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Re: [Wesnoth-dev] balancing the ulf


From: Nils Kneuper
Subject: Re: [Wesnoth-dev] balancing the ulf
Date: Thu, 14 Apr 2005 19:08:40 +0100

James Barton send that mail only to me, so i'll forward it to the ml.




I don't think that lowering HP and Cost would be an "easier" way of 
balancing the Ulf - it would make them slightly rarer, yes, but not 
reduce their lethality in combat.

I personally prefer lowering HP and Resistances. Part of the "problem" 
with the Ulf at the moment is that its resistances reduce the 
effectiveness of frontline units against it. An Ulfserker does 4-4 
damage to an Elvish Fighter; the Elvish Fighter does 4-4 damage to the 
Ulfserker (instead of 5-4). Given that the Elvish Fighter also has 
lower HP, this gives the Ulfserker too much of an edge.

If necessary, we could increase cost as well.

Hitpoints 40 -> 38
Resistances -> 0% (For all physical damage)
[Cost 18 -> 19?]

James
a.k.a. Sangel


On 14/04/2005, at 12:40, Nils Kneuper wrote:

> The forums are filling up with complaints about the current Ulf stats
> in multiplayer making them too powerful.  The general consensus seems
> to be that they need to be toned down.  I suggest their cost should be
> raised by 2gp and the hitpoints reduced by 2.
>
>    hitpoints 40 -> 38
>    cost 18 -> 20
>
> -- address@hidden

I do agree that the Ulfserker should be changed. I see some different
ways:
1) revert berserk abality to the one from 0.8.11 (do not really like
that idea) or
2) increase its cost and decrease its hitpoints or
3) increase its cost and decrease other stats (e.g. resitance)
I think we should do the 2nd thing for the next release and have a look
how it is about it than. Though I would prefer option 3). But this one
would need lots of testing, and we do not really have the time for it.
So I would speack infavour of incrasing the ulfs cost to 20 (maybe
even 21?) and decreasing its hitpoints.
CU
Nils Kneuper aka Ivanovic



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