:768 src/help.cpp:769
msgid "Terrain"
msgstr ""
-#: src/help.cpp:775 src/help.cpp:776
+#: src/help.cpp:776 src/help.cpp:777
msgid "Defense"
msgstr ""
-#: src/help.cpp:1876
+#: src/help.cpp:1877
msgid "< Back"
msgstr ""
-#: src/help.cpp:1877
+#: src/help.cpp:1878
msgid "Forward >"
msgstr ""
-#: src/help.cpp:2375
+#: src/help.cpp:2376
msgid "The Battle for Wesnoth Help"
msgstr ""
@@ -5562,7 +5917,7 @@
msgid "End Unit Turn"
msgstr ""
-#: src/hotkeys.cpp:122 src/playturn.cpp:1525
+#: src/hotkeys.cpp:122 src/playturn.cpp:1531
msgid "Leader"
msgstr ""
@@ -5602,11 +5957,7 @@
msgid "Rename Unit"
msgstr ""
-#: src/hotkeys.cpp:132
-msgid "Save Game"
-msgstr ""
-
-#: src/hotkeys.cpp:134
+#: src/hotkeys.cpp:134 src/playturn.cpp:1640
msgid "Recruit"
msgstr ""
@@ -5614,7 +5965,7 @@
msgid "Repeat Recruit"
msgstr ""
-#: src/hotkeys.cpp:136
+#: src/hotkeys.cpp:136 src/playturn.cpp:1818
msgid "Recall"
msgstr ""
@@ -5650,11 +6001,11 @@
msgid "Scenario Objectives"
msgstr ""
-#: src/hotkeys.cpp:146 src/playturn.cpp:1998
+#: src/hotkeys.cpp:146 src/playturn.cpp:2005
msgid "Unit List"
msgstr ""
-#: src/hotkeys.cpp:147 src/playturn.cpp:2086
+#: src/hotkeys.cpp:147 src/playturn.cpp:2093
msgid "Statistics"
msgstr ""
@@ -5774,8 +6125,8 @@
msgid "Do you really want to quit?"
msgstr ""
-#: src/hotkeys.cpp:358 src/hotkeys.cpp:542
-msgid "Quit?"
+#: src/hotkeys.cpp:358 src/hotkeys.cpp:542 src/multiplayer_lobby.cpp:159
+msgid "Quit"
msgstr ""
#: src/intro.cpp:87
@@ -5822,7 +6173,7 @@
msgid "Bump Size"
msgstr ""
-#: src/mapgen_dialog.cpp:82 src/playturn.cpp:1526
+#: src/mapgen_dialog.cpp:82 src/playturn.cpp:1532
msgid "Villages"
msgstr ""
@@ -5886,7 +6237,7 @@
msgid "Allow users who are not playing to watch the game"
msgstr ""
-#: src/multiplayer.cpp:123 src/multiplayer_client.cpp:119
+#: src/multiplayer.cpp:123 src/multiplayer_client.cpp:145
#: src/multiplayer_connect.cpp:50 src/show_dialog.cpp:456
#: src/show_dialog.cpp:462
msgid "Cancel"
@@ -5966,60 +6317,68 @@
msgid "Warning"
msgstr ""
-#: src/multiplayer_client.cpp:42 src/multiplayer_client.cpp:285
-msgid "Connection timed out"
-msgstr ""
-
#: src/multiplayer_client.cpp:59
msgid "Receiving game list..."
msgstr ""
-#: src/multiplayer_client.cpp:95 src/multiplayer_connect.cpp:381
-#: src/multiplayer_connect.cpp:383 src/playlevel.cpp:769 src/playturn.cpp:1525
-#: src/playturn.cpp:1530 src/playturn.cpp:1616
+#: src/multiplayer_client.cpp:121 src/multiplayer_connect.cpp:389
+#: src/multiplayer_connect.cpp:391 src/playlevel.cpp:769 src/playturn.cpp:1531
+#: src/playturn.cpp:1536 src/playturn.cpp:1622
msgid "Gold"
msgstr ""
-#: src/multiplayer_client.cpp:113
+#: src/multiplayer_client.cpp:139
msgid "Waiting for game to start..."
