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[Wesnoth-cvs-commits] wesnoth/data/units Cave_Spider.cfg Chocobone.cf...
From: |
John McNabb |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Cave_Spider.cfg Chocobone.cf... |
Date: |
Tue, 26 Apr 2005 13:20:38 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: John McNabb <address@hidden> 05/04/26 17:20:38
Modified files:
data/units : Cave_Spider.cfg Chocobone.cfg Cockatrice.cfg
Commander.cfg Cuttle_Fish.cfg Dark_Adept.cfg
Dark_Queen.cfg Dark_Spirit.cfg Deathblade.cfg
Log message:
added death animations
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cave_Spider.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Chocobone.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cockatrice.cfg.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Commander.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cuttle_Fish.cfg.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Adept.cfg.diff?tr1=1.20&tr2=1.21&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Queen.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Spirit.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Deathblade.cfg.diff?tr1=1.2&tr2=1.3&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Cave_Spider.cfg
diff -u wesnoth/data/units/Cave_Spider.cfg:1.14
wesnoth/data/units/Cave_Spider.cfg:1.15
--- wesnoth/data/units/Cave_Spider.cfg:1.14 Thu Mar 31 02:06:11 2005
+++ wesnoth/data/units/Cave_Spider.cfg Tue Apr 26 17:20:38 2005
@@ -15,6 +15,19 @@
usage=fighter
unit_description= _ "Giant Spiders are said to roam the depths of Knalga,
devouring many victims. They can bite at close range, thereby poisoning their
enemies, and also can attack with a web at long range, slowing their foes down."
get_hit_sound=hiss.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="cavespider-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="cavespider-die-2.png"
+ [/frame]
+ [/death]
+
[attack]
name=fangs
type=blade
Index: wesnoth/data/units/Chocobone.cfg
diff -u wesnoth/data/units/Chocobone.cfg:1.9
wesnoth/data/units/Chocobone.cfg:1.10
--- wesnoth/data/units/Chocobone.cfg:1.9 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Chocobone.cfg Tue Apr 26 17:20:38 2005
@@ -16,6 +16,18 @@
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as
mounts by a lost civilization, the skeletal Chocobones can move faster than
most cavalry units."
get_hit_sound=skeleton-hit.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-chocobone-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-chocobone-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=spear
type=pierce
Index: wesnoth/data/units/Cockatrice.cfg
diff -u wesnoth/data/units/Cockatrice.cfg:1.10
wesnoth/data/units/Cockatrice.cfg:1.11
--- wesnoth/data/units/Cockatrice.cfg:1.10 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Cockatrice.cfg Tue Apr 26 17:20:38 2005
@@ -16,6 +16,18 @@
unit_description= _ "At first sight, these mystical snake-like creatures
appear weak, but looks are deceiving. With just a glance at their enemies,
Cockatrices can turn them into stone until the source of their power is
destroyed."
get_hit_sound=hiss.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="cockatrice-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="cockatrice-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=gaze
Index: wesnoth/data/units/Commander.cfg
diff -u wesnoth/data/units/Commander.cfg:1.19
wesnoth/data/units/Commander.cfg:1.20
--- wesnoth/data/units/Commander.cfg:1.19 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Commander.cfg Tue Apr 26 17:20:38 2005
@@ -19,6 +19,18 @@
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle
groups into combat. Possessing leadership skills, they give lower-level units
in adjacent hexes improved performance in combat. Commanders are best skilled
with the sword, although they also carry a bow to use when necessary. If the
Commander is lost, so is the battle."
get_hit_sound=groan.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="konrad-commander-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="konrad-commander-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
Index: wesnoth/data/units/Cuttle_Fish.cfg
diff -u wesnoth/data/units/Cuttle_Fish.cfg:1.18
wesnoth/data/units/Cuttle_Fish.cfg:1.19
--- wesnoth/data/units/Cuttle_Fish.cfg:1.18 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Cuttle_Fish.cfg Tue Apr 26 17:20:38 2005
@@ -15,6 +15,19 @@
usage=fighter
unit_description= _ "Cuttle Fish are gigantic creatures of the seas. They can
grab their opponents with strong tentacles, or spit a poisonous black ink from
a distance. The best way to survive an encounter with these monsters is to
remain ashore."
get_hit_sound=squishy-hit.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="cuttlefish-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="cuttlefish-die-2.png"
+ [/frame]
+ [/death]
+
[attack]
name=tentacle
type=impact
Index: wesnoth/data/units/Dark_Adept.cfg
diff -u wesnoth/data/units/Dark_Adept.cfg:1.20
wesnoth/data/units/Dark_Adept.cfg:1.21
--- wesnoth/data/units/Dark_Adept.cfg:1.20 Tue Apr 12 06:35:08 2005
+++ wesnoth/data/units/Dark_Adept.cfg Tue Apr 26 17:20:38 2005
@@ -18,6 +18,18 @@
usage=archer
unit_description= _ "Dark Adepts are psychotic fanatics who dabble in black
magic, using its power to cause death and destruction. They devote themselves
completely to the study of this magic, not bothering to learn how to defend
themselves in close combat."
get_hit_sound=groan.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-adept-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-adept-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=chill wave
type=cold
Index: wesnoth/data/units/Dark_Queen.cfg
diff -u wesnoth/data/units/Dark_Queen.cfg:1.7
wesnoth/data/units/Dark_Queen.cfg:1.8
--- wesnoth/data/units/Dark_Queen.cfg:1.7 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Dark_Queen.cfg Tue Apr 26 17:20:38 2005
@@ -17,6 +17,18 @@
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth
for many years. Her knowledge of magic makes her a worthy foe in combat,
although her power is mostly derived from those she commands."
get_hit_sound=female-hit.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="human-queen-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="human-queen-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=scepter
Index: wesnoth/data/units/Dark_Spirit.cfg
diff -u wesnoth/data/units/Dark_Spirit.cfg:1.8
wesnoth/data/units/Dark_Spirit.cfg:1.9
--- wesnoth/data/units/Dark_Spirit.cfg:1.8 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Dark_Spirit.cfg Tue Apr 26 17:20:38 2005
@@ -15,6 +15,18 @@
usage=scout
unit_description= _ "Dark Spirits are messengers and bearers of tidings from
the realm of the dead, and a force of dread in this world. Happily, they have
rarely been seen in Wesnoth."
get_hit_sound=groan.wav
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-darkspirit-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-darkspirit-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=baneblade
type=blade
Index: wesnoth/data/units/Deathblade.cfg
diff -u wesnoth/data/units/Deathblade.cfg:1.2
wesnoth/data/units/Deathblade.cfg:1.3
--- wesnoth/data/units/Deathblade.cfg:1.2 Sun Mar 27 23:06:16 2005
+++ wesnoth/data/units/Deathblade.cfg Tue Apr 26 17:20:38 2005
@@ -1,4 +1,3 @@
-
[unit]
id=Deathblade
name= _ "Deathblade"
@@ -24,6 +23,18 @@
impact=120
pierce=50
[/resistance]
+ [death]
+ [frame]
+ begin=0
+ end=200
+ image="undead-deathblade-die-1.png"
+ [/frame]
+ [frame]
+ begin=200
+ end=400
+ image="undead-deathblade-die-2.png"
+ [/frame]
+ [/death]
[attack]
name=sword
type=blade
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