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Re: [Adonthell-devel] Dlgedit: Idea for modular dialogues design
From: |
Andrew Phillips |
Subject: |
Re: [Adonthell-devel] Dlgedit: Idea for modular dialogues design |
Date: |
Wed, 1 Aug 2007 23:20:54 -0500 |
I've thought it through and now I think I understand. The design makes
perfect sense to me, and I do think it would make interconnecting
different dialog modules easier.
Andrew
On 8/1/07, Andrew Phillips <address@hidden> wrote:
> My apologies for not answering this sooner. I have read it and do mean
> to comment. I can't comment at length while at work, but I'll try to
> do so tonight.
>
> I'm still trying to wrap my head around your idea, Kai, but I'll try
> sketching it out on paper this evening. If it helps, and I can find a
> way to digitize the sketches (graphviz might work well), I'll try to
> attach the graphs to my reply.
>
> Andrew
>
> On 7/27/07, Kai Sterker <address@hidden> wrote:
> > In case I forget:
> > [snip]
> > Um ... not sure if all that makes a terrible lot of sense to anyone,
> > but feel free to comment. I should perhaps add some sketches to
> > illustrate what I mean and how it would work ...
> >
> > Kai
>