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Re: Past and future
From: |
Hugh Sasse Staff Elec Eng |
Subject: |
Re: Past and future |
Date: |
Mon, 28 Jan 2002 11:13:57 +0000 (GMT) |
On Sun, 27 Jan 2002, Angel Jimenez wrote:
> Hi all.
[...]
> Some time ago, I started thinking about my future, so I decided to work on
> some nice ideas, and keep the code for myself. I worked on physics, doing
> cloth, rope, hair, and fluid simulation. I also worked on some global
Interesting. Definately not easy stuff! :-)
> lighting stuff, researching photon maps and other Monte Carlo techniques,
> and then, one day, I discovered real time graphics...
>
> On one hand, I think most of the techniques used in real time graphics
> could be used to reduce rendering time on a photorealistic renderer. On the
> other hand, I don?t think anybody is using a raytracer in production at
Our 3-D imaging research group are.
> all... Most of the people are using Maya, 3D Studio, Softimage, etc, so, for
> them, the world is a bunch of triangles and little more...
>
> Well, I will give you my idea in two words: kill panorama. It?s mostly dead
> now anyway, and, although some people is interested in working on it, I am
> sure most of you will agree that the world has changed a bit, and the main
> idea behind Panorama is not that good anymore...
Here is what I liked about it:
Built relatively easily.
Scene files relatively simple to construct (even if I did get caught out
by cones coming to a point and no default lighting).
>
> What I propose is: why don?t we start from scratch, give a more realistic
> goal to the project, and use as much code as we can from the old one?
>
> My proposed goal is simple to describe. A system that takes Maya (or any
> other 3D soft) input, and make an image/movie out of it. But, instead of
Is such input proprietry -- I mean is is an open standard or is
permission needed to use it? I don't know Maya...
> forcing this program to use our format, we will use its own one. Instead of
The old grammer could still be supported, couldn't it?
> having every possible geometric object, we will have the fastest possible
> triangle raytracer. Instead of creating a whole new material system, we
Having only triangles will mean that people have to do their own
meshing. I think this wold make it less useable
> could use the existing ones...
>
> I am talking about Maya because it is probably the most common 3D soft, and
Have you a URL for the main source of info on it? How does its
popularity compare with POVRay?
> it is both in Linux and Windows. As you can imagine, I would be working on
> windows now. But the project could be multiplatform from scratch (it is not
[...]
>
> I won?t give many technical details now. It would be a simpler design,
> taking a lot of code out from the project (my apologies to the authors, but
> most of them is mine anyway...). It could be split in two parts: front-end,
> with a scene input plugin (modular desing, of course) that creates a
Different grammars could be supported then...
> database of the scene/film. And a back end, with a renderer that uses some
> image/video output plugins.
>
[....]
>
>
>
> Regards,
> Angel
>
Hugh
- Past and future, Angel Jimenez, 2002/01/27
- Re: Past and future,
Hugh Sasse Staff Elec Eng <=