msgstr ""
-#: src/multiplayer_client.cpp:221
+#: src/multiplayer_client.cpp:250
msgid "Choose host to connect to"
msgstr ""
-#: src/multiplayer_client.cpp:239
+#: src/multiplayer_client.cpp:268
msgid "Connecting to remote host..."
msgstr ""
-#: src/multiplayer_client.cpp:268
+#: src/multiplayer_client.cpp:297
msgid "You must log in to this server"
msgstr ""
-#: src/multiplayer_client.cpp:348
+#: src/multiplayer_client.cpp:377
msgid "Getting game data..."
msgstr ""
-#: src/multiplayer_client.cpp:399
+#: src/multiplayer_client.cpp:429
msgid "There are no available sides in this game."
msgstr ""
-#: src/multiplayer_client.cpp:441
+#: src/multiplayer_client.cpp:477
msgid "Choose your side:"
msgstr ""
-#: src/multiplayer_client.cpp:466
+#: src/multiplayer_client.cpp:507
msgid "The game has been cancelled"
msgstr ""
-#: src/multiplayer_client.cpp:470
+#: src/multiplayer_client.cpp:511
msgid "The side you have chosen is no longer available"
msgstr ""
-#: src/multiplayer_client.cpp:506
+#: src/multiplayer_client.cpp:547
msgid "Show replay of game up to save point?"
msgstr ""
+#: src/multiplayer_client.cpp:686 src/multiplayer_client.cpp:689
+msgid "?"
+msgstr ""
+
+#: src/multiplayer_client.cpp:780
+msgid "Leader: "
+msgstr ""
+
+#: src/multiplayer_client.cpp:782
+msgid "Recruits: "
+msgstr ""
+
#: src/multiplayer_connect.cpp:48
msgid " Computer vs Computer "
msgstr ""
@@ -6032,87 +6391,87 @@
msgid "This is not a multiplayer save"
msgstr ""
-#: src/multiplayer_connect.cpp:241
+#: src/multiplayer_connect.cpp:247
msgid ""
"Victory\n"
"@Defeat enemy leader(s)"
msgstr ""
-#: src/multiplayer_connect.cpp:261
+#: src/multiplayer_connect.cpp:267
msgid "Network Player"
msgstr ""
-#: src/multiplayer_connect.cpp:262
+#: src/multiplayer_connect.cpp:268
msgid "Local Player"
msgstr ""
-#: src/multiplayer_connect.cpp:263 src/multiplayer_connect.cpp:470
-#: src/multiplayer_connect.cpp:584 src/multiplayer_connect.cpp:678
+#: src/multiplayer_connect.cpp:269 src/multiplayer_connect.cpp:491
+#: src/multiplayer_connect.cpp:611 src/multiplayer_connect.cpp:720
msgid "Computer Player"
msgstr ""
-#: src/multiplayer_connect.cpp:264
+#: src/multiplayer_connect.cpp:270
msgid "Empty"
msgstr ""
-#: src/multiplayer_connect.cpp:291 src/multiplayer_connect.cpp:371
-#: src/multiplayer_connect.cpp:374
+#: src/multiplayer_connect.cpp:297 src/multiplayer_connect.cpp:379
+#: src/multiplayer_connect.cpp:382
msgid "Team"
msgstr ""
-#: src/multiplayer_connect.cpp:299
+#: src/multiplayer_connect.cpp:307
msgid "Red"
msgstr ""
-#: src/multiplayer_connect.cpp:301
+#: src/multiplayer_connect.cpp:309
msgid "Blue"
msgstr ""
-#: src/multiplayer_connect.cpp:303
+#: src/multiplayer_connect.cpp:311
msgid "Green"
msgstr ""
-#: src/multiplayer_connect.cpp:305
+#: src/multiplayer_connect.cpp:313
msgid "Yellow"
msgstr ""
-#: src/multiplayer_connect.cpp:307
+#: src/multiplayer_connect.cpp:315
msgid "Purple"
msgstr ""
-#: src/multiplayer_connect.cpp:309
