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bug#37836: 27.0.50; Snake exit not save produces segfault

From: Ergus
Subject: bug#37836: 27.0.50; Snake exit not save produces segfault
Date: Mon, 20 Jan 2020 02:05:23 +0100

On Thu, Jan 16, 2020 at 03:26:00PM +0100, Stefan Kangas wrote:
Eli Zaretskii <address@hidden> writes:

Date: Sun, 20 Oct 2019 21:54:48 +0200
From: Ergus via "Bug reports for GNU Emacs,
 the Swiss army knife of text editors" <address@hidden>

I was playing snake and when the game ended it asked to create a
directory. I replied no and a segfault was produced and closed emacs.

The bt in the core file was this:

Can you show the output of xbacktrace?

The backtrace indicates that Emacs got a SIGSEGV inside Fvector that
was called from some timer function, but the function itself is not
shown, AFAICT.  It probably isn't related to snake at all.

It seems like we need more info here to make any progress.  Could you
try to produce the output that Eli is looking for?  Thanks.

Hi Stefan:

I haven't try snake anymore for a while. I Just tried it again and the
segfault is not there anymore (on master with my config and with
emacs -Q). This is mainly because it always creates the directory
~/.emacs.d/games independently of my answer when it asks. Is this
somehow intended or just an issue hiding the other?

Thanks for looking into this,

Best regards,
Stefan Kangas

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