On Sun, Jul 17, 2016 at 8:34 PM, Elena ``of Valhalla'' <
address@hidden> wrote:
> On 2016-07-16 at 22:45:14 +0200, Kai Sterker wrote:
> > It's an issue with the font we use in Waste's Edge. It's license is unclear
> > (and the author couldn't be contacted), so it was dropped from the Debian
> > package. So right now it falls back to a simple bitmap font that is ASCII
> > only.
>
> ASCII only and quite ugly / not very easily readable, IMHO
I have to agree. It was the font used before we had true type font support, and it wasn't too bad at the original resolution of 320x240 :-). Scaled up, it's not easy on the eyes ...
> I've also (re-)played the version available in debian, btw, as soon as
> it was available; I've started doing so with the idea to find issues
> etc. but ended up thinking just of the story (and I had already played
> it in the past). Will play again in a more QA state of mind :)
Great. The more testing before release, the better.
> > I am currently looking for a different font to use. I will need to test a
> > few and see how they feel, but one hot candidate is Cardo (
> >
https://fonts.google.com/specimen/Cardo), which is (a) under the OFL, (b)
> > contains a quite large subset of Unicode and (c) seems quite suitable for
> > lengthy text.
>
> reading the description of Cardo “Cardo is a large Unicode font
> specifically designed for the needs of classicists, Biblical scholars,
> medievalists, and linguists” made me think of junicode_, which has been
> designed mostly for medievalists, covers quite a bit of (latin-based)
> unicode and has the advantage of being already available in debian.
>
> .. _junicode:
http://junicode.sourceforge.net/I'll give that a try as well. To tell the truth, I haven't found the perfect replacement yet. The previous font (
http://fontgarden.com/fonts/1396/avatar.html) was quite unique, and I would love to find something that is similar, or in its own way unique. And under the open font license and in TTF format.
Kai