+#: src/multiplayer_connect.cpp:317
msgid "Orange"
msgstr ""
-#: src/multiplayer_connect.cpp:311
+#: src/multiplayer_connect.cpp:319
msgid "Grey"
msgstr ""
-#: src/multiplayer_connect.cpp:313
+#: src/multiplayer_connect.cpp:321
msgid "White"
msgstr ""
-#: src/multiplayer_connect.cpp:315
+#: src/multiplayer_connect.cpp:323
msgid "Brown"
msgstr ""
-#: src/multiplayer_connect.cpp:360
+#: src/multiplayer_connect.cpp:368
msgid "Game Lobby"
msgstr ""
-#: src/multiplayer_connect.cpp:363 src/multiplayer_connect.cpp:365
+#: src/multiplayer_connect.cpp:371 src/multiplayer_connect.cpp:373
msgid "Player/Type"
msgstr ""
-#: src/multiplayer_connect.cpp:366 src/multiplayer_connect.cpp:369
+#: src/multiplayer_connect.cpp:374 src/multiplayer_connect.cpp:377
msgid "Faction"
msgstr ""
-#: src/multiplayer_connect.cpp:376 src/multiplayer_connect.cpp:379
+#: src/multiplayer_connect.cpp:384 src/multiplayer_connect.cpp:387
msgid "Color"
msgstr ""
-#: src/multiplayer_connect.cpp:533 src/multiplayer_connect.cpp:537
+#: src/multiplayer_connect.cpp:560 src/multiplayer_connect.cpp:564
msgid "Waiting for network players to join"
msgstr ""
@@ -6132,10 +6491,6 @@
msgid "Observe Game"
msgstr ""
-#: src/multiplayer_lobby.cpp:159
-msgid "Quit"
-msgstr ""
-
#: src/playlevel.cpp:688
msgid "Game Over"
msgstr ""
@@ -6199,48 +6554,48 @@
msgid "It is now your turn"
msgstr ""
-#: src/playturn.cpp:488
+#: src/playturn.cpp:486
msgid "Attacker"
msgstr ""
-#: src/playturn.cpp:490
+#: src/playturn.cpp:488
msgid "Defender"
msgstr ""
-#: src/playturn.cpp:514 src/playturn.cpp:633
+#: src/playturn.cpp:512 src/playturn.cpp:631
msgid "Damage Calculations"
msgstr ""
-#: src/playturn.cpp:599
+#: src/playturn.cpp:597
msgid "Melee"
msgstr ""
-#: src/playturn.cpp:612 src/reports.cpp:210
+#: src/playturn.cpp:610 src/reports.cpp:210
msgid "vs"
msgstr ""
-#: src/playturn.cpp:645
+#: src/playturn.cpp:643
msgid "Attack Enemy"
msgstr ""
-#: src/playturn.cpp:646
+#: src/playturn.cpp:644
msgid "Choose weapon"
msgstr ""
-#: src/playturn.cpp:1127
+#: src/playturn.cpp:1125
msgid ""
"You have not started your turn yet. Do you really want to end your turn?"
msgstr ""
-#: src/playturn.cpp:1136 src/playturn.cpp:1141
+#: src/playturn.cpp:1134 src/playturn.cpp:1139
msgid "Some units have movement left. Do you really want to end your turn?"
msgstr ""
-#: src/playturn.cpp:1157
+#: src/playturn.cpp:1155
msgid "Auto-Save"
msgstr ""
-#: src/playturn.cpp:1159
+#: src/playturn.cpp:1157
msgid "Could not auto save the game. Please save the game manually."
msgstr ""
@@ -6258,167 +6613,163 @@
msgid "The game has been saved"
msgstr ""
-#: src/playturn.cpp:1526
+#: src/playturn.cpp:1532
msgid "Units"
msgstr ""
-#: src/playturn.cpp:1527
+#: src/playturn.cpp:1533
msgid "Income"
msgstr ""
-#: src/playturn.cpp:1527
+#: src/playturn.cpp:1533
msgid "Upkeep"
msgstr ""
-#: src/playturn.cpp:1622
+#: src/playturn.cpp:1628
msgid "You have no units available to recruit."
