|Subject:||Re: [Chicken-users] [ANN] opengl-glew version 0.4.0|
|Date:||Mon, 12 May 2014 10:18:41 +0200|
I figured I’d announce this new version of my opengl-glew egg, as it contains significant new features./
Aside from some minor improvements, version 0.4.0 adds two new modules: gl-math and gl-utils.
gl-math provides functions primarily for manipulating matrices, much like those that are contained in the now deprecated GLU. The glm egg also provides similar functionality (and honestly, I probably wouldn’t have written gl-math if I had known that glm had camera and projection creation functions), but gl-math is more light-weight and fully documented. Not to put down glm in any way, though, as it was enormously useful in getting things going for me.
gl-utils contains two main pieces of functionality at the moment: a helper for creating VAOs, and PLY loading. Having these tools makes loading and rendering models quite easy.
For complete information, check out the docs:
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