wesnoth-cvs-commits
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-cvs-commits] wesnoth/src dialogs.cpp dialogs.hpp font.cpp ga...


From: Philippe Plantier
Subject: [Wesnoth-cvs-commits] wesnoth/src dialogs.cpp dialogs.hpp font.cpp ga...
Date: Sat, 19 Mar 2005 05:26:43 -0500

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Philippe Plantier <address@hidden>      05/03/19 10:26:43

Modified files:
        src            : dialogs.cpp dialogs.hpp font.cpp 
                         game_events.cpp game_events.hpp help.cpp 
                         help.hpp playlevel.cpp playlevel.hpp 
                         playturn.cpp playturn.hpp 
        src/sdl_ttf    : SDL_ttf.c SDL_ttf.h 

Log message:
        Const-correctness on play_level, and play_turn.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/dialogs.cpp.diff?tr1=1.89&tr2=1.90&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/dialogs.hpp.diff?tr1=1.31&tr2=1.32&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/font.cpp.diff?tr1=1.122&tr2=1.123&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/game_events.cpp.diff?tr1=1.127&tr2=1.128&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/game_events.hpp.diff?tr1=1.25&tr2=1.26&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/help.cpp.diff?tr1=1.77&tr2=1.78&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/help.hpp.diff?tr1=1.17&tr2=1.18&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.185&tr2=1.186&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.hpp.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playturn.cpp.diff?tr1=1.343&tr2=1.344&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playturn.hpp.diff?tr1=1.64&tr2=1.65&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/sdl_ttf/SDL_ttf.c.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/sdl_ttf/SDL_ttf.h.diff?tr1=1.2&tr2=1.3&r1=text&r2=text

Patches:
Index: wesnoth/src/dialogs.cpp
diff -u wesnoth/src/dialogs.cpp:1.89 wesnoth/src/dialogs.cpp:1.90
--- wesnoth/src/dialogs.cpp:1.89        Fri Mar 18 21:21:48 2005
+++ wesnoth/src/dialogs.cpp     Sat Mar 19 10:26:43 2005
@@ -1,4 +1,4 @@
-/* $Id: dialogs.cpp,v 1.89 2005/03/18 21:21:48 ydirson Exp $ */
+/* $Id: dialogs.cpp,v 1.90 2005/03/19 10:26:43 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -163,7 +163,7 @@
        return true;
 }
 
-void show_objectives(display& disp, config& level_info)
+void show_objectives(display& disp, const config& level_info)
 {
        static const std::string no_objectives(_("No objectives available"));
        const std::string& name = level_info["name"];
Index: wesnoth/src/dialogs.hpp
diff -u wesnoth/src/dialogs.hpp:1.31 wesnoth/src/dialogs.hpp:1.32
--- wesnoth/src/dialogs.hpp:1.31        Fri Mar 18 21:21:48 2005
+++ wesnoth/src/dialogs.hpp     Sat Mar 19 10:26:43 2005
@@ -1,4 +1,4 @@
-/* $Id: dialogs.hpp,v 1.31 2005/03/18 21:21:48 ydirson Exp $ */
+/* $Id: dialogs.hpp,v 1.32 2005/03/19 10:26:43 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -36,7 +36,7 @@
 
 bool animate_unit_advancement(const game_data& info,unit_map& units, 
gamemap::location loc, display& gui, size_t choice);
 
-void show_objectives(display& disp, config& level_info);
+void show_objectives(display& disp, const config& level_info);
 
 // Ask user if I should really save the game and what name I should use
 // returns 0 iff user wants to save the game
Index: wesnoth/src/font.cpp
diff -u wesnoth/src/font.cpp:1.122 wesnoth/src/font.cpp:1.123
--- wesnoth/src/font.cpp:1.122  Tue Mar 15 22:13:34 2005
+++ wesnoth/src/font.cpp        Sat Mar 19 10:26:43 2005
@@ -1,4 +1,4 @@
-/* $Id: font.cpp,v 1.122 2005/03/15 22:13:34 gruikya Exp $ */
+/* $Id: font.cpp,v 1.123 2005/03/19 10:26:43 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -42,6 +42,15 @@
 #define WRN_FT lg::warn(lg::display)
 #define ERR_FT lg::err(lg::display)
 
+//Deliberately breaking compilation with the original SDL_ttf library. Remove
+//the lines below to be able to do this anyway, however this is buggy and may
+//cause random memory corruption errors depending on the OS / Version of
+//Freetype / Language you are using!
+//
+#ifndef SDL_TTF_WESNOTH
+#error Please use the SDL_ttf files in the sdl_ttf directory, and not the 
original SDL_ttf library.
+#endif
+
 namespace {
 