msgstr ""
-#: src/playturn.cpp:1635
-msgid "Recruit unit"
+#: src/playturn.cpp:1641 src/playturn.cpp:1819
+msgid "Select unit"
msgstr ""
-#: src/playturn.cpp:1664
+#: src/playturn.cpp:1670
msgid "You don't have enough gold to recruit that unit"
msgstr ""
-#: src/playturn.cpp:1722
+#: src/playturn.cpp:1728
msgid ""
"My lord, this unit is an experienced one, having advanced levels! Do you "
"really want to dismiss $noun?"
msgstr ""
-#: src/playturn.cpp:1724
+#: src/playturn.cpp:1730
msgid ""
"My lord, this unit is close to advancing a level! Do you really want to "
"dismiss $noun?"
msgstr ""
-#: src/playturn.cpp:1729
+#: src/playturn.cpp:1735
msgid "her"
msgstr ""
-#: src/playturn.cpp:1729
+#: src/playturn.cpp:1735
msgid "him"
msgstr ""
-#: src/playturn.cpp:1768
-msgid "You are seperated from your soldiers and may not recall them"
+#: src/playturn.cpp:1775
+msgid "You are separated from your soldiers and may not recall them"
msgstr ""
-#: src/playturn.cpp:1770
+#: src/playturn.cpp:1777
msgid ""
"There are no troops available to recall\n"
"(You must have veteran survivors from a previous scenario)"
msgstr ""
-#: src/playturn.cpp:1776
+#: src/playturn.cpp:1783
msgid "You must have at least $cost gold pieces to recall a unit"
msgstr ""
-#: src/playturn.cpp:1799
+#: src/playturn.cpp:1806
msgid "Dismiss Unit"
msgstr ""
-#: src/playturn.cpp:1812
-msgid "Select unit"
-msgstr ""
-
-#: src/playturn.cpp:1856
+#: src/playturn.cpp:1863
msgid "Message"
msgstr ""
-#: src/playturn.cpp:1856
+#: src/playturn.cpp:1863
msgid "Send to allies only"
msgstr ""
-#: src/playturn.cpp:1950
+#: src/playturn.cpp:1957
msgid "Location"
msgstr ""
-#: src/playturn.cpp:2032 src/playturn.cpp:2092
+#: src/playturn.cpp:2039 src/playturn.cpp:2099
msgid "Recruits"
msgstr ""
-#: src/playturn.cpp:2038 src/playturn.cpp:2096
+#: src/playturn.cpp:2045 src/playturn.cpp:2103
msgid "Recalls"
msgstr ""
-#: src/playturn.cpp:2044 src/playturn.cpp:2100
+#: src/playturn.cpp:2051 src/playturn.cpp:2107
msgid "Advancements"
msgstr ""
-#: src/playturn.cpp:2050 src/playturn.cpp:2104
+#: src/playturn.cpp:2057 src/playturn.cpp:2111
msgid "Losses"
msgstr ""
-#: src/playturn.cpp:2056 src/playturn.cpp:2108
+#: src/playturn.cpp:2063 src/playturn.cpp:2115
msgid "Kills"
msgstr ""
-#: src/playturn.cpp:2062
+#: src/playturn.cpp:2069
msgid "Damage Inflicted"
msgstr ""
-#: src/playturn.cpp:2068
+#: src/playturn.cpp:2075
msgid "Damage Taken"
msgstr ""
-#: src/playturn.cpp:2074
+#: src/playturn.cpp:2081
msgid "Damage Inflicted (EV)"
msgstr ""
-#: src/playturn.cpp:2081
+#: src/playturn.cpp:2088
msgid "Damage Taken (EV)"
msgstr ""
-#: src/playturn.cpp:2123
+#: src/playturn.cpp:2130
msgid "Search"
msgstr ""
-#: src/playturn.cpp:2133
+#: src/playturn.cpp:2140
msgid "prompt^Command:"
msgstr ""
-#: src/playturn.cpp:2144
+#: src/playturn.cpp:2151
msgid "Chat Log"
msgstr ""
-#: src/playturn.cpp:2209
+#: src/playturn.cpp:2216
msgid "Couldn't find label or unit containing the string '$search'."
