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From: | Ergus |
Subject: | bug#37836: 27.0.50; Snake exit not save produces segfault |
Date: | Mon, 20 Jan 2020 02:05:23 +0100 |
On Thu, Jan 16, 2020 at 03:26:00PM +0100, Stefan Kangas wrote:
Eli Zaretskii <eliz@gnu.org> writes:Date: Sun, 20 Oct 2019 21:54:48 +0200 From: Ergus via "Bug reports for GNU Emacs, the Swiss army knife of text editors" <bug-gnu-emacs@gnu.org> I was playing snake and when the game ended it asked to create a directory. I replied no and a segfault was produced and closed emacs. The bt in the core file was this:Can you show the output of xbacktrace? The backtrace indicates that Emacs got a SIGSEGV inside Fvector that was called from some timer function, but the function itself is not shown, AFAICT. It probably isn't related to snake at all.It seems like we need more info here to make any progress. Could you try to produce the output that Eli is looking for? Thanks.
Hi Stefan: I haven't try snake anymore for a while. I Just tried it again and the segfault is not there anymore (on master with my config and with emacs -Q). This is mainly because it always creates the directory ~/.emacs.d/games independently of my answer when it asks. Is this somehow intended or just an issue hiding the other? Thanks for looking into this, Ergus
Best regards, Stefan Kangas
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