wesnoth-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-dev] A Drakes Faction Proposal


From: James Spencer
Subject: [Wesnoth-dev] A Drakes Faction Proposal
Date: Fri, 1 Apr 2005 17:01:54 -0500

- Change the Drakes to lawful. It would make them more dynamic to
play, and it makes sense that they'd like the sun. The fact that 1/2
the faction flys makes them less dynamic, making them have to factor
in time of day would make them more so (IMHO).

- Increase the Glider cost to 16 GP instead of 15
 
- Making the damage distribution more 'normal' with fire fire breath.
This would basically be done by keeping the damage the same but
increasing the number of attacks.

- Stripping a few HP from the Burner Line: 42, 54, 71

- Stripping some HP from the Clasher Line (42, 64 / 58) and reverting
to pierce penalty -10%. Please not that I'm only talking about
changing the pierce penalty back for only the 'Drakefoot' units, which
represent one unit line. The reason why I'd prefer this is that that
unit line has no ranged attach, and many ranged weapons have pointy
tips. Also the fact that this drake was a little less pierce prone was
a bit of a selling point. The greater HP reduction should help with
it's overpowerd nature, and more than account for the -10% rounds to 0
problem.

And on the other side of the coin:
- Make the saurians 'Neutral'. The fact that they are hard to hit /
catch is only exacerbated by the fact that they are chaotic. Moving
them to neutral will defang them a bit, and make the value per GP
better, IMHO




reply via email to

[Prev in Thread] Current Thread [Next in Thread]