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Re: [Chicken-users] [ANN] opengl-glew version 0.4.0

From: Kristian Lein-Mathisen
Subject: Re: [Chicken-users] [ANN] opengl-glew version 0.4.0
Date: Mon, 12 May 2014 10:18:41 +0200

Exciting work, Alex!

I'm really looking forward to look into this. Hoping I'll have time to do so now. And I'm glad the glm egg was useful, even with the documentation lacking as it is. gl-math looks nice and lightweight, did you write hypermath.c yourself?

Do you have some insight on how much work is needed to make the opengl-glew egg compile for OpenGL ES?


On Mon, May 12, 2014 at 12:53 AM, Alex Charlton <address@hidden> wrote:

Hello all,

I figured I’d announce this new version of my opengl-glew egg, as it contains significant new features./

Aside from some minor improvements, version 0.4.0 adds two new modules: gl-math and gl-utils.

gl-math provides functions primarily for manipulating matrices, much like those that are contained in the now deprecated GLU. The glm egg also provides similar functionality (and honestly, I probably wouldn’t have written gl-math if I had known that glm had camera and projection creation functions), but gl-math is more light-weight and fully documented. Not to put down glm in any way, though, as it was enormously useful in getting things going for me.

gl-utils contains two main pieces of functionality at the moment: a helper for creating VAOs, and PLY loading. Having these tools makes loading and rendering models quite easy.

For complete information, check out the docs:


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