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From: | Peter Carlson |
Subject: | Re: [Bug-gnubg] Double Decisions |
Date: | Wed, 22 Aug 2007 07:18:32 -0600 |
User-agent: | Thunderbird 2.0.0.6 (Windows/20070728) |
gnu offers double hint says take, so I take gnu rolls and playsI roll and press hint and I have *usually* less then 20% chance of winning. I follow each hint for every roll and I end up losing. So again the real question is would gnu offer a double if it didn't think it was in a significantly better position to win. And if it is in a better position to win, which I have to believe it is, why would the hint offer to take?
Peter Joseph Heled wrote:
On 8/20/07, Peter Carlson <address@hidden> wrote:Why does gnu *almost* always recommend to take a double. I have noticed after playing literally hundreds of games against gnu that 99% of the time it recommends to take a double it is just plain WRONG! besides why would gnu offer a double if the odds weren't greatly in its favor to win??? here is just one example:If you have some precise data we can evaluate what you mean by "almost". I can hazard a guess that since gnubg generally doubles earlier than humans (i.e. is less likely to double late) you have more takes against it than you normally have.
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