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Re: [Bug-gnubg] temperature map updated

From: Nardy Pillards
Subject: Re: [Bug-gnubg] temperature map updated
Date: Fri, 6 Jun 2003 03:48:11 +0200

> From: "Sho Sengoku" <address@hidden>
> Sent: Thursday, June 05, 2003 7:31 AM
> > So - blue (cold, negative equity) .. white (no change) .. red (hot,
> > positive equity)

> I use a single temperature (color) scale for two or more
> positions when comparing candidate moves for a position with
> a given dice roll. Each position after move has different
> average equity, and "white" or "no change" color can be
> assigned to average equity of only one of those positions.
> I improvised a "2 color" version of the "TempMap" generator
> (JavaScript) so you can play with those colors:
> http://www46.pair.com/sengoku/work/tempmap_gen_2col.html
> I moved color related lines to the top of the script, and
> you can chose colors and "white" point by changing following
> lines:
>     HOT     = 'FF0000'      ; // Hottest (Red)
>     MID     = 'FFFFFF'      ; // Average (White)
>     ICE     = '8080FF'      ; // Coldest (Light Blue)

I tried:
    HOT     = '00C000'
    MID     = 'FFFFFF'
    ICE     = 'F00000'
I used 'green=ok' and  'red=danger'.
It is not a temperature map that way, but somehow (for me that is) blue and
red are confusing.
I have a natural reflex: RED? Stop! Danger! GREEN? Go! OK!

(and I did small changes to some background colors)


> After you adjust those parameters, reload the script in your
> browser, then click [Set example data] and [Image] for the
> "Layout 3".

I uploaded this version:

Just screem if it is too awfull.

> Personally, I don't like this "two color" method because
> it doesn't look very intuitive to me. I have to work a bit
> harder to balance out between "how wonderfully red" and
> "how terribly blue" to figure out nature of those positions.
> Sho Sengoku

I do like two colors. Whatever colors you would prefer. And I am willing to
upload blue/red or whatever combination you feel would suit your original


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