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Re: [Bug-gnubg] Double Decisions


From: Peter Carlson
Subject: Re: [Bug-gnubg] Double Decisions
Date: Wed, 22 Aug 2007 07:18:32 -0600
User-agent: Thunderbird 2.0.0.6 (Windows/20070728)

I dont really have any precise data. It's more of a feeling. Obviously if gnu thinks it is in a losing position it wont offer a double. I guess what my main point was that once gnu offers, if you press hint, the hint will > 75% of the time - based upon actual game playing - advise you to take the double. Then almost 100% of the time I'll lose, following the hints for every play. For example:

gnu offers double
hint says take, so I take
gnu rolls and plays
I roll and press hint and I have *usually* less then 20% chance of winning. I follow each hint for every roll and I end up losing. So again the real question is would gnu offer a double if it didn't think it was in a significantly better position to win. And if it is in a better position to win, which I have to believe it is, why would the hint offer to take?

Peter

Joseph Heled wrote:
On 8/20/07, Peter Carlson <address@hidden> wrote:
Why does gnu *almost* always recommend to take a double.  I have noticed
after playing literally hundreds of games against gnu that 99% of the
time it recommends to take a double it is just plain WRONG!  besides why
would gnu offer a double if the odds weren't greatly in its favor to
win???  here is just one example:


If you have some precise data we can evaluate what you mean by
"almost". I can hazard a guess that since gnubg generally doubles
earlier than humans (i.e. is less likely to double late) you have more
takes against it than you normally have.


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