 // Signed int. Negative values mean "no subset".
@@ -435,11 +444,6 @@
                        continue;
                font_style_setter const style_setter(ttfont, style_);
                
-               //DEBUG
-               if (itor->text[0] == 'æ') {
-                       std::cerr << "Nihongo detected:\n";
-               }
-
                surface s = surface(TTF_RenderUNICODE_Blended(ttfont, (Uint16 
const *)&(itor->ucs2_text.front()), color_));
                if(!s.null())
                        surfs_.push_back(s);
Index: wesnoth/src/game_events.cpp
diff -u wesnoth/src/game_events.cpp:1.127 wesnoth/src/game_events.cpp:1.128
--- wesnoth/src/game_events.cpp:1.127   Sat Mar 19 04:26:53 2005
+++ wesnoth/src/game_events.cpp Sat Mar 19 10:26:43 2005
@@ -1,4 +1,4 @@
-/* $Id: game_events.cpp,v 1.127 2005/03/19 04:26:53 Sirp Exp $ */
+/* $Id: game_events.cpp,v 1.128 2005/03/19 10:26:43 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -141,7 +141,7 @@
 std::map<gamemap::location,unit>* units = NULL;
 std::vector<team>* teams = NULL;
 game_state* state_of_game = NULL;
-game_data* game_data_ptr = NULL;
+const game_data* game_data_ptr = NULL;
 gamestatus* status_ptr = NULL;
 std::set<std::string> used_items;
 
@@ -1553,10 +1553,11 @@
        state_of_game->variables[key] = value;
 }
 
-manager::manager(config& cfg, display& gui_, gamemap& map_,
+manager::manager(const config& cfg, display& gui_, gamemap& map_,
                  std::map<gamemap::location,unit>& units_,
                  std::vector<team>& teams_,
-                 game_state& state_of_game_, gamestatus& status, game_data& 
game_data_)
+                 game_state& state_of_game_, gamestatus& status,
+                const game_data& game_data_)
 {
        const config::child_list& events_list = cfg.get_children("event");
        for(config::child_list::const_iterator i = events_list.begin();
Index: wesnoth/src/game_events.hpp
diff -u wesnoth/src/game_events.hpp:1.25 wesnoth/src/game_events.hpp:1.26
--- wesnoth/src/game_events.hpp:1.25    Thu Mar 10 00:00:06 2005
+++ wesnoth/src/game_events.hpp Sat Mar 19 10:26:43 2005
@@ -1,4 +1,4 @@
-/* $Id: game_events.hpp,v 1.25 2005/03/10 00:00:06 ydirson Exp $ */
+/* $Id: game_events.hpp,v 1.26 2005/03/19 10:26:43 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -42,9 +42,9 @@
 struct manager {
        //note that references will be maintained, and must remain valid
        //for the life of the object.
-       manager(config& scenario_cfg, display& disp, gamemap& map,
-               std::map<gamemap::location,unit>& units, std::vector<team>& 
teams,
-                   game_state& state_of_game, gamestatus& status, game_data& 
data);
+       manager(const config& scenario_cfg, display& disp, gamemap& map,
+                       std::map<gamemap::location,unit>& units, 
std::vector<team>& teams,
+                       game_state& state_of_game, gamestatus& status, const 
game_data& data);
        ~manager();
 };
 
Index: wesnoth/src/help.cpp
diff -u wesnoth/src/help.cpp:1.77 wesnoth/src/help.cpp:1.78
--- wesnoth/src/help.cpp:1.77   Fri Mar 18 21:21:48 2005
+++ wesnoth/src/help.cpp        Sat Mar 19 10:26:43 2005
@@ -485,7 +485,7 @@
 
 namespace {
        const config *game_cfg = NULL;
-       game_data *game_info = NULL;
+       const game_data *game_info = NULL;
        gamemap *map = NULL;
        // The default toplevel.
        help::section toplevel; 
@@ -656,7 +656,7 @@
 
