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[Adonthell-commits] CVS: wastesedge/win32 PLAYING.txt,NONE,1.1 README.tx


From: Kai Sterker <address@hidden>
Subject: [Adonthell-commits] CVS: wastesedge/win32 PLAYING.txt,NONE,1.1 README.txt,NONE,1.1
Date: Sat, 21 Sep 2002 12:58:01 -0400

Update of /cvsroot/adonthell/wastesedge/win32
In directory subversions:/tmp/cvs-serv19868

Added Files:
        PLAYING.txt README.txt 
Log Message:
ADDED DOS versions of PLAYING and README

--- NEW FILE ---
How to play this game!
======================

Dunno what you're supposed to do in "Adonthell - Waste's Edge"?
Well, you've come to the right place to find out!


Aim of the game
===============

As a loyal servant of the elven Lady Silverhair, you arrive at the remote
trading post of Waste's Edge, where she is engaged in negotiations with the
dwarish merchant Bjarn Fingolson. But not all is well at Waste's Edge, and
soon you are confronted with circumstances that are about to destroy your
mistress' high reputation. And you are the only one to avert this ...

Remember this game is a demo of what we can do so far. There is no fighting
or collecting items yet (this will appear in future releases) so you must
solve this quest by exploring the Redwyne Inn where everyone is staying and 
talking to the people you meet there.

The story is explained in more detail in the intro sequence so DON'T skip 
it the first time you play :P


Controls
========

Arrow keys:     - Choosing options in the game menus
                - Moving you chracter around the map
                - Choosing responses during dialoges

Space/Enter:    - Selecting an option in the game menus
                - Talking to a character (when you are facing them)
                            - Selecting a response during dialogues
                            - Examining items in and round the inn (only works
                              in some places!)

Page Up/Down:   - Scrolling up/down in dialogues/windows

Escape          - Skipping cutscenes (like the intro)
                - Bringing up the game menu
                - Closing (some) windows

(there are also one or two other 'cheat' controls - but we
never told you that! :P)


How to tell us what a great job we did
======================================

Seriously though, we'd like to hear what you think of Adonthell. Ideas and
(constructive) criticism are more than welcome. To make life easier for us
and to ensure that we read what you have to say we'd appreciate it if you'd
post your comments to one of the following places depending on what it is:

General Comments / Reviews  -   www.happypenguin.org/show?Adonthell

Ideas / Improvements        -   address@hidden

Technical Issues / Bugs     -   savannah.gnu.org/projects/adonthell

And for any player related chat ("how do I get into Bjarn's room?") or any
other stuff us developers don't necessarily have to see go to our message 
board at:

http://www.3dforums.com/?action=forumpage&loc=49&forum_id=158



Cheers!
Enjoy Adonthell!

--- NEW FILE ---


                       Adonthell - Waste's Edge 0.3.3 
                           

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    COPYING file for more details.


Synopsis:
=========

Below you will find a description on Adonthell's configuration options, 
release notes and contact informations. If you need help with playing
Adonthell - Waste's Edge, please refer to the PLAYING file.


Philosophy:
===========

Adonthell was (and still is) primarily developed for GNU/Linux, but runs
on many UNiX flavours and various hardware platforms. This is the first 
official release for Windows.
  
Adonthell is free software, which means its source code is available for
everybody to modify and distribute, as long as those modifications are
open to everybody as well. See the COPYING files for the exact terms and
conditions.

In turn, Adonthell itself depends on various projects that are sharing 
the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just
a few. Without these fundamental works of dozends of developers, we
wouldn't be where we are today. 

The same is true for the many individuals that contributed bugfixes or
larger portions of the code. Something that would be unthinkable with
closed source software.

In brief: "Use the Source, Luke!"


Configuring Adonthell:
======================

To bring up and edit the configuration file (adonthell.ini), use the
"Edit Configuration" link in the "Adonthell - Waste's Edge" program 
group. You will have to restart the game before your changes can take 
place.

The available options and what they do are:

- Screen-mode
  Whether Adonthell should run fullscreen or in windowed mode 
  0 = Windowed mode, 1 = Fullscreen mode
  
  (If you have trouble with the fullscreen mode, refer to the 
  FULLSCREEN.howto file for help)

- Double-size
  Whether resolution should be scaled to 640x480 or not
  0 = disable, 1 = enable
  
  Enabling double-size mode significantly increases CPU usage. On
  old hardware you should consider turning this option off and run
  Adonthell in fullscreen mode instead.

- Language [locale]
  Specifies which language to use. As long as this option is unset,
  the language is determined by one of the following environment
  variables: LANG, LC_ALL or LC_MESSAGES. Once the option is set,
  it overrides any environment variable. For a listing of valid
  locale strings, run 'locale -a'.
  
  Of course, the game you run has to provide the translation you 
  chose here, otherwise you'll get the default (i.e. English) text.

- Quick-load
  Whether the last saved game should be automatically continued at
  startup. Only works if at least one saved game exists.
  0 = disable, 1 = enable

- Audio-channels
  Whether sound should be mono or stereo
  0 = Mono, 1 = Stereo

- Audio-resolution
  Whether audio output should be 8 or 16 bit
  0 = 8 bit, 1 = 16 bit

- Audio-sample-rate
  0 = 11025 Hz, 1 = 22050 Hz, 2 = 44100 Hz

- Audio-volume
  The mixer setting, 0 - 100 %
  
  (Note that a value of 0 will turn audio completely off)


Release Notes:
==============

The main purpose of this release is to attract new programmers, 
artists and writers in order to shorten the time until the next 
version.  So if you have experience in C++ (and optionally Python), 
or if you are good at computer graphics or writing we would like to
hear from you.  Please have a look at our development site 
  
  http://adonthell.linuxgames.com/development/

for further details.

Adonthell - Waste's Edge -, or v0.3 for short is no complete RPG.
As the v0.3 implies, the engine is far from being finished, although
it should be free of severe bugs.  Missing features include combat, 
items and magic.  But you can interact with NPC's and the game world, 
and the internals enable us to create a basic plot, so v0.3 is actually
playable!

You're greatly invited to report us bugs, problems, or anything you
think we should know. Any feedback is appreciated, so don't hesitate!


Contact:
========

You can reach us in various ways:

Email:         address@hidden
Mailing list:  address@hidden
Web site:      http://adonthell.linuxgames.com
Tech support:  http://savannah.gnu.org/support/?group_id=702

There is a Message Board for user to user discussion at
    http://www.3dforums.com/?action=forumpage&loc=49&forum_id=158

If you want to rate or comment on Adonthell, feel free to do so at
    http://www.happypenguin.org/show?Adonthell
    http://www.freshmeat.net/projects/adonthell


Reporting Bugs:
===============

We hope you'll never have to, but if you discover a problem, we
would like to hear about it. Please use the Development mailing list
(address@hidden) for that. You can find
informations on this and other mailing lists at 

    http://adonthell.linuxgames.com/contact/mailinglist.shtml


Thank you for trying this software.
- The Adonthell team.





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