> Back to the original scenario and a snowie-like
"play to end of
> game" is preferable to me, i.e. a button you click and the computer
> just plays both sides at a quick level. So in this example,
> the button and get the win (barring a miraculous set of rolls).
I've heard this request from a *LOT* of players. It's one of the top missing features.
> Ultimately I'd rather have a "human like opponent" option,
> gnubg makes mistakes, plays slowly, resigns early/late, is
> aggressive/passive etc. At least then when the game is analysed
> resignation would be flagged as an error.
Interesting, but I would definetly make the "play
slowly" thingie optional :) :)