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[Adonthell-commits] CVS: wastesedge/win32 README.txt,1.1,1.2


From: Kai Sterker <address@hidden>
Subject: [Adonthell-commits] CVS: wastesedge/win32 README.txt,1.1,1.2
Date: Sat, 21 Sep 2002 13:21:59 -0400

Update of /cvsroot/adonthell/wastesedge/win32
In directory subversions:/tmp/cvs-serv6867

Modified Files:
        README.txt 
Log Message:
REMOVED some irrelevant pieces + spellchecked the file

Index: README.txt
===================================================================
RCS file: /cvsroot/adonthell/wastesedge/win32/README.txt,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -r1.1 -r1.2
*** README.txt  21 Sep 2002 16:57:59 -0000      1.1
--- README.txt  21 Sep 2002 17:21:57 -0000      1.2
***************
*** 17,21 ****
  =========
  
! Below you will find a description on Adonthell's configuration options, 
  release notes and contact informations. If you need help with playing
  Adonthell - Waste's Edge, please refer to the PLAYING file.
--- 17,21 ----
  =========
  
! Below you will find a description of Adonthell's configuration options, 
  release notes and contact informations. If you need help with playing
  Adonthell - Waste's Edge, please refer to the PLAYING file.
***************
*** 36,40 ****
  In turn, Adonthell itself depends on various projects that are sharing 
  the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just
! a few. Without these fundamental works of dozends of developers, we
  wouldn't be where we are today. 
  
--- 36,40 ----
  In turn, Adonthell itself depends on various projects that are sharing 
  the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just
! a few. Without these fundamental works of dozens of developers, we
  wouldn't be where we are today. 
  
***************
*** 60,66 ****
    0 = Windowed mode, 1 = Fullscreen mode
    
-   (If you have trouble with the fullscreen mode, refer to the 
-   FULLSCREEN.howto file for help)
- 
  - Double-size
    Whether resolution should be scaled to 640x480 or not
--- 60,63 ----
***************
*** 110,114 ****
  version.  So if you have experience in C++ (and optionally Python), 
  or if you are good at computer graphics or writing we would like to
! hear from you.  Please have a look at our development site 
    
    http://adonthell.linuxgames.com/development/
--- 107,111 ----
  version.  So if you have experience in C++ (and optionally Python), 
  or if you are good at computer graphics or writing we would like to
! hear from you.  Please have a look at our developer's corner
    
    http://adonthell.linuxgames.com/development/
***************
*** 119,123 ****
  As the v0.3 implies, the engine is far from being finished, although
  it should be free of severe bugs.  Missing features include combat, 
! items and magic.  But you can interact with NPC's and the game world, 
  and the internals enable us to create a basic plot, so v0.3 is actually
  playable!
--- 116,120 ----
  As the v0.3 implies, the engine is far from being finished, although
  it should be free of severe bugs.  Missing features include combat, 
! items and magic.  But you can interact with NPCs and the game world, 
  and the internals enable us to create a basic plot, so v0.3 is actually
  playable!





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