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[Wesnoth-cvs-commits] wesnoth/data game.cfg


From: James Spencer
Subject: [Wesnoth-cvs-commits] wesnoth/data game.cfg
Date: Thu, 30 Sep 2004 13:24:22 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <address@hidden>  04/09/30 17:17:26

Modified files:
        data           : game.cfg 

Log message:
        Take the Drakes from Abysmal, to just very bad. They still have worse 
defence / resist than such stars as: dwarvishfoot, largefoot, armoredfoot. 
Basically kept them worse at everything save the case where there was a polar 
opposite (AKA Dwarf in Forest), and in no case are they particularly good.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.121&tr2=1.122&r1=text&r2=text

Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.121 wesnoth/data/game.cfg:1.122
--- wesnoth/data/game.cfg:1.121 Fri Sep 24 08:57:29 2004
+++ wesnoth/data/game.cfg       Thu Sep 30 17:17:25 2004
@@ -678,51 +678,51 @@
        [/movetype]
        
        [movetype]
-       name=woodlandfloat
+       name=woodlandfloat
        flies=true
-               [movement costs]
-               deep water=2
-               shallow water=1
-               swamp water=1
-               grassland=1
-               sand=1
-               forest=1
-               hills=1
-               mountains=2
-               village=1
-               castle=1
+               [movement costs]
+               deep water=2
+               shallow water=1
+               swamp water=1
+               grassland=1
+               sand=1
+               forest=1
+               hills=1
+               mountains=2
+               village=1
+               castle=1
                tundra=2
                cave=2
                cavewall=100
-               [/movement costs]
+               [/movement costs]
 
-               [defense]
-               deep water=70
-               shallow water=60
-               swamp water=60
-               grassland=50
-               sand=60
-               forest=30
-               hills=50
-               mountains=40
-               village=40
-               castle=40
+               [defense]
+               deep water=70
+               shallow water=60
+               swamp water=60
+               grassland=50
+               sand=60
+               forest=30
+               hills=50
+               mountains=40
+               village=40
+               castle=40
                tundra=60
                cave=70
-               [/defense]
+               [/defense]
 
-               [resistance]
-               blade=100
-               pierce=100
-               impact=110
-               fire=100
-               cold=100
-               holy=80
-               [/resistance]
-       [/movetype]
+               [resistance]
+               blade=100
+               pierce=100
+               impact=110
+               fire=100
+               cold=100
+               holy=80
+               [/resistance]
+       [/movetype]
 
        [movetype]
-       name=treefolk
+       name=treefolk
                [movement costs]
                deep water=100
                shallow water=2
@@ -895,46 +895,46 @@
        [/movetype]
 
        [movetype]
-       name=float
+       name=float
        flies=true
                [movement costs]
-               deep water=1
-               shallow water=1
-               swamp water=2
-               grassland=200
-               sand=200
-               forest=200
-               hills=200
-               mountains=200
-               village=200
-               castle=200
+               deep water=1
+               shallow water=1
+               swamp water=2
+               grassland=200
+               sand=200
+               forest=200
+               hills=200
+               mountains=200
+               village=200
+               castle=200
                tundra=200
                cave=200
                cavewall=200
                [/movement costs]
 
                [defense]
-               deep water=50
-               shallow water=50
-               swamp water=60
-               grassland=0
-               sand=0
-               forest=0
-               hills=0
-               mountains=0
-               village=0
-               castle=0
+               deep water=50
+               shallow water=50
+               swamp water=60
+               grassland=0
+               sand=0
+               forest=0
+               hills=0
+               mountains=0
+               village=0
+               castle=0
                tundra=0
                cave=0
                [/defense]
 
                [resistance]
-               blade=100
-               pierce=100
-               impact=110
-               fire=100
-               cold=100
-               holy=80
+               blade=100
+               pierce=100
+               impact=110
+               fire=100
+               cold=100
+               holy=80
                [/resistance]
        [/movetype]
 
@@ -1200,46 +1200,46 @@
        [/movetype] 
 
        [movetype]
-               name=none
+               name=none
                flies=false
                [movement costs]
-               deep water=200
-               shallow water=200
-               swamp water=200
-               grassland=200
-               sand=200
-               forest=200
-               hills=200
-               mountains=200
-               village=200
-               castle=200
+               deep water=200
+               shallow water=200
+               swamp water=200
+               grassland=200
+               sand=200
+               forest=200
+               hills=200
+               mountains=200
+               village=200
+               castle=200
                tundra=200
                cave=200
                cavewall=200
                [/movement costs]
        
                [defense]
-               deep water=200
-               shallow water=200
-               swamp water=200
-               grassland=50
-               sand=50
-               forest=50
-               hills=50
-               mountains=50
-               village=50
-               castle=50
+               deep water=200
+               shallow water=200
+               swamp water=200
+               grassland=50
+               sand=50
+               forest=50
+               hills=50
+               mountains=50
+               village=50
+               castle=50
                tundra=50
                cave=50
                [/defense]
        
                [resistance]
-               blade=80
-               pierce=80
-               impact=120
-               fire=120
-               cold=100
-               holy=100
+               blade=80
+               pierce=80
+               impact=120
+               fire=120
+               cold=100
+               holy=100
                [/resistance]
        
        [/movetype]
@@ -1261,9 +1261,9 @@
                cave=2
                cavewall=100
                tundra=2
-               [/movement costs]
+               [/movement costs]
 
-               [defense]
+               [defense]
                deep water=80
                shallow water=70
                swamp water=60
@@ -1276,7 +1276,7 @@
                castle=40
                cave=60
                tundra=60
-               [/defense]
+               [/defense]
 
                [resistance]
                blade=90
@@ -1311,15 +1311,15 @@
                [/movement costs]
 
                [defense]
-               deep water=90
+               deep water=80
                shallow water=80
-               swamp water=80
+               swamp water=70
                grassland=70
-               sand=80
-               forest=80
+               sand=70
+               forest=60
                hills=60
                mountains=60
-               village=70
+               village=60
                castle=60
                cave=60
                tundra=80
@@ -1338,6 +1338,8 @@
        [movetype]
        name=drakefoot
        # These Drakes have crippled wings - they don't fly
+       # But they have thicker hides
+       # Do a bit worse in Swamps as they can't hop to dry spots
                [movement costs]
                deep water=100
                shallow water=3
@@ -1355,15 +1357,15 @@
                [/movement costs]
 
                [defense]
-               deep water=90
+               deep water=80
                shallow water=80
                swamp water=80
                grassland=70
-               sand=80
-               forest=80
+               sand=70
+               forest=60
                hills=60
                mountains=60
-               village=70
+               village=60
                castle=60
                cave=60
                tundra=80




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