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[Wesnoth-cvs-commits] wesnoth/data help.cfg
From: |
James Spencer |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data help.cfg |
Date: |
Wed, 13 Apr 2005 07:48:15 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: James Spencer <address@hidden> 05/04/13 11:48:15
Modified files:
data : help.cfg
Log message:
Fixed the section on traits. Used most of what Jetryl said plus fix
(and probably caused) a couple of other errors as well.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/help.cfg.diff?tr1=1.23&tr2=1.24&r1=text&r2=text
Patches:
Index: wesnoth/data/help.cfg
diff -u wesnoth/data/help.cfg:1.23 wesnoth/data/help.cfg:1.24
--- wesnoth/data/help.cfg:1.23 Tue Mar 15 00:04:53 2005
+++ wesnoth/data/help.cfg Wed Apr 13 11:48:15 2005
@@ -207,9 +207,9 @@
[topic]
id=traits
title= _ "Traits"
-text= _ "Most units have two traits. Traits are attributes of the unit that
modify its attributes slightly. They are assigned to a unit randomly when the
unit is recruited.
+text= _ "Most units have two traits, with the exception of Undead units who
are assigned the trait 'Undead'. Traits are modifications that change a unit's
attributes slightly. They are usually randomly assigned to a unit when it is
recruited." + _"
-The currently available traits are the following." + _"
+The traits that are available to all non-Undead units are:" + _"
<header>text=Intelligent</header>
@@ -219,13 +219,6 @@
Intelligent units are very useful at the beginning of a campaign, as they can
be quickly advanced into much needed higher level units. Later in the campaign,
they are not quite so useful, and if you have plenty of high level units you
may find yourself recalling units with more useful ''long-term'' traits." + _"
-<header>text=Loyal</header>
-
-Loyal units only ever require an upkeep of one, no matter what level they are.
-
-Loyal has no effect on a level one unit, which makes it useless in the early
campaign. Once a unit begins to level up, however, it can save you considerable
gold over the course of the campaign." + _"
-
-
<header>text=Quick</header>
Quick units have 1 extra movement point, but 10% less HP than usual.
@@ -244,7 +237,32 @@
Strong units do 1 more damage per swing in melee combat, and have 2 more HP.
-Useful for any close-combat unit, Strong is most effective for units who have
a high number of swings, such as the Elvish Fighter. Strong units can be very
useful when a tiny bit of extra damage is all that is needed to turn a damaging
stroke into a killing blow."
+Useful for any close-combat unit, Strong is most effective for units who have
a high number of swings, such as the Elvish Fighter. Strong units can be very
useful when a tiny bit of extra damage is all that is needed to turn a damaging
stroke into a killing blow." + _"
+
+
+Other special traits that may be assigned to units are:" + _"
+
+
+<header>text=Loyal</header>
+
+Loyal units don't pay upkeep. Most units incur an upkeep cost at the end of
every turn, which is equal to their level. Loyal units do not incur this cost.
+
+
+During campaigns, certain units may opt join the player's forces of their own
volition. These units are marked with the Loyal trait. Although they may
require payment to be recalled, they never incur any upkeep costs. This can
make them invaluable during a long campaign, when gold is in short supply. This
trait is never given to recruited units, so it may be unwise to dismiss them or
send them to a foolish death." + _"
+
+
+<header>text=Undead</header>
+
+Undead units are immune to poison.
+
+Undead units generally have Undead as their only trait. Since Undead units are
the bodies of the dead, risen to fight again, poison has no effect upon them.
This can make them invaluable in dealing with foes who use poison in
conjunction with their attacks." + _"
+
+
+<header>text=Dexterous</header>
+
+Dexterous units do +1 damage for every successful strike with a bow.
+
+Dexterous is a trait possessed only by Elves. The Elven people are known for
their uncanny grace, and their great facility with the bow. Some, however, are
gifted with natural talent that exceeds their brethren. These elves inflict an
additional point of damage with each arrow to reflect this skill."
# Not used since generated text was not really suitable.
#generator=traits
[/topic]
- [Wesnoth-cvs-commits] wesnoth/data help.cfg,
James Spencer <=