 namespace help {
 
-help_manager::help_manager(const config *cfg, game_data *gameinfo, gamemap 
*_map) {
+help_manager::help_manager(const config *cfg, const game_data *gameinfo, 
gamemap *_map) {
        game_cfg = cfg == NULL ? &dummy_cfg : cfg;
        game_info = gameinfo;
        map = _map;
@@ -1030,7 +1030,7 @@
                                 advance_end = next_units.end();
                                 advance_it != advance_end; ++advance_it) {
                                std::string unit_id = *advance_it;
-                               std::map<std::string,unit_type>::iterator 
new_type = game_info->unit_types.find(unit_id);
+                               std::map<std::string,unit_type>::const_iterator 
new_type = game_info->unit_types.find(unit_id);
                                if(new_type != game_info->unit_types.end()) {
                                        std::string lang_unit = 
new_type->second.language_name();
                                        std::string ref_id = 
std::string("unit_") + new_type->second.id();
Index: wesnoth/src/help.hpp
diff -u wesnoth/src/help.hpp:1.17 wesnoth/src/help.hpp:1.18
--- wesnoth/src/help.hpp:1.17   Thu Nov 18 04:08:32 2004
+++ wesnoth/src/help.hpp        Sat Mar 19 10:26:43 2005
@@ -23,7 +23,7 @@
 namespace help {
 
 struct help_manager {
-       help_manager(const config *game_config, game_data *game_info, gamemap 
*map);
+       help_manager(const config *game_config, const game_data *game_info, 
gamemap *map);
        ~help_manager();
 };
 
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.185 wesnoth/src/playlevel.cpp:1.186
--- wesnoth/src/playlevel.cpp:1.185     Wed Mar 16 21:49:37 2005
+++ wesnoth/src/playlevel.cpp   Sat Mar 19 10:26:43 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.185 2005/03/16 21:49:37 ydirson Exp $ */
+/* $Id: playlevel.cpp,v 1.186 2005/03/19 10:26:43 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -119,7 +119,7 @@
        }
 }
 
-LEVEL_RESULT play_level(game_data& gameinfo, const config& game_config,
+LEVEL_RESULT play_level(const game_data& gameinfo, const config& game_config,
                config* level, CVideo& video,
                game_state& state_of_game,
                const std::vector<config*>& story)
@@ -597,7 +597,7 @@
 
                                        try {
                                                
play_turn(gameinfo,state_of_game,status,game_config,
-                                                         level, key, gui, map, 
teams, player_number,
+                                                         *level, key, gui, 
map, teams, player_number,
                                                          units, textbox_info, 
replay_sender);
                                        } catch(end_turn_exception& end_turn) {
                                                if (end_turn.redo == 
player_number)
@@ -616,9 +616,9 @@
                                        const cursor::setter 
cursor_setter(cursor::WAIT);
 
                                        turn_info 
turn_data(gameinfo,state_of_game,status,
-                                                               
game_config,level,key,gui,
+                                                               
game_config,*level,key,gui,
                                                                
map,teams,player_number,units,
-                                                                               
turn_info::BROWSE_AI,textbox_info,replay_sender);
+                                                               
turn_info::BROWSE_AI,textbox_info,replay_sender);
 
                                        ai_interface::info 
ai_info(gui,map,gameinfo,units,teams,player_number,status,turn_data);
                                        util::scoped_ptr<ai_interface> 
ai_obj(create_ai(team_it->ai_algorithm(),ai_info));
@@ -635,8 +635,10 @@
                                        LOG_NG << "is networked...\n";
 
                                        turn_info 
turn_data(gameinfo,state_of_game,status,
-                                                           
game_config,level,key,gui,
-                                                                               
map,teams,player_number,units,turn_info::BROWSE_NETWORKED,textbox_info,replay_sender);
+                                                           
game_config,*level,key,gui,
+                                                           
map,teams,player_number,units,
+                                                           
turn_info::BROWSE_NETWORKED,
+                                                           
textbox_info,replay_sender);
 
                                        for(;;) {
 
@@ -853,8 +855,8 @@
                }
 
                turn_info turn_data(gameinfo,state_of_game,status,
-                                               game_config,level,key,gui,
-                                                       
map,teams,player_number,units,turn_info::BROWSE_NETWORKED,textbox_info,replay_sender);
+                               game_config,*level,key,gui,
+                               
map,teams,player_number,units,turn_info::BROWSE_NETWORKED,textbox_info,replay_sender);
 
                turn_data.save_game(_("A network disconnection has occured, and 
the game cannot continue. Do you want to save the game?"),gui::YES_NO);
                if(disconnect) {
Index: wesnoth/src/playlevel.hpp
diff -u wesnoth/src/playlevel.hpp:1.20 wesnoth/src/playlevel.hpp:1.21
--- wesnoth/src/playlevel.hpp:1.20      Thu Mar 10 20:43:48 2005
+++ wesnoth/src/playlevel.hpp   Sat Mar 19 10:26:43 2005
@@ -1,4 +1,4 @@
-/* $Id: playlevel.hpp,v 1.20 2005/03/10 20:43:48 ydirson Exp $ */
+/* $Id: playlevel.hpp,v 1.21 2005/03/19 10:26:43 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -37,7 +37,7 @@
        int redo;
 };
 