msgstr ""
-#: src/playturn.cpp:2283
+#: src/playturn.cpp:2293
msgid "Place Label"
msgstr ""
-#: src/playturn.cpp:2284
+#: src/playturn.cpp:2294
msgid "Label"
msgstr ""
-#: src/playturn.cpp:2407
+#: src/playturn.cpp:2417
msgid ""
"The games are out of sync and will have to exit. Do you want to save an "
"error log of your game?"
msgstr ""
-#: src/playturn.cpp:2459
+#: src/playturn.cpp:2469
msgid "Replace with AI"
msgstr ""
-#: src/playturn.cpp:2460
+#: src/playturn.cpp:2470
msgid "Replace with local player"
msgstr ""
-#: src/playturn.cpp:2461
+#: src/playturn.cpp:2471
msgid "Abort game"
msgstr ""
-#: src/playturn.cpp:2464
+#: src/playturn.cpp:2474
msgid "Replace with "
msgstr ""
-#: src/playturn.cpp:2468
+#: src/playturn.cpp:2478
msgid "has left the game. What do you want to do?"
msgstr ""
@@ -6490,93 +6841,93 @@
msgid "Version"
msgstr ""
-#: src/titlescreen.cpp:160
+#: src/titlescreen.cpp:162
msgid "TitleScreen button^Tutorial"
msgstr ""
-#: src/titlescreen.cpp:161
+#: src/titlescreen.cpp:163
msgid "TitleScreen button^Campaign"
msgstr ""
-#: src/titlescreen.cpp:162
+#: src/titlescreen.cpp:164
msgid "TitleScreen button^Multiplayer"
msgstr ""
-#: src/titlescreen.cpp:163
+#: src/titlescreen.cpp:165
msgid "TitleScreen button^Load"
msgstr ""
-#: src/titlescreen.cpp:164
+#: src/titlescreen.cpp:166
msgid "TitleScreen button^Language"
msgstr ""
-#: src/titlescreen.cpp:165
+#: src/titlescreen.cpp:167
msgid "TitleScreen button^Preferences"
msgstr ""
-#: src/titlescreen.cpp:166
+#: src/titlescreen.cpp:168
msgid "TitleScreen button^About"
msgstr ""
-#: src/titlescreen.cpp:167
+#: src/titlescreen.cpp:169
msgid "TitleScreen button^Quit"
msgstr ""
-#: src/titlescreen.cpp:168
+#: src/titlescreen.cpp:170
msgid "Start a tutorial to familiarize yourself with the game"
msgstr ""
-#: src/titlescreen.cpp:169
+#: src/titlescreen.cpp:171
msgid "Start a new single player campaign"
msgstr ""
-#: src/titlescreen.cpp:170
+#: src/titlescreen.cpp:172
msgid ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
msgstr ""
-#: src/titlescreen.cpp:171
+#: src/titlescreen.cpp:173
msgid "Load a single player saved game"
msgstr ""
-#: src/titlescreen.cpp:172
+#: src/titlescreen.cpp:174
msgid "Change the language"
msgstr ""
-#: src/titlescreen.cpp:173
+#: src/titlescreen.cpp:175
msgid "Configure the game's settings"
msgstr ""
-#: src/titlescreen.cpp:174
+#: src/titlescreen.cpp:176
msgid "View the credits"
msgstr ""
-#: src/titlescreen.cpp:175
+#: src/titlescreen.cpp:177
msgid "Quit the game"
msgstr ""
-#: src/titlescreen.cpp:199
+#: src/titlescreen.cpp:201
msgid "More"
msgstr ""
-#: src/titlescreen.cpp:205
+#: src/titlescreen.cpp:208
msgid "-- The Tome of Wesnoth"
msgstr ""
-#: src/unit_types.cpp:313
+#: src/unit_types.cpp:314
msgid "strikes"
msgstr ""
-#: src/unit_types.cpp:886
+#: src/unit_types.cpp:891
msgid "chaotic"
msgstr ""
-#: src/unit_types.cpp:886
+#: src/unit_types.cpp:891
msgid "lawful"
msgstr ""
-#: src/unit_types.cpp:886
+#: src/unit_types.cpp:891
msgid "neutral"
msgstr ""