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Re: [Adonthell-general] turn based game? (was: no subject)
From: |
klaus schilling |
Subject: |
Re: [Adonthell-general] turn based game? (was: no subject) |
Date: |
Tue, 17 Jan 2006 21:33:08 +0100 |
Kai Sterker writes:
>
> The main problem with using Adonthell might be the lack of a map
> editor, combat and item system in v0.3 branch. And v0.4 is lacking
> even more :-(.
are combat- and item-systems to be implemented in python or C++ ?
Could the Emacs be used for editing maps?
Klaus Schilling