-LEVEL_RESULT play_level(game_data& gameinfo, const config& terrain_config,
+LEVEL_RESULT play_level(const game_data& gameinfo, const config& 
terrain_config,
                config* level, CVideo& video,
                game_state& state_of_game,
                const std::vector<config*>& story);
Index: wesnoth/src/playturn.cpp
diff -u wesnoth/src/playturn.cpp:1.343 wesnoth/src/playturn.cpp:1.344
--- wesnoth/src/playturn.cpp:1.343      Fri Mar 18 21:21:48 2005
+++ wesnoth/src/playturn.cpp    Sat Mar 19 10:26:43 2005
@@ -1,4 +1,4 @@
-/* $Id: playturn.cpp,v 1.343 2005/03/18 21:21:48 ydirson Exp $ */
+/* $Id: playturn.cpp,v 1.344 2005/03/19 10:26:43 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -60,9 +60,9 @@
        --commands_disabled;
 }
 
-void play_turn(game_data& gameinfo, game_state& state_of_game,
-               gamestatus& status, const config& terrain_config,
-               config* level, CKey& key, display& gui, gamemap& map,
+void play_turn(const game_data& gameinfo, game_state& state_of_game,
+               const gamestatus& status, const config& terrain_config,
+               const config& level, CKey& key, display& gui, gamemap& map,
                std::vector<team>& teams, int team_num,
                std::map<gamemap::location,unit>& units,
                turn_info::floating_textbox& textbox,
@@ -139,11 +139,12 @@
        turn_data.send_data();
 }
 
-turn_info::turn_info(game_data& gameinfo, game_state& state_of_game,
-                     gamestatus& status, const config& terrain_config, config* 
level,
-                     CKey& key, display& gui, gamemap& map,
-                     std::vector<team>& teams, int team_num,
-                     unit_map& units, TURN_MODE mode, floating_textbox& 
textbox, replay_network_sender& replay_sender)
+turn_info::turn_info(const game_data& gameinfo, game_state& state_of_game,
+                     const gamestatus& status, const config& terrain_config, 
+                    const config& level, CKey& key, display& gui, gamemap& map,
+                    std::vector<team>& teams, int team_num, unit_map& units,
+                    TURN_MODE mode, floating_textbox& textbox,
+                    replay_network_sender& replay_sender)
   : paths_wiper(gui),
     gameinfo_(gameinfo), state_of_game_(state_of_game), status_(status),
     terrain_config_(terrain_config), level_(level),
@@ -1611,7 +1612,7 @@
 
 void turn_info::write_game_snapshot(config& start) const
 {
-       start.values = level_->values;
+       start.values = level_.values;
 
        start["snapshot"] = "yes";
 
@@ -1923,7 +1924,7 @@
 
        gui_.draw(); //clear the old menu
 
-       if((*level_)["disallow_recall"] == "yes") {
+       if(level_["disallow_recall"] == "yes") {
                gui::show_dialog(gui_,NULL,"",_("You are separated from your 
soldiers and may not recall them"));
        } else if(recall_list.empty()) {
                gui::show_dialog(gui_,NULL,"",_("There are no troops available 
to recall\n\
@@ -2095,7 +2096,7 @@
 
 void turn_info::objectives()
 {
-       dialogs::show_objectives(gui_,*level_);
+       dialogs::show_objectives(gui_,level_);
 }
 
 void turn_info::unit_list()
Index: wesnoth/src/playturn.hpp
diff -u wesnoth/src/playturn.hpp:1.64 wesnoth/src/playturn.hpp:1.65
--- wesnoth/src/playturn.hpp:1.64       Thu Mar 10 22:29:57 2005
+++ wesnoth/src/playturn.hpp    Sat Mar 19 10:26:43 2005
@@ -1,4 +1,4 @@
-/* $Id: playturn.hpp,v 1.64 2005/03/10 22:29:57 ydirson Exp $ */
+/* $Id: playturn.hpp,v 1.65 2005/03/19 10:26:43 gruikya Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -79,11 +79,12 @@
 
        enum TURN_MODE { PLAY_TURN, BROWSE_NETWORKED, BROWSE_AI };
        
