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RE: [Bug-gnubg] why no resign from GNU bg?

From: Jonathan Kinsey
Subject: RE: [Bug-gnubg] why no resign from GNU bg?
Date: Wed, 5 Nov 2008 10:08:31 +0000

> Date: Wed, 5 Nov 2008 10:52:28 +0100
> From: address@hidden
> To: address@hidden
> Subject: Re: [Bug-gnubg] why no resign from GNU bg?
> CC: address@hidden
> On Wed, Nov 5, 2008 at 10:00 AM, Jonathan Kinsey <address@hidden> wrote:
> > It's clearly not a lost game, so I don't see that resigning is a good idea.
> >
> > Another option I have is to display 0.999 here rather than 1.000 (i.e. get
> > the rounding slightly wrong if the equity isn't exactly 1).
> > Alternatively we could display "won"/"lost" if the equity is exactly 1/0?
> >
> I much prefer the latter suggestion, but it is not really a solution
> to Joseph's request. Some people feel very strongly about playing the
> game to it is theoretically settled (and I guess that I'm one of
> them), but that doesn't mean we cannot accommodate those feel
> otherwise. So I find Joseph's suggestion about adding an option and
> keeping the default behaviour reasonable. We are, however drowning in
> options, and at some point we need to find a way to organise them
> better. One possible solution is to have a solution like firefox,
> where only 5% of the options are directly accessible, while the rest
> is hidden away in about:config.

We've got this already really.  We could easily add an option that is only accessible from a command, "set resignequity" or something similar.  This just leads to potential problems though - I can see the email now where someone has set this (perhaps unknowingly or wrongly) and wants to know why gnubg resigned when it could still win.  And of course as you say the way forward is removing/simplifying the options available!
Back to the original scenario and a snowie-like "play to end of game" is preferable to me, i.e. a button you click and the computer just plays both sides at a quick level.  So in this example, you hit the button and get the win (barring a miraculous set of rolls).
Ultimately I'd rather have a "human like opponent" option, where gnubg makes mistakes, plays slowly, resigns early/late, is aggressive/passive etc.  At least then when the game is analysed a resignation would be flagged as an error.

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