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[Chicken-users] bb egg and the c++ interface

From: Joel Reymont
Subject: [Chicken-users] bb egg and the c++ interface
Date: Thu, 9 Dec 2004 17:26:22 +0000


Was there any particular reason to wrap FLTK in C functions the way it's
done in the BB egg? Could it have been done using the Easy FFI?

I would like to use the SDL egg but I'll need to hook up a GUI library
somehow. I'm oscillating between SDL + Chicken wrappers around something
like and going OpenGL on top of the BB egg
and FLKT. 

    Thanks, Joel

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