-       turn_info(game_data& gameinfo, game_state& state_of_game,
-                 gamestatus& status, const config& terrain_config, config* 
level,
-                 CKey& key, display& gui, gamemap& map,
-                 std::vector<team>& teams, int team_num,
-                 unit_map& units, TURN_MODE mode, floating_textbox& textbox, 
replay_network_sender& network_sender);
+       turn_info(const game_data& gameinfo, game_state& state_of_game,
+                 const gamestatus& status, const config& terrain_config,
+                 const config& level, CKey& key, display& gui, gamemap& map,
+                 std::vector<team>& teams, int team_num, unit_map& units,
+                 TURN_MODE mode, floating_textbox& textbox,
+                 replay_network_sender& network_sender);
 
        void turn_slice();
 
@@ -201,11 +202,11 @@
 
        void change_side_controller(const std::string& side, const std::string& 
player, bool orphan_side=false);
 
-       game_data& gameinfo_;
+       const game_data& gameinfo_;
        game_state& state_of_game_;
-       gamestatus& status_;
+       const gamestatus& status_;
        const config& terrain_config_;
-       config* level_;
+       const config& level_;
        CKey key_;
        display& gui_;
        gamemap& map_;
@@ -253,8 +254,9 @@
        replay_network_sender& replay_sender_;
 };
 
-void play_turn(game_data& gameinfo, game_state& state_of_game,
-               gamestatus& status, const config& terrain_config, config* level,
+void play_turn(const game_data& gameinfo, game_state& state_of_game,
+               const gamestatus& status, const config& terrain_config,
+              const config& level,
                CKey& key, display& gui, gamemap& map,
                std::vector<team>& teams, int team_num,
                std::map<gamemap::location,unit>& units,
Index: wesnoth/src/sdl_ttf/SDL_ttf.c
diff -u wesnoth/src/sdl_ttf/SDL_ttf.c:1.6 wesnoth/src/sdl_ttf/SDL_ttf.c:1.7
--- wesnoth/src/sdl_ttf/SDL_ttf.c:1.6   Wed Mar 16 20:42:41 2005
+++ wesnoth/src/sdl_ttf/SDL_ttf.c       Sat Mar 19 10:26:43 2005
@@ -20,7 +20,7 @@
     address@hidden
 */
 
-/* $Id: SDL_ttf.c,v 1.6 2005/03/16 20:42:41 gruikya Exp $ */
+/* $Id: SDL_ttf.c,v 1.7 2005/03/19 10:26:43 gruikya Exp $ */
 
 #include <math.h>
 #include <stdio.h>
@@ -439,7 +439,9 @@
        if ( ! cached->index ) {
                cached->index = FT_Get_Char_Index( face, ch );
        }
+       //error = FT_Load_Glyph( face, cached->index, FT_LOAD_DEFAULT | 
FT_LOAD_NO_BITMAP );
        error = FT_Load_Glyph( face, cached->index, FT_LOAD_DEFAULT );
+
        if( error ) {
                return error;
        }
Index: wesnoth/src/sdl_ttf/SDL_ttf.h
diff -u wesnoth/src/sdl_ttf/SDL_ttf.h:1.2 wesnoth/src/sdl_ttf/SDL_ttf.h:1.3
--- wesnoth/src/sdl_ttf/SDL_ttf.h:1.2   Thu Nov 18 19:22:59 2004
+++ wesnoth/src/sdl_ttf/SDL_ttf.h       Sat Mar 19 10:26:43 2005
@@ -20,7 +20,7 @@
     address@hidden
 */
 
-/* $Id: SDL_ttf.h,v 1.2 2004/11/18 19:22:59 gruikya Exp $ */
+/* $Id: SDL_ttf.h,v 1.3 2005/03/19 10:26:43 gruikya Exp $ */
 
 /* This library is a wrapper around the excellent FreeType 2.0 library,
    available at:
@@ -43,6 +43,7 @@
 #define SDL_TTF_MAJOR_VERSION  2
 #define SDL_TTF_MINOR_VERSION  0
 #define SDL_TTF_PATCHLEVEL     7
+#define SDL_TTF_WESNOTH         1
 
 /* This macro can be used to fill a version structure with the compile-time
  * version of the SDL_ttf library.




reply via email to

[Prev in Thread] Current Thread [Next in Thread]