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[Adonthell-commits] CVS: wastesedge/win32 README.txt,1.1,1.2
From: |
Kai Sterker <address@hidden> |
Subject: |
[Adonthell-commits] CVS: wastesedge/win32 README.txt,1.1,1.2 |
Date: |
Sat, 21 Sep 2002 13:21:59 -0400 |
Update of /cvsroot/adonthell/wastesedge/win32
In directory subversions:/tmp/cvs-serv6867
Modified Files:
README.txt
Log Message:
REMOVED some irrelevant pieces + spellchecked the file
Index: README.txt
===================================================================
RCS file: /cvsroot/adonthell/wastesedge/win32/README.txt,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -r1.1 -r1.2
*** README.txt 21 Sep 2002 16:57:59 -0000 1.1
--- README.txt 21 Sep 2002 17:21:57 -0000 1.2
***************
*** 17,21 ****
=========
! Below you will find a description on Adonthell's configuration options,
release notes and contact informations. If you need help with playing
Adonthell - Waste's Edge, please refer to the PLAYING file.
--- 17,21 ----
=========
! Below you will find a description of Adonthell's configuration options,
release notes and contact informations. If you need help with playing
Adonthell - Waste's Edge, please refer to the PLAYING file.
***************
*** 36,40 ****
In turn, Adonthell itself depends on various projects that are sharing
the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just
! a few. Without these fundamental works of dozends of developers, we
wouldn't be where we are today.
--- 36,40 ----
In turn, Adonthell itself depends on various projects that are sharing
the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just
! a few. Without these fundamental works of dozens of developers, we
wouldn't be where we are today.
***************
*** 60,66 ****
0 = Windowed mode, 1 = Fullscreen mode
- (If you have trouble with the fullscreen mode, refer to the
- FULLSCREEN.howto file for help)
-
- Double-size
Whether resolution should be scaled to 640x480 or not
--- 60,63 ----
***************
*** 110,114 ****
version. So if you have experience in C++ (and optionally Python),
or if you are good at computer graphics or writing we would like to
! hear from you. Please have a look at our development site
http://adonthell.linuxgames.com/development/
--- 107,111 ----
version. So if you have experience in C++ (and optionally Python),
or if you are good at computer graphics or writing we would like to
! hear from you. Please have a look at our developer's corner
http://adonthell.linuxgames.com/development/
***************
*** 119,123 ****
As the v0.3 implies, the engine is far from being finished, although
it should be free of severe bugs. Missing features include combat,
! items and magic. But you can interact with NPC's and the game world,
and the internals enable us to create a basic plot, so v0.3 is actually
playable!
--- 116,120 ----
As the v0.3 implies, the engine is far from being finished, although
it should be free of severe bugs. Missing features include combat,
! items and magic. But you can interact with NPCs and the game world,
and the internals enable us to create a basic plot, so v0.3 is actually
playable!
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